The Star Citizen Thread v5

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And its true. 90% of the bickering in every discussion about Star Citizen,not only in this thread, is based on ignorance about how game development is indeed a troubled non-linear mess of fluid as in adapt as you go decisions. (Ooking from the outside it looks chaotic and unprofessional but its just how things are done in this type of business.

As a game developer, NO, game development is not a "troubled non-linear mess of fluid as in adapt as you go decisions."™, game development is planning and follow a road map, if you think game development is a TNLMOFAIAAYGD™ you are doing it extremely wrong.
 
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https://www.youtube.com/watch?v=2bIW0rkNNP8

Cue faithful commandos sneering at poly counts and texture resolution (because Squadron 42 looks so much better on a PS4 Pro). CoD will sell many, many times more copies than S42, regardless. And CIG will need to refactor their animation engine again if they want to keep up with both CoD and Mass Effect, because both of those games are just crushing it in these trailers.

Gosh, that looks pretty crack!
 
C.f.: Engineers and Powerplay :D

But its how it happens often anyway. I've been there myself. Players said X, i thought i was giving them X (and anyway, some wanted X+Y, some want X-Y, and some wanted ABC instead). Its often a case of you are damned if you do and damned if you don't.

The DDF *Oh you dusty room full of memories* was a good example of how to interact will the player base, then deliver something slightly different.
 
Star Citizen: A troubled nonlinear mess of fluid


I thought it deserves a quote of its own :D

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As a game developer, NO, game development is not a "troubled non-linear mess of fluid as in adapt as you go decisions."™, game development is planning and follow a road map, if you think game development is a TNLMOFAIAAYGD™ you are doing it extremely wrong.
It's occurred to me this morning it's a bit like claiming you know what being a pop star is all about because you watched S Club 7 as a kid.
 
I thought it deserves a quote of its own :D


I think I can say without fear of contradiction that now, nobody can claim this thread to not have had some constructive result :)

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And its true. 90% of the bickering in every discussion about Star Citizen,not only in this thread, is based on ignorance about how game development is indeed a troubled non-linear mess of fluid as in adapt as you go decisions. (Ooking from the outside it looks chaotic and unprofessional but its just how things are done in this type of business.

Well... YES!

But also, no, it doesn't always work like this, neither does it have to. I see a lot of teams reinventing the wheel, or discovering something and thinking they're the first to ever do this. Point in case: Continuous Integration. "We're so advanced, our software builds itself automagically" - Holy Maccaroni Batman, that's amazing, and you thought of installing Jenkins ALL BY YOURSELF! Congrats!

So yeah. There's a lot of mediocre developers out there. Doesn't mean that software development is a mediocre affair in general.
 
As sleutelbos pointed out, Daikatana and Duke Nukem are two prime examples that share characteristics of indefinite delay, as with Star Citizen. Those other games had delays, but they were not extensive in the sense of SC, and nor were they indefinite.

Also worth noting that the development of DNF and Daikatana wasn't funded by customer pre-orders.

If Star Citizen was publisher-funded I certainly wouldn't be interested in the drama.
 
If Star Citizen was publisher-funded I certainly wouldn't be interested in the drama.
I'd only be vaguely interested if it was a normal alpha/pre-release style product with everyone buying in at the same price/level

Instead it's much more interesting and in many ways worrying. The rather extreme behaviour of some has made it actually fascinating - just trying to fathom the blind belief and willingness to pour more and more money into a project. Money that at it's best means shortening your play time before reaching 'endgame' and with sod all real content for any careers so far the idea of covering the endgame scale of ship content seems remote to say the very least

But none the less folk keep putting in more and more. It's a very unusual sort of behaviour
 
But none the less folk keep putting in more and more. It's a very unusual sort of behaviour

Perhaps it's similar to a gambling addiction.

Only rather than throwing in more money to make up for losses already incurred, people are now throwing more money at it to prevent the loss from happening thus upping the stakes and needing more money to prevent a bigger loss.... rinse, repeat.
 
Perhaps it's similar to a gambling addiction.

Only rather than throwing in more money to make up for losses already incurred, people are now throwing more money at it to prevent the loss from happening thus upping the stakes and needing more money to prevent a bigger loss.... rinse, repeat.


Star Citizen's Development: Mimicking the banking financial system before the crash of 2008, since 2012.
 
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I'd only be vaguely interested if it was a normal alpha/pre-release style product with everyone buying in at the same price/level

Instead it's much more interesting and in many ways worrying. The rather extreme behaviour of some has made it actually fascinating - just trying to fathom the blind belief and willingness to pour more and more money into a project. Money that at it's best means shortening your play time before reaching 'endgame' and with sod all real content for any careers so far the idea of covering the endgame scale of ship content seems remote to say the very least

But none the less folk keep putting in more and more. It's a very unusual sort of behaviour

It really is interesting, I really do hope it comes out as a well polished game. I'd love to play it.

I'm just not blind to the myriad of unnecessary failures, false promises and mismanagement. That others are is deeply concerning, the fanaticism isn't healthy, not for the industry nor for the individual health of the person. Particularly if it fails, the amount of money some have spent - if the project does fail I would be depressed having spent $1k+ let alone some of the figures some people have spent.

Fortunately I haven't spent a penny.
 
Perhaps it's similar to a gambling addiction.

Only rather than throwing in more money to make up for losses already incurred, people are now throwing more money at it to prevent the loss from happening thus upping the stakes and needing more money to prevent a bigger loss.... rinse, repeat.

I do wonder what motivates people to keep ploughing money in.

Presumably some look at the situation and genuinely don't see anything that troubles them.

Others may really believe it when they say they are donating because they believe in the project and want to support it. I have to say if that is the case and they are putting their money where their mouth is then I'd say fair enough - it's their money.

The people I would feel sorry for is anyone that's in over their head due to marketing/peer pressure and like an addict can't extract themselves or acknowledge the issue.

I'd struggle to find sympathy for the speculators though - the hardcore grey market peeps. I imagine quite a few made well into 4 figures during the boom period - wouldn't have thought there is much happening there now though?
 
lol, i put more thought into my vote for that then i have so far for the presidency.

I can imagine why. There are pros and cons to whether or not to have instant ship transfers. I can see both sides of the argument, and I guess that's why my nose will stay in joint no matter the outcome of this poll.

The American election is a different kettle of fish. You start a question "Who do you want to win? Donald Trump or..."

There's no need to finish the question. The answer is the other candidate. The only thing that would make that choice difficult would be if Donald Trump were to clone himself and the other candidate was also Donald Trump.
 
But by doing that I would guess the objects can no longer affect player's fire (Scott Manley was shooting it)?

I can imagine why. There are pros and cons to whether or not to have instant ship transfers. I can see both sides of the argument, and I guess that's why my nose will stay in joint no matter the outcome of this poll.

The American election is a different kettle of fish. You start a question "Who do you want to win? Donald Trump or..."

There's no need to finish the question. The answer is the other candidate. The only thing that would make that choice difficult would be if Donald Trump were to clone himself and the other candidate was also Donald Trump.

Which I'm sure he's funding research for...the researchers are using that money to buy boosted boards and vlog cameras because people will tune in to see that all over the world:

YouTube stars born.
 
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