What do I think will happen with SQ42? Well, I don't know beyond speculation what's going on with the development there, because it's closed citing spoilers. But I think even if it is released exactly according to Roberts's idea, from what we know of it it won't necessarily be seen as something particularly special. It would have to content with the likes of CoD in particular, which for better or worse will be seen as a competitor by the gaming community at large, and I... well, I'm not excited for it. The script seems to have been leaked, and if it's actually the real script some of the dialogue is pretty depressing.
As long as it's not anywhere near as bad as the Wing Commander Movie i'm possitive if the acting is good.
To me SQ42 seems incidental. It's not monumental in its scope like the broader Star Citizen is... but who knows. Like with Star Citizen, if it comes out and is good, I'll play it. I genuinely don't know which way it's swinging. What do you think?
It's quite the opposite to my knowledge, the majority of the workforce is working on SQ42, the good thing is that SC and SQ42 share a lot of common ground, so most of the systems necessary for SQ42 are also necessary for SC (not so much the other way around). Will i play it, sure, however i'm not really a gamer nor do i ever enjoyed the story part of games (used to skip through dialogues/cut scenes/story parts all the time). There are only 2 games (MGS and ME3) i really enjoyed story wise without skipping anything.
I do doubt very much it comes out in 2016 though.
Don't think it'll come out in 2016 either. It's unlikely as they weren't able to show anything yet, i would guess that as mentioned before AI is the biggest problem right now.
Fair enough. I think making progress isn't sufficient evidence to suggest they'll deliver on promises, because even Daikatana had to make progress to release. The question to me isn't whether or not they make progress, but how that progress speaks to the quality of the project as a whole. And to me, it doesn't look good... but obviously we won't know until it comes out.
Depends on the quality you're judging on, if you look at the load of bugs currently in the alpha to speak of poor quality you might have a point, but would you say that the artistic quality (ship/character/level design, graphics, concept art, etc.) is bad? Most of the workload in game development is of artistic nature. I would take a wild guess and say that only 10-20% of the workload is due to programming.
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In game development? Nah, there are far too many people to replace them, at least on lowest-paying positions. Besides, some people are content with getting a paycheck, doesn't matter if their work contributes to achieving development goals.
True, it seems that working with Chris Roberts can be quite demanding though, so the paycheck better be good.