The Star Citizen Thread v5

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I'll take your word for it :p My work is in fairly fundamental computational physics, and my codes aren't overly complex, so for me the pinnacle of user friendliness is an inputs text file. Subject to change though haha

Physics simmulations? Are you by any chance studying physics ^^?
 
Physics simmulations? Are you by any chance studying physics ^^?

Yes, I'm a researcher :) As far as I work with code, my work is essentially in computational fluid dynamics~

In any case though, numerical work on computers is a far cry from what the rest of the world would call programming!
 
"I finally got around to getting myself a copy of Star Citizen, and it has well and truly blow me away. So, count me in, I've throw in my support for this awesome developer. In this video, I'll go through what sold me, and why I am so excited for this exciting title."

[video=youtube;JOqAu1YKxXQ]https://www.youtube.com/watch?v=JOqAu1YKxXQ[/video]
 
Yes, I'm a researcher :) As far as I work with code, my work is essentially in computational fluid dynamics~

In any case though, numerical work on computers is a far cry from what the rest of the world would call programming!

Sounds interesting, what kind of software are you using? Something like mathematica?
 
"I finally got around to getting myself a copy of Star Citizen, and it has well and truly blow me away. So, count me in, I've throw in my support for this awesome developer. In this video, I'll go through what sold me, and why I am so excited for this exciting title."

https://www.youtube.com/watch?v=JOqAu1YKxXQ


This^ all day. From a multi-player perspective the content in 2.5 is pretty damn fun. There aren't any space games out currently that can do multicrew functionality as well as Star Citizen does in its alpha.
 
Ah Yeahhh!

aI5BQeQ.png


Rolling Rolling...
 
Whoop de whoop, look at all the money whales and weekend wallet warriors are spending on this game!!



They use income and count all throw away accounts as a measure of success as that's all they have.

If they'd actually put up the 'avalible funds/not spent' and 'active' accounts numbers, I bet people would view it very differently. :)
 

Mu77ley

Volunteer Moderator
Yes, I'm a researcher :) As far as I work with code, my work is essentially in computational fluid dynamics~

In any case though, numerical work on computers is a far cry from what the rest of the world would call programming!

Python coder then? ;)
 
Ah Yeahhh!

http://i.imgur.com/aI5BQeQ.png

Rolling Rolling...

Not sure why that number constantly gets celebrated when you have zero context on how it's achieved.

Makes no sense to me...it does feed into that "cult" like behaviour though.

Instead I would just celebrate the gameplay wins vs the monetary "wins" based on absolutely no metrics.

Leaving that funding chart up was a mistake imho, but the vote was cast.

I wonder how much of that pledge mount are grey market whales who bought up 10 ships with each of their ghost accounts to sell for profit.

Not so much a thing now but was huge in the days before the CCU.
 
Their marketing is outstanding Apple level for sure ;)

I just wonder how many of promises can SC deliver...for comparison looking at games like NMS, Elite...

Currently looking at their Alfa versions its looks like will be quite small world, but very detailed..maybe too detailed that will lead to lot of bugs, terrible netcode with instancing issues, exploits and i am sure hackers will try to ruin it all..

Anyway people already are creating organizations for SC and fantasize about piracy, trading, mining etc gameplay

But can those fantasies work good in real world and not only on paper -

1) piracy - not only you need good game mechanics to pirate, but you also need both sides (pirate and trader) to follow unwritten rules to have good experience
or it will endup in mess like it is in Elite today with logoffs and just simple trader killing...

2) Trading will endup like in Elite boring A to B truck simulation..

3) Mining like boring work - everyday is the same

I am sure they will have similar issues like Elite PvP has now not only for piracy...

Especially if they allow ship steeling like today SC may end in online anarchy, that maybe is fun for some people but not for everybody else...

Elite and especially NMS proved that one game can NOT be good for everybody , so I expect the same with SC when it comes out in somewhat finished state..
 
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Their marketing is outstanding Apple level for sure ;)

I just wonder how many of promises can SC deliver...for comparison looking at games like NMS, Elite...

Currently looking at their Alfa versions its looks like will be quite small world, but very detailed..maybe too detailed that will lead to lot of bugs, terrible netcode with instancing issues, exploits and i am sure hackers will try to ruin it all..

Anyway people already are creating organizations for SC and fantasize about piracy, trading, mining etc gameplay

But can those fantasies work good in real world and not only on paper -

1) piracy - not only you need good game mechanics to pirate, but you also need both sides (pirate and trader) to follow unwritten rules to have good experience
or it will endup in mess like it is in Elite today with logoffs and just simple trader killing...

2) Trading will endup like in Elite boring A to B truck simulation..

3) Mining like boring work - everyday is the same

I am sure they will have similar issues like Elite PvP has now not only for piracy...

Especially if they allow ship steeling like today SC may end in online anarchy, that maybe is fun for some people but not for everybody else...

Elite and especially NMS proved that one game can NOT be good for everybody , so I expect the same with SC when it comes out in somewhat finished state..

We already see the problem in ED, FD tries to include everyone and his dog, they can't if they continue down this road it will be full stop at some point. The good games people play for years stick to the core of their game design. Just look at DCS, Arma, DayZ and similar games. These games are not for everyone, however they keep a steady player base for years and survive because of that.

I remember when Bohemia tried to make Arma more like mainstream FPS, they failed terribly and now they are going back to the core of what it was supposed to be, a Hardcore MILSIM.
 
Their marketing is outstanding Apple level for sure ;)

I just wonder how many of promises can SC deliver...for comparison looking at games like NMS, Elite...

Currently looking at their Alfa versions its looks like will be quite small world, but very detailed..maybe too detailed that will lead to lot of bugs, terrible netcode with instancing issues, exploits and i am sure hackers will try to ruin it all..

Anyway people already are creating organizations for SC and fantasize about piracy, trading, mining etc gameplay

But can those fantasies work good in real world and not only on paper -

1) piracy - not only you need good game mechanics to pirate, but you also need both sides (pirate and trader) to follow unwritten rules to have good experience
or it will endup in mess like it is in Elite today with logoffs and just simple trader killing...

2) Trading will endup like in Elite boring A to B truck simulation..

3) Mining like boring work - everyday is the same

I am sure they will have similar issues like Elite PvP has now not only for piracy...

Especially if they allow ship steeling like today SC may end in online anarchy, that maybe is fun for some people but not for everybody else...

Elite and especially NMS proved that one game can NOT be good for everybody , so I expect the same with SC when it comes out in somewhat finished state..

To be fair to apple I think their marketing is much stronger and more professionals than CIG. Apple has some of the best people in the world doing the job, what they sell is what people buy as well, no subject to change.

Marketing is the message and how accurate it is, false advertising can kill a company but CIg don't have to worry about that so they really have no rules from which to operate.

I won't say their (CIG) marketing is bad, far from it, but not anywhere near the accuracy and sophistication of Apple.

That's giving Sandi just waaaaaaaaay too much credit. She deserves credit..again yes but not Apple level.

:)
 
So I decide last night to download and tried 2.5,last time I think I played 2.2 somewhere back in march....it was ready in the morning after 25Gb of loong download....Well soon as i logged into the PU it was probably the best part of my experience as some of the local "cult"members recognize me and said something like hey GOON what are you doing in here....after few jokes back and forward...he was even kind of polite at the end.....

Fair enuf I order my ship on the terminal and went for a ride....wooops...except when I reach my ship I could not enter in it...ehh old bugs...so I need to logged off and do this all over again...I did it...and soon as I start flying and tried to locate where to go someone rammed into my ship....great....so I go back in the hangar and tried to equip gun on my nose mount....except I could not find my ship in the hangar....I need it like few min. to realize that CIG now changed mechanics and you can spawn your ship in the hangar by using your moby-glass on the center of the hangar....

I mount the gun and went in the Arena commander.....oh my god...I almost forgot how boring,twitchy,stupid...s.ty...are Flight Mechanics so I remember after just few minutes in it and I logged off....Later on I even tried 3 monitor setup...it was working OK but beside nice and shiny GFX it was 0 things to do that will rise my adrenaline levels...

What can I said....overall maybe it does working a bit better(fps vise) then before I don´t know I can´t be sure I didn´t tried to play longer but it was the very same boring experience I always had with the SC so far....to be honest it is just not worth it of occupying 25gb of my SSD and long downloading...My personal feeling maybe interfering to much with just horrible FM seems to me that they didn´t change a bit for better....Who knows maybe if I was into the Twitchy Fast paced non logical Fps kind of flight mechanics I will be more into the SC as it stands atm seems that I could not enjoy in this game now....or ever........
 
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JohnMice

Banned
Their marketing is outstanding Apple level for sure ;)

I just wonder how many of promises can SC deliver...for comparison looking at games like NMS, Elite...

Currently looking at their Alfa versions its looks like will be quite small world, but very detailed..maybe too detailed that will lead to lot of bugs, terrible netcode with instancing issues, exploits and i am sure hackers will try to ruin it all..

Anyway people already are creating organizations for SC and fantasize about piracy, trading, mining etc gameplay

But can those fantasies work good in real world and not only on paper -

1) piracy - not only you need good game mechanics to pirate, but you also need both sides (pirate and trader) to follow unwritten rules to have good experience
or it will endup in mess like it is in Elite today with logoffs and just simple trader killing...

2) Trading will endup like in Elite boring A to B truck simulation..

3) Mining like boring work - everyday is the same

I am sure they will have similar issues like Elite PvP has now not only for piracy...

Especially if they allow ship steeling like today SC may end in online anarchy, that maybe is fun for some people but not for everybody else...

Elite and especially NMS proved that one game can NOT be good for everybody , so I expect the same with SC when it comes out in somewhat finished state..

The thing is that both ED and NMS rely on PG for their core gameplay. Thats their strong and weak point. For Star Citizen PG is just another tool. They are not interested in quantity of planets to make it a believable universe but in focused quality. Rich storytelling, deep lore and focus on sci-fi multiplayer adventures. Completely the oposite of both NMS and ED.
 
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