Well, for one, they could discuss the game's prospects, development, and strategies as opposed to just producing shallow sales videos for the latest batch of jpegs. They could go through each of the main gameplay components and discuss how they're supposed to work; how far they've gotten in the implementation (or, probably more accurately, how far they've gotten in conceptualising the basic gameplay loop); and how they envision it will tie into the rest of the game.I don't know how they could be more open and honest about the game's prospects, development and strategies.
Their being a mid-sized team is not an excuse for claiming to be “open development” and then refusing to discuss even the most common parts of development. They're simply not open, and neither their size nor their supposed ambition changes that in any way whatsoever.Spare us with the little team indie games please, were talking about the most ambitious game ever attempted with a team of 330 dev's spread across 4 studios + Contractors.
A bit of a diversion - what's the official reason for hold-up of half the gameplay shown in Gamescom demo last year? And by that I mean the disabling of a ship (it was Retaliator, IIRC) without blowing it up, boarding it through entry points carved in a hull and reactivating it through the engineering console or whatever it was.
Well if we look in star citizen community they sure like to compare star citizen to Line of defence.So what do you think can be compared with Star Citizen?
I'd hazard a guess it's because absolutely none of those mechanics have been coded in yet, and what we saw last year was on a code branch so dead it couldn't be refactored without knackering all the things that did work.
Their being a mid-sized team is not an excuse for claiming to be “open development” and then refusing to discuss even the most common parts of development. They're simply not open, and neither their size nor their supposed ambition changes that in any way whatsoever.
Spare us with the little team indie games please, were talking about the most ambitious game ever attempted with a team of 330 dev's spread across 4 studios + Contractors.
And if you want to discuss game mechanics in the forums just go ahead and do it: https://forums.robertsspaceindustries.com/categories/ask-a-developer
Because pushing themselves to make the best game possible is being dishonest. Sigh, CIG can't win can they. [rolleyes]
[/spoiler]
Funding impact of the Gamescom Demo and the analysis of new money and new backers (hint hint thousands per day)
Hello Citizens! This post will be brief but I wanted to show the numbers surrounding the Gamescom event and the sales that followed.
The Gamescom event and demonstration was a landmark moment in the development of Star Citizen. It marked the first time we were truly shown what the universe will be like to exist in. Now, I feel there is much more to come in that regard but it was a great hint of the future.
In response to this, Star Citizen has seen fantastic support. Money is coming in and new people are signing up to explore the ‘Verse!
The period between the beginning of the Gamescom presentation and the end of the Argo sale was 417 hours (17 days, 9 hours). During this period Star Citizen brought in another $4,378,470 in funding and 54,507 new Citizens! In addition, 48,063 new ships were added to the UEE Fleet.
This represents by far the best period for Star Citizen in 2016. It also produced the best month for Star Citizen all-time that wasn’t an October, November, or December.
Star Citizen has traditionally had spectacular 4th quarters. CitizenCon, Anniversary Sale, Holiday Livestream + Sale. Those three events every year have led to huge amounts of support in the final quarter.
Another interesting note is that what I call “base” or “normal” funding for SC has markedly increased as well as far as we can tell. An average funding day this summer prior to Gamescom was roughly $35,000. We’ve only had a small sample size after the Argo sale ended but it looks as though this has risen to roughly $68,000 for the time being.
So, for those of you interested in and following this aspect of the Star Citizen campaign, it should be a very interesting next few months. Star Citizen Alpha 2.6, CitizenCon, Anniversary Sale, Holiday Livestream + Sale, Star Citizen Alpha 3.0.
Buckle up!
For those interested in the details, here are the basic numbers surrounding the Gamescom event:
Funding
$118,644,186 21:00 UTC+1 Aug 19
$123,022,656 06:00 UTC+1 Sept 6
$4,378,470 increase in Funding
$10,500 per hour
Citizens
1,464,496 21:00 UTC+1 Aug 19
1,519,003 06:00 UTC+1 Sept 6
54,507 increase in Citizens
131 per hour
UEE Fleet
1,038,831 UTC+1 Aug 19
1,086,894 UTC+1 Sept 6
48,063 increase in UEE Fleet
115 per hour
https://i.imgur.com/hzgZJ0l.png
Source: http://imperialnews.network/2016/09/funding-impact-of-gamescom/
And here you are again. Doing these daily false advertising campaigns to mislead people. I am really impressed how people are allowed to mislead other consumers in online game forums. That should be forbidden. This attitude, in my point of view, is a lot worst than what gamers call "trolling" or some call "harassment" and usually leads people to be banned from forums.(hint hint thousands per day)
And here you are again? Doing these day-by-day false advertising campaign? We all know here that this "thousands per day" have been promoted by RSI and fans online from the day one, misleading press, etc, and that its a lie.
Pretty sure this guy is a paid member of their PR team. They have guys like these on several forums, posting regular well-formatted updates on the game, acting as very cautious cheerleaders for the game etc.