How does cutting the amount of waiting I'd have to do in half add any waiting?
Not really. Imagine you have never heard about instant ship transfer. Counter is reset. So you can't go claim but something is added while there was no thing in first place.No. It adds unnecessary waiting to what is supposed to be a Quality of Life improvement. One step forward, two steps back.
it HAS to be instant. There's absolutley NO reason to add even more WAITING to the game
It adds waiting to the decrease in waiting. So where there should be no waiting, there is now waiting.
It's for gameplay reasons, obvs. It's actually probably for the best. A very sad fate awaits the contents of any escape pod I find.
Thanks you! It`s impotent vote!
At current it sounds like you will have to travel there but in future a remote "move" may be possible.
That's the 'slippery slope' fallacy. And that's never a good argument to use in any discussion.
That being said, I'm not a fan of instant ship transfer either. Almost entirely because of the last point Sandy talked about: it would seriously decrease our -or at least my- perception of the size of the bubble.
My homebase is around Kamadhenu. I'm an ALD supporter from the start. Now I also got involved with the Rift and the Children of Raxxla. (we'll have to see how much longer I can keep being an Empire supporter depending on how the Rift story is going to play out but that's a different story) Anyway, that system is on the other side of the bubble. I like having to actually plan my gaming session a little if I decide to spend some time there.
If there is one single thing I absolutely love about this game, it's how it so brilliantly conveys the scale of the galaxy (and thereby, the scale of civilized space). That feeling of travelling significant distances to get where you want to be really adds to the gameplay, and makes you think about what you exactly are going to do there. It makes you set goals, to make the travel a worthwile investment of time. Take that away, and you can just go fool around and do random stuff wherever you want, whenever you want. It would make the game a lot less menaingful to me.
Another thing: I had to do quite a bit of trading / smuggling to be able to buy an a-specced FdL that I can park on the other side of the bubble for doing missions around the Children of Raxxla system. With instant ship transfer I can immediately sell that FdL and cash in quite a bit of credits. You probably see where I'm going with this.
It would make credits even less valuable in the E: D universe. I guess it's pretty clear what I'm going to vote![]()
My problem with the huge wait time people are asking for while using Jaques as an example is that Jaques didn't take 5 days to reach where Jaques is right now. Objectively it was there in under a minute.5 days to Jaques, mate. And that's just the first long range station. What happens when there are others?
No. It adds unnecessary waiting to what is supposed to be a Quality of Life improvement. One step forward, two steps back.
Who says there should be no waiting? Update is not released yet. Imagine FD hasn't told us anything.
It adds waiting to the decrease in waiting. So where there should be no waiting, there is now waiting.
https://s-media-cache-ak0.pinimg.com/736x/49/b1/a8/49b1a85746052f9b0155fd89754e894c.jpg
I would say more two steps forward, one step back, but I see your point.
This is very important IMHO. I would hate this becomes another credit sink. I really prefer to plan ahead and include those decisions as part of the gameplay rather than having to grind for my corvette to change stations.Voted for Delay.
Not that I would use this option very often. I can only see me using this if I was moving home systems. I would just call the ships, go to bed and they would be there the next time I login. Also the delay version would cost less overall and thus more Commanders would be able to make use of it, instead of just the Billionaires Fight Club.
It doesn't add waiting. It actually decreases that.
if there’s to be a delay, it should try to be roughly appropriate to a bulk freighter’s ability: reasonably slow compared to an explorer type vessel, but able to reach any destination – eventually.