The Star Citizen Thread v5

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Well I don't think that was the overall impression tbh, still nice to see Gary Oldman inside a video-game, I know he already did some voice-work for games, same as Hamill, but actually having them rendered is cool to watch, for me at least. Playing alongside them.. well that's kinda spooky in a cool kinda way actually, specially at the detail they are going for.

PS- I did not forgot the full clip of the blowing ships, here it is, skip to minute 9 for the action.

https://www.youtube.com/watch?v=p9-hnTFIHuw


Fair enough, I guess this is also an opinion thing.

Thanks also for linking the video. I really don't think you've been trying to be dishonest here, but I should point out these clips aren't from the same player because in the one you linked the player only adopts that point of view for a very brief moment before the explosion occurs, while the SA video holds that view for a good 6-7 seconds before it occurs. I'm happy to drop it otherwise though.
 
Again with the overreaction, Wing Commander IV also had a big cast, it's normal in bigbudget +AAA campaign games: http://www.imdb.com/title/tt0114950/fullcredits?ref_=tt_cl_sm#cast

It also used an engine already developed for another game that didn't require a couple years worth of effort to "refactor" it to do what he thinks it should do and a 300+ person development team spread across the world.

This also isn't a AAA game or development - this is an entirely unproven development team as is. What they've sharted out is a buggy tech demo mess.

No comparisons to anything, stop trying to make it seem like this is even close to other already established dev teams.
 
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This guy seems to be under the illusion that he is making a movie, all while his game is currently two years overdue and now is pushed back again for at least another year. Really if CR looked for these zealots to give up their first born they'd do it without thinking, typical stockholm syndrome.
 
Fair enough, I guess this is also an opinion thing.

Thanks also for linking the video. I really don't think you've been trying to be dishonest here, but I should point out these clips aren't from the same player because in the one you linked the player only adopts that point of view for a very brief moment before the explosion occurs, while the SA video holds that view for a good 6-7 seconds before it occurs. I'm happy to drop it otherwise though.

They are from the same player the thing is that the OP posted an edited version on reddit for lulz: https://as.reddit.com/r/starcitizen/comments/51cotq/party_hard_star_citizen_style/d7b23qu (you can ask him)

That video version was then used by trolls in their ongoing campaign to attack Star Citizen. That 10 minutes version is the raw unedited video.

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It also used an engine already developed for another game that didn't require a couple years worth of effort to "refactor" it to do what he thinks it should do and a 300+ person development team spread across the world.

This also isn't a AAA game or development - this is an entirely unproven development team as is. What they've sharted out is a buggy tech demo mess.

No comparisons to anything, stop trying to make it seem like this is even close to other already established dev teams.

Well the modus operandi is unprecedented all right. Indie Dev Team with millions of funding given by gamers that believe in them and don't want them to rush development and instead support their focus on excellence. Until the game is done and released there's no point in judging it as a failure because of delays and bugs imo.
 
Basically, how many extra copies did CoD:AW sell for having Kevin Spacey compared to just being CoD n+1?

God, that would be good to know. What about Emily Ratajkowski and Taylor Kitsch? They were part of the marketing. And then the DLC with John Malkovich, Bruce Campell etc... I'd love to know how many extra sales each individual actor was worth. In each field, for every product on the market.

I suspect that, whatever sales celebrity endorsement or involvement does add (for the games), it probably doesn't cover the cost of contracting them.

It's not covering our idea specifically but it's a really interesting and short read.

http://www.people.hbs.edu/aelberse/publications/elberse_verleun_2011.pdf


If you don't want to read it all I've taken out the most pertinent piece of information:

Although effects on stock returns are relatively well documented, little is known about any impact on sales—arguably a metric of more direct importance to advertising practitioners. In this study of athlete endorsements, we find there is a positive pay-off to a firm’s decision to sign an endorser, and that endorsements are associated with increasing sales in an absolute sense and relative to competing brands. Furthermore, sales and stock returns jump noticeably with each major achievement by the athlete. However, whereas stock-return effects are relatively constant, sales effects exhibit decreasing returns over time.

I find most interesting that - with regards to athletes, the increase in sales is reflective of their performance.

Of course that's endorsement and advertising. The actors are not technically endorsing the product, but, the effect is similar to actors in films. You can easily find studies for actors in films - where it has been shown that a single successful actor, renowned, will increase sales and that this effect increases when you have multiple actors of renown.

So yeah I am quite certain the actors will sell copies of the game. I'm also confident it will be nothing like what Orlando claims. More like, so insignificantly small that there is a reason games rarely have Hollywood actors. If it had a dramatic effect on sales we would see it far more often.
 
That video version was then used by trolls in their ongoing campaign to attack Star Citizen. That 10 minutes version is the raw unedited video.

Just because you label it as a troll doesn't change the content of the video, you know. It still shows the exact same ridiculously broken stuff.

Until the game is done and released there's no point in judging it as a failure because of delays and bugs imo.
Nice hedging. So if it never comes out, it is not to be judged a failure?

No. The delays and bugs are already failures in and of themselves.

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God, that would be good to know. What about Emily Ratajkowski and Taylor Kitsch? They were part of the marketing. And then the DLC with John Malkovich, Bruce Campell etc... I'd love to know how many extra sales each individual actor was worth. In each field, for every product on the market.

I suspect that, whatever sales celebrity endorsement or involvement does add (for the games), it probably doesn't cover the cost of contracting them.
CoD:AW is particularly interesting since a casual search suggests that they sold a whole lot fewer copies than the previous iteration of the game. :D
 
Hello

I just had to register to confirm that. I'm the maker of that "meme", the real one that is not bashing on SC. CMDR_Orlando was showing you my original footage, the one on .gif http://i.imgur.com/A3RS54x.gifv and this https://www.youtube.com/watch?v=5c41-61jHqs e.g, that one with crash message was made by somebody using gif. version. That is all, thank you. :D Also like CMDR_Orlando mentioned, go ahead and ask on reddit OP from this topic: https://as.reddit.com/r/starcitizen/comments/51cotq/party_hard_star_citizen_style/d7b23qu, its me. :)
 
Well the modus operandi is unprecedented all right. Indie Dev Team with millions of funding given by gamers that believe in them and don't want them to rush development and instead support their focus on excellence. Until the game is done and released there's no point in judging it as a failure because of delays and bugs imo.

So here you are saying not to judge the game as a failure until it's released, in other words "Do not criticise", yet you feel free to heap praise on this half finished product in its current state. You can't have one without the other.
 
Well the modus operandi is unprecedented all right. Indie Dev Team with millions of funding given by gamers that believe in them and don't want them to rush development and instead support their focus on excellence. Until the game is done and released there's no point in judging it as a failure because of delays and bugs imo.

Something is unprecedented for sure. First, their millions came from the result of a bait and switch kickstarter, and the steam rolled from there solely on the backs of a few whales, and it has nothing to do with "rushing" or any other nonsense you invent.

The pure and simple of it is, lies, deceit, deception, deflection and obfuscation - which you are doing so much of here. It can't even be judged as a game right now, because it is a shoddy buggy mess of a tech demo on an engine CR chose solely for eye candy and not capability. The rest is up to those that choose an alternate reality such as yourself.
 
Just because you label it as a troll doesn't change the content of the video, you know. It still shows the exact same ridiculously broken stuff.
Nice hedging. So if it never comes out, it is not to be judged a failure?
No. The delays and bugs are already failures in and of themselves.
CoD:AW is particularly interesting since a casual search suggests that they sold a whole lot fewer copies than the previous iteration of the game. :D

Except that the movie was purposely edited to make it appear that the game had crashed and posted as so, even reiterated by the poster, when in fact that didn't happened at all. Proving to be deceptive and with clear mischievous
intentions. Trolling is the least you could say about that behaviour.

Until they are within the normal time of development for the amount of what they are doing it's only reasonable to wait before judging it as a failure. Specially when we have so many examples of games less complicated taking more time and while also having hurdles during development.

Were some see a buggy mess other's see a raw gem. It's the way it is, time will tell. Wishing its failure though I don't feel it's all-right. There's that saying: Only failures wish failure upon others.
 
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Except that the movie was purposely edited to make it appear that the had crashed
…which the game is known to do. Again, just because you call it a troll does not change the ridiculous brokenness of what's in the video, which is there for all to see in the original too. Suggesting otherwise is nothing short of lying. And before you accuse others of trolling, maybe you should look over your own deceptive and abusive posting habits, hmm?

Until they are within the normal time of development for the amount of what they are doing it's only reasonable to wait before judging it as a failure.
They are already way way way outside that timeframe, and what they're producing and the way they've produced it is still a whole heap of failure.

But the other guy had a great idea: I stop calling CIG's constant failure “failure” if you stop suggesting that anything they do can be considered “good” or “progress” or that any of the mundane stuff they (fail to) do is even remotely extraordinary, until the game is released and we can properly judge whether any of that is even remotely the case, ok?
 
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Just because you label it as a troll doesn't change the content of the video, you know. It still shows the exact same ridiculously broken stuff.


Nice hedging. So if it never comes out, it is not to be judged a failure?

No. The delays and bugs are already failures in and of themselves.

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CoD:AW is particularly interesting since a casual search suggests that they sold a whole lot fewer copies than the previous iteration of the game. :D

Yeah and it was quite a big jump - the trend change was huge and the overall change was massive.

"Piper Jaffray analyst Michael Olson says outright that based on the NPD data he’s seen for November, Call of Duty: Advanced Warfare has seen US retail sales decline 27% from Ghosts in 2013. Ghosts itself declined 19% from 2012′s Black Ops 2, which itself dropped 17% from 2011′s Modern Warfare 3. If you take all that data together, US retail sales of Advanced Warfare are down 49% from Modern Warfare 3. And though a rise in digital copies may be to blame for some of the disparity, Olson doesn’t believe it’s nearly enough to cover the gap."
 
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