***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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There are other ways to reduce the "problem" of no delay. Two ideas: You can require the transferred ship to have an FSD with the range necessary to pilot the ship there (i.e. a valet service). You can limit instant ship transfer to within the bubble.
 
How does cutting the amount of waiting I'd have to do in half add any waiting?

It adds waiting to the decrease in waiting. So where there should be no waiting, there is now waiting.

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No. It adds unnecessary waiting to what is supposed to be a Quality of Life improvement. One step forward, two steps back.
Not really. Imagine you have never heard about instant ship transfer. Counter is reset. So you can't go claim but something is added while there was no thing in first place.

Ship transfer is not in game...yet. if added with delay as purposed it will decrease tedious manual work to transfer ships yourselves and will open your playing time to do something else while waiting for ship to arrive.

See how it works?
 
Voted for Delay.
Not that I would use this option very often. I can only see me using this if I was moving home systems. I would just call the ships, go to bed and they would be there the next time I login. Also the delay version would cost less overall and thus more Commanders would be able to make use of it, instead of just the Billionaires Fight Club.
The only improvement I would have liked to see would have been the ability to move ships via the Frontier website. At work, just call up the website and pay to have your ships moved. Time it right, they are there ready to go when you go home. (There could even be an App.) :)
 
it HAS to be instant. There's absolutley NO reason to add even more WAITING to the game

It reduces not only the waiting time but your own effort and patience as well. Plan ahead and carry with your life as usual. Consider ship transfer as a parallel process and not something that stalls your gameplay.
 
It's for gameplay reasons, obvs. It's actually probably for the best. A very sad fate awaits the contents of any escape pod I find.

One of the reasons that FD do not make a lore thing about the magic escape capsule is connected to that. If the capsules are not indestructible, then it merely kicks the tin can down the road, since the 'what happens when the player dies' issue just occurs again when someone shoots the capsule. And if the escape capsule really was indestructible, then why do ships blow up so easily? etc., etc. And if escape capsules are so magical, how come we find so many on planet surfaces at so-called points-of-interest? It is no wonder FD say virtually nothing on this since it is often the case that saying nothing is much better than a very bad excuse (like 3D printing).
 
At current it sounds like you will have to travel there but in future a remote "move" may be possible.

I know. It was a rhetorical question for me to propose a counterbalance to the timer that would be as good as instant for those that plan ahead without breaking the desperate need for maximum realism so many players seem to desire. Being as I attend plays fairly often, I've built up a healthy suspension of disbelief that allows me to overlook, and explain away, time saving game mechanics, but it's clearly not a skill shared by everybody.
 
That's the 'slippery slope' fallacy. And that's never a good argument to use in any discussion.

That being said, I'm not a fan of instant ship transfer either. Almost entirely because of the last point Sandy talked about: it would seriously decrease our -or at least my- perception of the size of the bubble.
My homebase is around Kamadhenu. I'm an ALD supporter from the start. Now I also got involved with the Rift and the Children of Raxxla. (we'll have to see how much longer I can keep being an Empire supporter depending on how the Rift story is going to play out but that's a different story :D ) Anyway, that system is on the other side of the bubble. I like having to actually plan my gaming session a little if I decide to spend some time there.

If there is one single thing I absolutely love about this game, it's how it so brilliantly conveys the scale of the galaxy (and thereby, the scale of civilized space). That feeling of travelling significant distances to get where you want to be really adds to the gameplay, and makes you think about what you exactly are going to do there. It makes you set goals, to make the travel a worthwile investment of time. Take that away, and you can just go fool around and do random stuff wherever you want, whenever you want. It would make the game a lot less menaingful to me.

Another thing: I had to do quite a bit of trading / smuggling to be able to buy an a-specced FdL that I can park on the other side of the bubble for doing missions around the Children of Raxxla system. With instant ship transfer I can immediately sell that FdL and cash in quite a bit of credits. You probably see where I'm going with this.
It would make credits even less valuable in the E: D universe. I guess it's pretty clear what I'm going to vote ;)

Whilst I can agree that the fallacy is not a good argument .. I think in this case it's quite relevant.

The impression I got from Kickstarter videos and DDF's and even players on the forums, all lead me to believe that this was not a game that would pander to an instant-gratification mentality.
It's a game that was meant to be set firmly in a niche market.
A game that lovers of the Elite serious could delve into once again. Knowing full well that things they chose to do could take a long time to accomplish.
A game in which commitment to time was incredibly important.

Kamzel did the first Beagle Point run in like a month or something, I don't know the exact time but it was quite long. That should tell you something about the type of game FD were going for. He set out on Dec16th and posted his completion of it on Jan23rd.

Then comes bigger FSD range.
Then FSD boost.
Then Engineer mods.

Resulting in a galactic crossing of a few hours.

Now instant ship transfer might be a thing. When before you had to actually invest time and effort.

The game is getting easier and faster because it's pandering to a crowd who are used to those types of games. They are used to instant-rewards. Instant-this. Instant-that. Instant-gratification. It's not their fault, it's game developers who are to blame for pushing these types of games out year after year.

And now, when a game comes out that harkens back to a time when there was no such thing as instant-gratification... it gets adjusted in order to cater for a wider audience.

And I think it might keep getting worse (slippery slope) until Braben finally puts his foot down and says "enough."

*shrug*
 
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5 days to Jaques, mate. And that's just the first long range station. What happens when there are others?
My problem with the huge wait time people are asking for while using Jaques as an example is that Jaques didn't take 5 days to reach where Jaques is right now. Objectively it was there in under a minute.

Granted it'd take days to reach Jaques with a FSD but Jaques and capital ships don't use FSD and bulk freighters shouldn't either.

So question becomes how often would a bulk freighter go from one star to the next, and how long does it take for a hyperspace drive to recharge.

I'm definitely in the "instant" camp. I'd only compromise with the timesink voters if bulk freighters were added directly into the game and I could dock with them while they move from star to star. Because that'd be gameplay instead of a timesink counter. Bring back the long range cruiser, remember the lynx class bulk carrier!
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I voted to have a delay, why ?, because this way we get both choices of delay and instant, and it is the most realistic way.

Why do we get instant too, well because you will also be able to sell your ship at another station, as well as transfer it. (If i heard it correctly at Gamescom.)
So if you can sell your ship on the other side of the bubble, then just rebuy and fit another where you are. Sure you lose more credits, and any engineer mods, but you get instant transfer this way with more costs. (assuming the station sells that type of ship) Even if your ship is not available to buy there, you may be able to travel a shorter distance to somewhere that does.

I believe this is a way to target both sides of the argument. Instant with penalties and a new ship, transfer with a delay and smaller cost, and keep your mods.
 
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Voted for Delay.
Not that I would use this option very often. I can only see me using this if I was moving home systems. I would just call the ships, go to bed and they would be there the next time I login. Also the delay version would cost less overall and thus more Commanders would be able to make use of it, instead of just the Billionaires Fight Club.
This is very important IMHO. I would hate this becomes another credit sink. I really prefer to plan ahead and include those decisions as part of the gameplay rather than having to grind for my corvette to change stations.
 
It doesn't add waiting. It actually decreases that.

Technically it's 128 hours to Jaques. Frontier are using a jump range that equates to about 2-3LY

So no actually it's slower. The only saving grace, is that it's actual time, not elapsed in-game hours. Maybe ask for that too?
 
I think both is bad, wait time and instant. No anykind magic tricks. Yes, transfer of modules and ships is good, but it need to be, flough there. Hire NPC who fly it in destination, straight and fastest route, avoiding any trouble and combat, but totally same rules as human and in game, No spawning, magic tricks, NPC cheating, etc. Maybe hire different quality NPC for transfer. Module transfer should be transfered, using same rules with freighters and should be separate transfer if wanted.
 
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if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.

I don't like the sound of that at all.

First of all, if it's going to be faster for me to just hike over to my other ship and pick it up in person, what's the point of even adding the feature? It's not providing a convenience anymore, it's not allowing for spontaneity as originally designed. At best it lets you "rehome" your secondary ships if you decide to outright re-settle in a new location, but if it's going to be that big of a time/credit investment, would it really be any less convenient to sell your secondary ships in person, move to the new location, and then rebuy them?

Secondly, an artificially long delay (i.e., longer than it would take to physically fly the actual ship) is unrealistic in the other direction. The Elite universe doesn't have massive transport freighters that can carry whole ships, and even if it did, it would probably not be cost-effective to use those freighters for ship transfer, as opposed to just flying the actual ships. Look into how fighter jets and the like are transported over long distances IRL: a pilot physically flies the plane, accompanied by a fuel tanker and frequent in-flight re-fuels to extend its range. Why would it be any different in Elite? I think at very maximum, ship transfer should only take as long as it would take *for the ship in question* to traverse the distance, given jump range and a good fuel scoop. Any longer than that is just artificially inconvenient and completely breaks the intended functionality of the feature.
 
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