The Star Citizen Thread v5

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SQ42 looks a definite, they have the tech now to do that already, they just need the ships and cut scenes for the single player campaign finished.

Just cutscenes? Have you seen the size of SQ42 script? Besides there was some quote few pages ago that the content is finished (more or less), but the basic systems are still work in progress, AI included.
 
Just cutscenes? Have you seen the size of SQ42 script? Besides there was some quote few pages ago that the content is finished (more or less), but the basic systems are still work in progress, AI included.


Yeah, AI definitely, atm they are dumb as rocks but then again ED AI isn't that further ahead either, I think the main hurdle is the Idris and Bengal, we know CIG can make ships really well just these 2 are HUGE and have to have fully interactive interiors.
 
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This is just natural selection in action. As the deadline for Star Citizen stretches off into the distance, the Star Citizen fans have to grub around for the scraps of gameplay that were dropped on the last update. A few fans wander off to new pastures. Some decide to hibernate, wait for something more meaty to be dropped.

But then you have the rabid fans, the ones with the sharp teeth that defend their territory with the greatest ferocity. As time passes by the only illumination in the dark is the occasional jpeg or youtube clip, and there is still no sign of the dawning of the Great Game Release, more and more of the less faithful fans wander away. All that is left is the purest and most rabid fans of Star Citizen who are so belligerent they attack at the merest provocation.
 
Yeah, AI definitely, atm they are dumb as rocks but then again ED AI isn't that further ahead either, I think the main hurdle is the Idris and Bengal, we know CIG can make ships really well.

Not really, ED's AI can be scary, my tactics in SC (second to last free-fly week) were - point at the pip, press the mouse button, repeat until the enemy is dead. If the enemy is going for a collision (way too often), press A for two seconds, then go back to point and click.
 
All that is left is the purest and most rabid fans of Star Citizen who are so belligerent they attack at the merest provocation.

But those are the biggest lulzbunnies - who can fill lulzbuckets for generations - and their entertainment value never diminishes.
 
Just cutscenes? Have you seen the size of SQ42 script? Besides there was some quote few pages ago that the content is finished (more or less), but the basic systems are still work in progress, AI included.

Yup if that gamer.de video and translation is to be believed, CR let slip that there will be no 2016 launch of Sq42. Assets are in place, gameplay elements are way down the track.
 
Yeah, AI definitely, atm they are dumb as rocks but then again ED AI isn't that further ahead either, I think the main hurdle is the Idris and Bengal, we know CIG can make ships really well just these 2 are HUGE and have to have fully interactive interiors.

But they can't make ships really well at all snadge. The character models don't fit right in them requiring multiple rounds of remodelling any major tom video will show you that I'm afraid. This is before anything to do with cargo loading. And don't get me wrong but on the gamescon presentation I think CR was about to have a heart attack thinking about what might happen when they loaded that dragonfly into the hold.

Sorry bud they make ships poorly. They LOOK nice definitely but they ain't worth anything if they have to keep doing the rounds to fix them.
 
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Not really, ED's AI can be scary, my tactics in SC (second to last free-fly week) were - point at the pip, press the mouse button, repeat until the enemy is dead. If the enemy is going for a collision (way too often), press A for two seconds, then go back to point and click.


I take your point ;-), try PvP arena commander next time on the free fly, there are some VERY good pilots there.
 
I take your point ;-), try PvP arena commander next time on the free fly, there are some VERY good pilots there.

I'll second that from having done it for several hundred hours way back when in the hopes of testing and giving feedback. That's not the issue with the fm though.
 
Toxicity? I don't ever recall ED fans making death threats, whereas we have this on record from within the SC fanbase.

And icegryphon, no offense taken and every opinion is welcome.

Lol where are these recorded death threats? Source please and thanks.

It's even funnier when you say every opinion is welcome, when SC fans post their opinion and are immediately met with trolling, beratement, and disdain. But nah, you guys are the pinnacle of civil discourse and are so clearly objective, keep patting yourselves on the back. Lmao.
 
But they can't make ships really well at all snadge. The character models don't fit right in them requiring multiple rounds of remodelling any major tom video will show you that I'm afraid. This is before anything to do with cargo loading. And don't get me wrong but on the gamescon presentation I think CR was about to have a heart attack thinking about what might happen when they loaded that dragonfly into the hold.

Sorry bud they make ships poorly. They LOOK nice definitely but they ain't worth anything if they have to keep doing the rounds to fix them.

I understand this, there are some annoying bugs on some ships that need sorting but most of the smaller craft are a joy to fly and PvP with, I've rented most of them, a good example of a larger ship that works well (apart from one place where you gltch) is the Andromeda, a good example of a bug ridden ship is the Retaliator

I realise that SC has a LONG way to go before it is anywhere near being playable for many paying customers but to me it was a bargain at £35 and I have had my money worth several times over, my point is that WHEN 3.0 hits, I would be willing to pledge more, I don't care how long the game takes to come out, if 3.0 plays like it did on the demo, with interacting multi real players, on my machine, with my friends, I will be happy, the only thing that stops me pledging for that Super Hornet now is the terrible FPS in the multiplayer PU, that has been promised to be fixed for 3.0.
 
I'll second that from having done it for several hundred hours way back when in the hopes of testing and giving feedback. That's not the issue with the fm though.


What do you feel is wrong with the FM, you see I hate ED's atmospheric in space model but I put up with it for the gameplay.
 
Lol where are these recorded death threats? Source please and thanks.

It's even funnier when you say every opinion is welcome, when SC fans post their opinion and are immediately met with trolling, beratement, and disdain. But nah, you guys are the pinnacle of civil discourse and are so clearly objective, keep patting yourselves on the back. Lmao.

Gimme a break. Don't make out like the SC fanatics that post here are some sort of spineless victims or something. Many of them are quite happy to do all you list above.

largely speaking aside from a select few the rest of us really would love to see SC succeed but (there's always a but with SC) CIG and Roberts are making it hard work to keep having the faith in the project. So if people round here point out where they think CIG are going wrong then more power to them....they can't do it in fanatic central over on RSI site.
 
Yeah, AI definitely, atm they are dumb as rocks but then again ED AI isn't that further ahead either, I think the main hurdle is the Idris and Bengal, we know CIG can make ships really well just these 2 are HUGE and have to have fully interactive interiors.
You know now days the common complaint is that the AI is too good at flying. You just cant please everyone. (in my opinion hard ai is good for this game)

Also its not only idris and bengal that are missing their interior mechanics. All multicrew ships are missing their internal modules. Aka things copilots do in addition of manning the turret

flight model is matter of tastes really, just dont go saying that its more realistic than elite flight model (the lack of mass on ships is really deal breaker for me)

I would say having 35£ in this game is not a big loss, but i would recommend waiting a bit after 3.0 is released just so you can see what got implemented and what is missing. Just like with 2.0. (they kept saying that PU would have multiple systems ready, until it got renamed as baby-pu)

and sq42 is pretty much great unknown. We haventh seen single gameplay footage of it. Theres no alpha or beta for it yet. So i would say the earliest it can release is q3 of 2017 if alpha testing starts at q1 of 2017

But i do hope that CIG would be more open with their development, Basically its most closed kickstarter campaign i have followed. With several details getting altered without explanation and development roadmap being great unknown/untrustworthy

Usually studios have deadlines for a reason, monetary being the biggest one. I remember double-fine discussing their one year delay with heavy hearth as it meant that company had to take risk with broken age and do that one big mistake (spacebase df-9)
https://www.youtube.com/watch?v=fg6-DNoqR-0&list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D&index=18
https://youtu.be/RG5e6B5MHak?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D&t=2153
[video=youtube;NLYV3sPf5J8]https://www.youtube.com/watch?v=NLYV3sPf5J8&index=8&list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D[/video]

Seriously game development isnt magic and that documentary as whole is worth over the money i gave for that game to get made. (i was satisfied on results contrary to popular opinions as i knew what happened)
The major screw up tim had was writers block
 
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Lol where are these recorded death threats? Source please and thanks.

It's even funnier when you say every opinion is welcome, when SC fans post their opinion and are immediately met with trolling, beratement, and disdain. But nah, you guys are the pinnacle of civil discourse and are so clearly objective, keep patting yourselves on the back. Lmao.
http://imgur.com/ul4Nbby
https://twitter.com/dsmart/status/770070739273781249
CrJWgpjWIAApC6n.jpg:large


It didnt even take minute of googling to find those :p
 
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Gimme a break. Don't make out like the SC fanatics that post here are some sort of spineless victims or something. Many of them are quite happy to do all you list above.

largely speaking aside from a select few the rest of us really would love to see SC succeed but (there's always a but with SC) CIG and Roberts are making it hard work to keep having the faith in the project. So if people round here point out where they think CIG are going wrong then more power to them....they can't do it in fanatic central over on RSI site.

Look, I'm speaking from personal experience here. I have in fact attempted to engage in an entirely neutral discussion with people here and I get nothing but trolling in return. Sometimes and individual or two will try to talk to me, and I even called them out and said I appreciate it. I then got trolled even more lol.

You may see reasons to lose faith in SC and CIG, but they keep giving me reasons to believe the game I want is still being built in good hands. That gamescom demo absolutely blew me away, as I'm sure CitizenCon will as well. I can't wait to get 3.0 in my hands.

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But... that isn't a recorded a death threat and doesn't prove anything...

Here, lemme help. This is what a death threat looks like, recently made against Sandi on Twitter: https://archive.is/sfqq7
 
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What do you feel is wrong with the FM, you see I hate ED's atmospheric in space model but I put up with it for the gameplay.

I don't light the weightless feel of the ships, nor the rather extreme rates of acceleration/deceleration. I like that it's different and faster paced than ED (Both are good ideas that can be fun) but I don't like how it's executed. Especially jarring are the strafe thrusters, yaw/pitch and the way when you go to "top speed" you hit a hard wall. I think slowing to that top edge feels less gamey (though both are unrealistic). The other thing was we were supposed to have human tolerances and anyone behind the cockpit of a ship in SC would be dead rather quickly with how it works (not consistent with the promise of having it function within those peramiters). I also don't like how they've set up the flight controls for gimbals, having an auto fight that lets mouse essentially aim to steer. The whole controller parity is thrown out the window for that and they have to come up with several convoluted methods to try and balance it out.
 
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