The Star Citizen Thread v5

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Sorry, my bad. I confused EA's Battlefield title with Activision's Call Of Duty.

As such, I have edited my previous forum entry accordingly.

I thought that I was wrong, I don't play or follow CoD and rarely hear of Activision except when I play Blizz games so I always forget that Activision are actually bigger than EA in terms of $$$$.

It's just the confusing mess of designated targets of citizen hate spilling over. But yes.

Activision -> CoD, poised to steal all of SQ42's thunder with CoD:IW
EA -> Battlefield (almost the same thing), but actually poised to steal all of SQ42's thunder with Mass Effect: Andromeda.

EA also own pretty much all of the old Origin back catalogue, including all of Chris' games (but not all of Erin's).

Either way, it's grr ebil publishers.

I haven't played any ME since I got so bored of the first one with its long winding roads of driving in a really boring buggy that seemed to use all of UED's default vehicle settings.

However, I think I'm ready to give it another shot with this next one - I have no doubts it will have been improved since I played the first one. The same way Witcher 1 is godawful in comparison to Witcher 3.
 
If only Avenger was a one seater-fighter, without trying to shoehorn the holding cells... In a game filled with kinda acceptable, mediocre and outright abominable designs, it's the one ship whose look I really like. On the outside.
To be honest we don't know how the interiors of ED ships are going to look like, I'm afraid they will be a hollowed-out shells, too. NoI would be content if the smallest ship with any kind of acceptable living quarters was Cobra Mk III.

They're way too big for that. Even the sidewinder is about 2.5x larger than my entire appartment, over 200m2.
 
It's just the confusing mess of designated targets of citizen hate spilling over. But yes.

Activision -> CoD, poised to steal all of SQ42's thunder with CoD:IW
EA -> Battlefield (almost the same thing), but actually poised to steal all of SQ42's thunder with Mass Effect: Andromeda.

EA also own pretty much all of the old Origin back catalogue, including all of Chris' games (but not all of Erin's).

Either way, it's grr ebil publishers.

Let's focus on the bold text here for a moment...

Surely, if what Commander Orlando's statement was true (*pffft!*), then that kinda flies in the face of the whole premise behind kickstarting Star Citizen in the first place.

Chris Roberts narrative was always that the creative vision in gaming was being stifled by the need to make profits by the big publishing companies, so to get Star Citizen to be just as (Roberts) imagined it would be, it had to be done away from the boardrooms of those faceless, money-oriented corporations and the "power" was to be placed in the hands of the "little guy", the general public who would help finance this grand project whilst allowing CIG to have the freedom they needed to make the game as it should be.


Which would make any such suggestion of a buy out from the self-same restrictive publishers of the project an absolute slap in the face of Star Citizen's backers who most certainly did NOT sign up for such an outcome to occur.

So in other words, Commander Orlando was talking bunk. Pure and simple.
 
Where ever you are getting this fanciful fairy tale that EA (with Mass Effect: Andromeda on their books and nearing release) is somehow preparing to swoop in and buy up CIG's mutant baby of a game project, I have no idea.
It might the sight creeping in that the project is going to run out of money sooner or later.

Now in a fanatic's mind the perspective of a simple default is so inconceivable, that fantasies of game industry money pouring in suddenly appear. In a Chris Roberts follower's mind Star Citizen is too big to fail. Nevertheless it will.
 
The rumoured proposal came around 2015 from a big publisher that Chris basically told to sod off. EA was hinted as was Microsoft and Activision, it's all just rumours anyway I'm sure no one cares about rumours anyway, much less in this thread.

A little cool midnight treat to close the shop, a must watch for the feels value! [big grin]
[video=youtube;vkirk6gjJv8]https://www.youtube.com/watch?v=vkirk6gjJv8[/video]

Congratulations comandos in advance!
WIHKRSp.png
This will be acurate when I wake up so here it is ;)
 
The rumoured proposal came around 2015 from a big publisher that Chris basically told to sod off. EA was hinted as was Microsoft and Activision, it's all just rumours anyway I'm sure no one cares about rumours anyway, much less in this thread.

In other words, you haven't got a shred of proof to back up your earlier claim and you've confirmed that it was a load of horse apples after all.

*Edit*

In fact to further illustrate just how much of a disingenuous commenter you really are Orlando, I did a spot of digging online, using the search terms "Proposed Star Citizen Buyout" and "Proposed Star Citizen Buyout By EA" in Google.

There wasn't a single result that had ANY links that mentioned such a thing in the first one, and in the second one, I could only find this entry from the off-topic forum on RSI's website... https://forums.robertsspaceindustries.com/discussion/20574/ea-wanted-to-publish-star-citizen

That link was from May 2013 btw, and it was Citizen linking to a parody video (which is no longer available to view) that was supposed to be of some EA execs talking about Star Citizen's successful Kickstarter campaign to that point.

In fact the only mention of a "buy out" was from speculative posts from forum members themselves as they wondered what the big publishers must be thinking to themselves as the money kept on flowing into CIG's coffers!

So, care to retract that blatant untruth you told earlier, or are you just going to continue self-owning yourself shamelessly?
 
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Well word on the streets is that EA offered +250$millions to Chris for Star Citizen, but that's just rumours from bars filled with journalists, nobody cares about that, much less in this forum. Rumours? Nah. ;)
Think about it for a second - why would anyone do that?

Even Roberts doesn't think the market for his space game is that large so why would EA think that? They've already reached almost their entire market by their own estimation, and only made $120m ish on the back of high price pre-sale packages - normal players would be buying in at normal game prices so where's the extra $100m value? There's no way anyone wants to throw money that they won't get back at any project.

I know you like the game, but developing a good evidence threshold will only help you and the points you want to make.

Nobody for example is going to be impressed by someone who seems totally uninformed about the game thinking that demo reel was kinda cool, that just means nothing, there's no feels to be had - though to be honest with some of what he suggests being so on-script and awed like someone who's not played games in years it didn't play well.
 
A little cool midnight treat to close the shop, a must watch for the feels value! [big grin]
I don't think facepalm really qualifies as “the feels”. Or as a treat.
Or did you mean to evoke a feeling of sadness over how out of touch your average citizen seems to be with what games actually do these days?
 
Let's focus on the bold text here for a moment...

Surely, if what Commander Orlando's statement was true (*pffft!*), then that kinda flies in the face of the whole premise behind kickstarting Star Citizen in the first place.

Chris Roberts narrative was always that the creative vision in gaming was being stifled by the need to make profits by the big publishing companies, so to get Star Citizen to be just as (Roberts) imagined it would be, it had to be done away from the boardrooms of those faceless, money-oriented corporations and the "power" was to be placed in the hands of the "little guy", the general public who would help finance this grand project whilst allowing CIG to have the freedom they needed to make the game as it should be.


Which would make any such suggestion of a buy out from the self-same restrictive publishers of the project an absolute slap in the face of Star Citizen's backers who most certainly did NOT sign up for such an outcome to occur.

So in other words, Commander Orlando was talking bunk. Pure and simple.

Yeah those evil publishers completely focused on the money!.. Wait what are CiG doing again.. what was one of their biggest recent developments? A cash shop?
 
CR showing how he does not know how PG works or how its used, also bashing ED.


[video=youtube;xILkUz9QAJQ]https://www.youtube.com/watch?v=xILkUz9QAJQ[/video]


Q: A game like No Man's Sky is using procedural generation of planets, how will Star Citizen be different in that aspect?

CR:
EHHHH WELL because we're not... we're not... we... we have a TOTALLY DIFFERENT APPROACH... so uhhh... star... there... there's like... I'm not interested in having a BILLION or a QUINTILLION or EIGHTEEN QUINTILLION star systems that are all RANDOMLY PUT TOGETHER so... all we do... so the PROCEDURAL... PROCEDURAL PLANETS is a BAD WORD FOR IT, what it is is... they are ARTIST AND DESIGN DRIVEN PLANETS THAT USES PROCEDURAL TECHNIQUES TO EHM LIKE BUILD OUT AREAS QUICKLY. So... but in terms of the planet like specify... like HOW YOU BUILD it... like where the mountains will be where the oceans will be where the desert will be where the forest will be... that's all SPECIFIED by an artist at a higher level... and then they build, ehm... sort of TEMPLATES COMPONENTS where procedural tech can take all the higher level, uhm, like... kind of WORLD... and the WORLD HEIGHT MAP... and it applies the SETS of like 'OK, here's the... here's like a FOREST BIOME or here's a MOUNTAIN BIOME or here's a DESERT BIOME' and the it puts them, paints them in areas somewhere the artist has specified...

So what it really is, we're using procedural tools to allow an artist to build something at a fidelity of CRYSIS but at a PLANETARY SCALE very quickly. And then they can... they can... DECIDE, 'Oh, I'm making these areas like THIS', or they can ZOOM IN to areas and change and edit them around to how they want.

So essentially we're using the tools to allow artists to RAPIDLY GENERATE really interesting locations so all the locations we have, we're not hitting a button that GENERATES RANDOM NUMBERS... Wow! That planet! Or that planet! So it's completely different from NO MAN'S SKY which does it that way, which is also kind of the same way that ELITE does it too... so ours is specifically built to construct and design the worlds and we're just making it so an artist with the right... with all the TEMPLATES DONE RIGHT can create a world IN LESS THAN A DAY... then... then it's just a matter of how much time he wants to put, like, certain areas he sort of wants to really CRAFT or just leave it the sort of the way it was sort of done

And that's what we use, that's what we're using the tools for... the IDEA and that's I think the DIFFERENCE between like STAR CITIZEN and the OTHER GAMES is that like... you know I've always liked WORLDS and STORIES and that's how you know WING COMMANDER sort of you know... felt GROUNDED and... you know the old ORIGIN MOTTO was WE CREATE WORLDS and so... uh... that's important for me, we already read now that STAR CITIZEN'S got lots of LORE, we've been writing lore for it for FOUR YEARS, the systems are... you know... you know have a quite a lot of DETAIL, PLANETS have quite a lot of detail, we have LOCATIONS, CHARACTERS, all spread through our UNIVERSE that we've been working on, uh.. not... I mean you guys haven't even seen a whole bunch of this stuff, but that's so we can build out the world where it feels like it's a... a REAL WORLD THAT YOU CAN EXIST IN and go out ADVENTURING

And it's all gonna be in MULTIPLAYER and see a... you know DO THINGS TOGETHER and ADVENTURE TOGETHER and... you know... it's... it's... it's... so... it's quite... it's quite a bit different that way.

But you know... we still gotta finish it so you know... they're already shipping and out so... I mean I have to say that NO MAN'S SKY's a pretty impressive technical achievement and... you know... so...

(CR is asked a question which is inaudible on the recording)

That's... that's... that's... DIFFERENT from being a technical achievement... so I mean I'm just... you're just... you're... you're... the ISSUE that you're having is the general issue that you always get with procedural generation, because it''s... at some point you're gonna see the patterns and it doesn't seem to have a rhyme or a reason, uh, and... you know I think maybe... maybe one day? There could be some super formula that could move away from that, but it's just HARD to do that so... technically it's pretty impressive and it's a pretty small team that did it, eh... so, you know, it's pretty cool, but we're going in a totally different path which is much more a constructed world with a much more level of detail but I mean, in MY OPINION, we're gonna try to get the STANTON SYSTEM FOR EVERYONE AT THE END OF THE YEAR with a big release at the end of the year... and you know that's got FOUR MAJOR PLANETS and a bunch MOONS and secondary areas like OUTPOSTS and stuff, like FORTY SPACE STATIONS and a HUGE AMOUNT OF AREA... and that I think is plenty... HUNDREDS OF HOURS OF GAMEPLAY going between... just because of the amount of DETAIL and... you know, the THINGS THAT YOU CAN DO versus otherwise... just go to STAR SYSTEM after STAR SYSTEM it's just kind of the same thing again and again

So uh... so YEAH... I mean you'll see we got... we got... we're gonna... SHOW... a... like a little bit of a TEASER of some STUFF on Friday at the EVENT, ahhh... ahhhh... so ahhhh.... ahh... you'll... kinda see a little bit of what I'm talking about and hopefully you guys will like it, sort of like the NEXT STEP, or the EVOLUTION.

Yeah it's gonna be PRETTY COOL.

Edit. Not my work
 
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That sound you could hear was the one of artists laughing uncontrollably at the thought of knocking out a planet in the matter of a day. All with new assets, so you don't get repetition.
 
Stuttering/um-ah-err, classic indicators of someone making things up/lying.

Politicians are coached specifically to avoid doing things like that...
 
So what it really is, we're using procedural tools to allow an artist to build something at a fidelity of CRYSIS but at a PLANETARY SCALE very quickly.

Haha, yeah yeah, sure thing chris, sure thing.
 
Stutterin AZ'Sg/um-ah-err, classic indicators of someone making things up/lying.

Politicians are coached specifically to avoid doing things like that...

I don't think he's lying. I think part of the problem is he believes what he is saying and thinks he's running the project well (and it is possible he is if the new pipelines start working etc etc).
 
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