The Star Citizen Thread v5

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Not wrong, but the thing is I expect space legs to be as stable as the rest of ED when it's released. And if you look at the size of ED's spaceships it's obvious even to an untrained non-game dev eye they planned from the start that they would be big enough to walk about in, no glitching sideways through the hull whilst crouching down to squeeze up the immersion corridor for us. That's what comes from planning I suppose.

If only Avenger was a one seater-fighter, without trying to shoehorn the holding cells... In a game filled with kinda acceptable, mediocre and outright abominable designs, it's the one ship whose look I really like. On the outside.
To be honest we don't know how the interiors of ED ships are going to look like, I'm afraid they will be a hollowed-out shells, too. NoI would be content if the smallest ship with any kind of acceptable living quarters was Cobra Mk III.
 
EA has the star wars licence, why on gods green earth would they want star citizen?

Subscription MMO. Look at the revenues for Eve, get the game and business model right and its a gravy train. Also when you look at the backer base you can see a core of people who are prepared to seriously vote with their credit card who are ideal targets for a subscription MMO. I also suspect with their marketing clout they might be able to move SC into a more mainstream space. What we do not know is how many backers SC really has when you take out the multi account backers and the none buyers.
 
If only Avenger was a one seater-fighter, without trying to shoehorn the holding cells... In a game filled with kinda acceptable, mediocre and outright abominable designs, it's the one ship whose look I really like. On the outside.
To be honest we don't know how the interiors of ED ships are going to look like, I'm afraid they will be a hollowed-out shells, too. NoI would be content if the smallest ship with any kind of acceptable living quarters was Cobra Mk III.

Never really understood the aspect of having a sleeping pod or section in the ships of SC. I'm never going to be toddling about in SC, well assuming the damned thing ever actually releases as a quantifiable game and not a shoddy bug ridden demo, in an Aurora LN and go "You know what? I'm just floating in space let me crawl back to my pod and lay there staring at the ceiling..." If I want to sleep, I'll exit the game and sleep. It is just so needlessly pointless what they have developed first.

Now, as far as E : D - here's the Vulture with the pilot in the pilot seat - that thing is huge, and with my loadout (has heavy armor) I have no cargo space as well. You can also see the access door to the rest of the ship back to the left (pilot's back/right) and it is definitely sized appropriately.
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But, I still don't see the point of "living quarters" for any real purpose in SC or E : D or any game really, unless it is a save point in some shooter game.
 
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Subscription MMO. Look at the revenues for Eve, get the game and business model right and its a gravy train. Also when you look at the backer base you can see a core of people who are prepared to seriously vote with their credit card who are ideal targets for a subscription MMO. I also suspect with their marketing clout they might be able to move SC into a more mainstream space. What we do not know is how many backers SC really has when you take out the multi account backers and the none buyers.

Someone guessed it to be between 300 and 500 thousand, it was a well argued guess with impressive sums but a guess nonetheless.
 
Not wrong, but the thing is I expect space legs to be as stable as the rest of ED when it's released. And if you look at the size of ED's spaceships it's obvious even to an untrained non-game dev eye they planned from the start that they would be big enough to walk about in, no glitching sideways through the hull whilst crouching down to squeeze up the immersion corridor for us. That's what comes from planning I suppose.

Have ED remembered to leave room for the space-khazi though? For all SC's issues they seem to have thought of that. Along with handwavium-powered artificial gravity to make it work. In the ED universe we are going to need alternative technology. Probably the simplest way to do it is to have a launchable outhouse which revolves around the spaceship on a wire rope to induce the necessary G's. :eek:
 
But, I still don't see the point of "living quarters" for any real purpose in SC or E : D or any game really, unless it is a save point in some shooter game.

Well, way back in ye olde 2012, beds were supposed to be save points in SC, though hell knows what are they planning to do with them now. While I wouldn't consider the modelling of crew quarters a high priority, they are nice to have from the verisimilitude standpoint.
 
But, I still don't see the point of "living quarters" for any real purpose in SC or E : D or any game really, unless it is a save point in some shooter game.

I can see the point in E: D for explorer ships - those guys are spending MONTHS in the black - a bit of realism never goes amiss. I'd go so far as to add a living quarters module for exploring.

SC not so much.
 
Well, way back in ye olde 2012, beds were supposed to be save points in SC, though hell knows what are they planning to do with them now. While I wouldn't consider the modelling of crew quarters a high priority, they are nice to have from the verisimilitude standpoint.
Oh right. This was the game where the ability to save was initially supposed to be a higher-tier special backer benefit. [wacky]
 
I can see the point in E: D for explorer ships - those guys are spending MONTHS in the black - a bit of realism never goes amiss. I'd go so far as to add a living quarters module for exploring.

SC not so much.

That's actually a good point, something to retire to for a bit of realism when you are in one of the 400 million star systems in E : D. But when you are in one of the many very crowded - maybe, considering the state of the netcode.. - 100 star systems in SC, seems a bit pointless since it will be crowded and simply going into your      pod for a bit of RnR would realistically result in getting your load blown in more ways than one due to how crowded it would get with players.. hypothetically of course. Everything about SC is hypothetical.
 
Don't need to be Gordon Ramsey to know a bucket of hot diarrhea isn't going to taste nice, especially when sucked through a pig farmers sock.

That's actually a good analogy of how I see the entire project tbh.

Gordon Ramsay, the man with an obsession for calling chef's "big boy".
 
Gordon Ramsay, the man with an obsession for calling chef's "big boy".

Well, given his colourful vocabulary I'd say that's one of the kinder things he calls people, I have first hand experience of this as he owns a resturant near me and I happened to be walking past as he was engaging one of his employees in a calm yet incredibly funny exchange of 'sentence enhancers'. :D
 
Have ED remembered to leave room for the space-khazi though? For all SC's issues they seem to have thought of that. Along with handwavium-powered artificial gravity to make it work. In the ED universe we are going to need alternative technology. Probably the simplest way to do it is to have a launchable outhouse which revolves around the spaceship on a wire rope to induce the necessary G's. :eek:

Will be interesting for ED. Either they go full zero-g design and the char moves through the ship in that enviorment by automatically reaching for nearby bars.With "flight assist off" flinging yourself through the ship.
Or they will use magnetic boots to complelty ignore the zero-g stuff and just having it as a lore thing.
 
Will be interesting for ED. Either they go full zero-g design and the char moves through the ship in that enviorment by automatically reaching for nearby bars.With "flight assist off" flinging yourself through the ship.
Or they will use magnetic boots to complelty ignore the zero-g stuff and just having it as a lore thing.

Currently the lore, at least with some previous stories, has mag boots and the ability to turn them off to float about. But that is speculation and something best left to an actual announcement to see where that heads.
 
Welcome back! [up] Citizencon is right at the door, try to keep up. ;)



You can lay off the wannabe smart alec routine mate. Just because folks here do it to you to successfully ram your nonsense posts back down your yam-hole repeatedly, doesn't mean you can pull off the same with any sort of conviction, cutting humour or effect.

Also, I believe you misheard the "rumours" that you are referring to.

It was Mr Roberts who initially approached EA with the original pitch for reviving the Wing Commander series under his stewardship, with 100% control. EA, having rather more sense than your average mega-corp, replied with a rather resounding "No".

Rebuffed by this slight, Roberts then turned towards crowdfunding to get back into the games business, with a newly re-monikered pitch that was Star Citizen and the rest is history.

Where ever you are getting this fanciful fairy tale that EA (with Mass Effect: Andromeda on their books and nearing release) is somehow preparing to swoop in and buy up CIG's mutant baby of a game project, I have no idea.
 
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You can lay off the wannabe smart alec routine mate. Just because folks here do it to you to successfully ram your nonsense posts back down your yam-hole repeatedly, doesn't mean you can pull off the same with any sort of conviction, cutting humour or effect.

Also, I believe you misheard the "rumours" that you are referring to.

It was Mr Roberts who initially approached EA with the original pitch for reviving the Wing Commander series under his stewardship, with 100% control. EA, having rather more sense than your average mega-corp, replied with a rather resounding "No".

Rebuffed by this slight, Roberts then turned towards crowdfunding to get back into the games business, with a newly re-monikered pitch that was Star Citizen and the rest is history.

Where ever you are getting this fanciful fairy tale that EA (with Mass Effect: Andromeda and CoD: Infinite Warfare on their books and nearing release) is somehow preparing to swoop in and buy up CIG's mutant baby of a game project, I have no idea.

I have a rough idea, its warm, dark and smells of...
 
Well, given his colourful vocabulary I'd say that's one of the kinder things he calls people, I have first hand experience of this as he owns a resturant near me and I happened to be walking past as he was engaging one of his employees in a calm yet incredibly funny exchange of 'sentence enhancers'. :D

Haha yeah I guess you're right, the language is certainly a chef trope though, they're either a calm workhorse or a rabid bear.

You can lay off the wannabe smart alec routine mate. Just because folks here do it to you to successfully ram your nonsense posts back down your yam-hole repeatedly, doesn't mean you can pull off the same with any sort of conviction, cutting humour or effect.

Also, I believe you misheard the "rumours" that you are referring to.

It was Mr Roberts who initially approached EA with the original pitch for reviving the Wing Commander series under his stewardship, with 100% control. EA, having rather more sense than your average mega-corp, replied with a rather resounding "No".

Rebuffed by this slight, Roberts then turned towards crowdfunding to get back into the games business, with a newly re-monikered pitch that was Star Citizen and the rest is history.

Where ever you are getting this fanciful fairy tale that EA (with Mass Effect: Andromeda and CoD: Infinite Warfare on their books and nearing release) is somehow preparing to swoop in and buy up CIG's mutant baby of a game project, I have no idea.

I feel like I'm missing something because I've seen about three people mention EA alongside CoD recently. It's always been my belief that CoD - every single one of them - has been published by Activision.
 
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I feel like I'm missing something because I've seen about three people mention EA alongside CoD recently. It's always been my belief that CoD - every single one of them - has been published by Activision.
It's just the confusing mess of designated targets of citizen hate spilling over. But yes.

Activision -> CoD, poised to steal all of SQ42's thunder with CoD:IW
EA -> Battlefield (almost the same thing), but actually poised to steal all of SQ42's thunder with Mass Effect: Andromeda.

EA also own pretty much all of the old Origin back catalogue, including all of Chris' games (but not all of Erin's).

Either way, it's grr ebil publishers.
 
Haha yeah I guess you're right, the language is certainly a chef trope though, they're either a calm workhorse or a rabid bear.



I feel like I'm missing something because I've seen about three people mention EA alongside CoD recently. It's always been my belief that CoD - every single one of them - has been published by Activision.



Sorry, my bad. I confused EA's Battlefield title with Activision's Call Of Duty.

As such, I have edited my previous forum entry accordingly.
 
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