The Star Citizen Thread v5

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Oh btw since we started talking about E: D I wanted to ask how the planetary tech is coming along? Could you guys inform me about the overall progress? Can you land on planets? Really curious to see where E: D is going since I didn't buy the pass and I am missing a lot of content.
 
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Ian Phillips

Volunteer Moderator
Yes - in ED landing on planets has been possible since last december with the release of Horizons. Pick a planet - any planet without atmosphere - anywhere in the Milky way and you can land on it. (sometimes gravity makes this unadvisable, but we learn from mistakes , right? )
 
Didn't know you watched it. But explain your points.

Predictable how?

Nothing groundbreaking how?

Nothing close to special how?

You make these points but fail to explain them to create an actual discussion and counter points. Please let us know your reasons so this thread can get a bit more like an actual thread about the game.

--

New Summary from BoredGamer for the Monthly Report for August!


https://www.youtube.com/watch?v=7wEpvPVh8ds



Predictable space combat within the context of Star Citizen. A basic flight model that doesn't make for particularly dynamic, exciting fights. (Hey, that's a subjective thing. Some folks like the flight model in SC. I don't.)

Groundbreaking FPS combat? Really? Considering that all those mechanics have been around for years in other titles, and done far better, I'm not seeing anything in that stream, or any other videos of SC that I've seen for the past couple of years, that would turn my head.

The only thing that is "special" about Star Citizen right now is the massive budget of backer money that is powering it's production. And all the often self made "controversy" surrounding said development and the current less than stellar state the game is in.

Do I have the solutions to make things better? Hell no! I'm just some guy on the internet who was initially interested in what this whole project was about and how it was been financed.

But the way that CIG are going, I'm honestly seeing less and less about the game that makes me think there ever will be a *game* as is hoped about and dreamed about, by both developer and backer alike, emerging.
 
Didn't know you watched it. But explain your points.

Predictable how?

Nothing groundbreaking how?

Nothing close to special how?

You make these points but fail to explain them to create an actual discussion and counter points. Please let us know your reasons so this thread can get a bit more like an actual thread about the game.
I didn't find anything exciting in it too, but his bits explaining about how the different bugs were just fine really was interesting.

There was just nothing special about it. All the zero-g bits looked like no-clip cheats, the space combat felt at arms length and he didn't really sound and seem like he was getting the control he wanted, the FPS bits had nothing in them that isn't as old as Quake and the cheese factor of discovering GRIM HEX is some half-error text a'la VGER has kinda knocked me back a bit

It seemed strained frankly, trying to find fun not having it. Sorry.
 
Hmmm... with all the talk about how boring this game is.... there sure is a lot of "discussion" going on about it.... 5 threads and 900 pages in this one alone....
 
Nope that's pure theory crafting based on them trying desperately to row back wild expectations, they will never achieve even that much.

Whats currently available is an MVP, that's why CR was happy to say Star Marine was already in the game. Look at the quality and the depth of star marine as delivered in CR's opinion that's the benchmark CiG apply to MVP delivery.

Not really the Case.
And if you think about it Logically you.ll realize that it would be rubbish to claim that.

Because Alpha 3.0 will be coming Shortly.
So Alpha 3.0 Gameplay is what Gameplay Looks like already.
Why would they Release with less than what Alpha 3.0 ? :)

Notice something :)
That would not make sense.

https://www.youtube.com/watch?v=kiAksP7W9SY

Nice try dude.

But as you can see, you can fly to the surface of a planet without changing instances.... It's just with the distances involved it takes a bloody long time to do so.

But hey, I'm sure you'll be along to try and disprove this indisputable *fact* with further back pedalling "reasoning".

Also, my laughter from earlier still stands. I understood perfectly what you mush-mouthed earlier.

It's still laughable.

- - - - - Additional Content Posted / Auto Merge - - - - -





I had seen the actual livestream when it happened Mr Nowak. So I actually knew what it was from the thumbnail.

My points still stand.

Mate there is nothing to Disprove there.
Because you made no actual Point.

As you already Mentioned.
The Video does not actually Show Traveling from one Outpost to another.
It only Shows that you can Start on a Station Orbiting a Planet. And then Land on this Planet by Approaching it in Normal Space.
Now wether the other Station was actually Loaded into that Instance is Unknown.
So Unless you Prove that my Statement Stands completely Untouched :)
 
Lol xD
They aint Facebook :p



Who talks about the Engine lol.
Given you Forgot. Games and Techs are Programmed to work with an Engine based on an Engine. But its not like they are Part of an Engine.
Or who do you think owns Windows which most Games are Developed to be working with ?? :)
You think all these Games are Microsoft because they are made on Windows ? :)

Heck I would like to go an Spree here. Explaining to you just how much Base System is Sitting even Below Windows which Windows is using to even Run on a Computer.
Its nice if your working in the Industry sitting on the Bottom of this unbelievable Pyramid of different Systems which even allow Programming in the First Place ;)

Something being Running on an Engine/System/Base does not mean this Base is all it has.
An Foundation can make or Break an Building. But its not the Defining Factor for the Building ;)



But well. I can see we got too much Haters for this.
So pls continue believing that SC will not make much of an Impact.
Its just one more time that a few years later. I.ll say "I told ya" and nobody will believe me claiming I never said anything of the sort xD

No, I'll remember and message you in a few years to discuss it's failure or success.

You believe it will be worth billions like Facebook, Microsoft or Apple.

I believe they have already sold the product to at least 1/3, probably 1/2 of their target audience. And nobody ever achieves 100% of their target audience in sales.
 

jcrg99

Banned
Hmmm... with all the talk about how boring this game is.... there sure is a lot of "discussion" going on about it.... 5 threads and 900 pages in this one alone....

Not about the "game" itself. More about its development, marketing and the show. The game so far is not worth of discussion. And its dreamed features are not worthy of discussion too, because they are all "subject to change" or "subject to never see the light of the day" and are just bullets in a advertising without second thoughts of feasibility of ever been realized in the level promised (or in any level).

The current status is a lame, delayed, boring, broken, unstable, empty tech demo glorified. It's an offense for games, what they released to be called a "game". It's an offense even to the backers and to the projects and their promised features to be fully released two years ago, what you have now been called a "game". It's an offense to the capacity of the developers working for RSI too, under the shoulder and orders of its executives. And because that is truly bad, it has been just a couple of hundreds people playing it regularly.
 
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Yes - in ED landing on planets has been possible since last december with the release of Horizons. Pick a planet - any planet without atmosphere - anywhere in the Milky way and you can land on it. (sometimes gravity makes this unadvisable, but we learn from mistakes , right? )

Oh so no atmosphere space objects only? When are the atmospheric planets coming online? Is it in the next months since E: D usually releases big stuff end of the year from what I remember.

Predictable space combat within the context of Star Citizen. A basic flight model that doesn't make for particularly dynamic, exciting fights. (Hey, that's a subjective thing. Some folks like the flight model in SC. I don't.)

Groundbreaking FPS combat? Really? Considering that all those mechanics have been around for years in other titles, and done far better, I'm not seeing anything in that stream, or any other videos of SC that I've seen for the past couple of years, that would turn my head.

The only thing that is "special" about Star Citizen right now is the massive budget of backer money that is powering it's production. And all the often self made "controversy" surrounding said development and the current less than stellar state the game is in.

Do I have the solutions to make things better? Hell no! I'm just some guy on the internet who was initially interested in what this whole project was about and how it was been financed.

But the way that CIG are going, I'm honestly seeing less and less about the game that makes me think there ever will be a *game* as is hoped about and dreamed about, by both developer and backer alike, emerging.

This is a far better post.

I think the space combat is objective but I agree that the flight model needs improving which is on the way for 2.6. I like the feel of flight in SC more compared to E: D but I have a feel that SC might go for slower paced ship combat in the future. Just a guess though. The whole yaw, pitch arguments are really valuable for this.

There is no groundbreaking FPS combat yet. 2.6 is going to be quiet the good FPS. But the thing with SC is not the fact that each element is the best. It's the combination of all elements that make the game special. But for FPS stuff I will bring that topic back with 2.6. We can look back in to the FPS see the improvements. My biggest gripe with the FPS on Crusader is the netcode lag. The combat itself is alright but no groundbreaking stuff when you look at it isolated.

I think SC is special because of all the mechanics that they are building together. Just like E: D which is also special btw.

Interesting that you see less and less about the game while people are claiming they see more and more as the years go by? I can certainly vouch that SC is getting bigger and getting more content by the year. Just look at all the stuff they have shown and released the project is not getting smaller both on live and on the development side it's only getting bigger.

--

Looking forward to CitizenCon though. Let's hope my guess about live capital ship combat demo will be true! If not we know for sure that they will show version 2 of the Procedural Tech for planets.

DE_Header.jpg
 
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Oh btw since we started talking about E: D I wanted to ask how the planetary tech is coming along? Could you guys inform me about the overall progress? Can you land on planets? Really curious to see where E: D is going since I didn't buy the pass and I am missing a lot of content.
Evidence of aliens discovered on planet surface

[video=youtube;TayUX_GSIPM]https://www.youtube.com/watch?v=TayUX_GSIPM[/video]

Love BlindPew, you'll find a good spread of what folks are doing in the game right now in that 13 minute video. Skip to 6 minutes to see the alien ship.
 
Not really the Case.
And if you think about it Logically you.ll realize that it would be rubbish to claim that.

Because Alpha 3.0 will be coming Shortly.
So Alpha 3.0 Gameplay is what Gameplay Looks like already.
Why would they Release with less than what Alpha 3.0 ? :)

Notice something :)
That would not make sense.

The Star Citizen release numbering system is completely meaningless, they haven't yet made it to the heady heights of an alpha release.

Logically future performance is dictated by past performance, it's not looking good for the game.
 

Ian Phillips

Volunteer Moderator
Oh so no atmosphere space objects only? When are the atmospheric planets coming online? Is it in the next months since E: D usually releases big stuff end of the year from what I remember.

....

Unsure. We do not yet know the projected content in season 3. I'm personally of the opinion that we first have to land on ALL of the trillions of non-atmospheric planets. I'm doing my bit, but get distracted by mountains that just have to be climbed!
 
It that video he's already at the planet, is something like this https://www.youtube.com/watch?v=t51EDw-mdHo possible in ED?
for speed look at my video of ship going over 25km/s over 25 the speed of the guy travelling to yela. Now think about the distance i could cover if i left the game running over the night ...
https://www.youtube.com/watch?v=hxI9wtgEV44

and for equivalent distance look at how this guy travels from planet to planet seamlessly, same applies to every single other planet in the game. Now remember that elite dangerous systems are real scale, unlike the scaled down system you have in star citizen.
https://www.youtube.com/watch?v=XY7E0DEp5yI
and theres no boundaries to worry about, unlike star citizen.

Conclusion current baby-pu contend is located in smaller area of space than elite dangerous. And remember we are comparing single system. Elite dangerous has literally billions of procedurally generated systems(based on algorithm that tries to recreate galaxy as closely as possible).

another conclusion is that yes its possible to do what you posted in elite dangerous.
And yes it would be complete waste of time since you could do something fun instead of flying 86 000 km in straight line.
You know you could record the movement of planets in timelapse, to produce some fantastic videos.

[video=youtube;m9EzfqeFgKw]https://www.youtube.com/watch?v=m9EzfqeFgKw[/video]

and this is not the first time i have posted these answers to your video ice gryphon :p
you seem to have rather poor memory
 
Not about the "game" itself. More about its development, marketing and the show. The game so far is not worth of discussion. And its dreamed features are not worthy of discussion too, because they are all "subject to change" or "subject to never see the light of the day" and are just bullets in a advertising without second thoughts of feasibility of ever been realized in the level promised (or in any level).

The current status is a lame, delayed, boring, broken, unstable, empty tech demo glorified. It's an offense for games, what they released to be called a "game". It's an offense even to the backers and to the projects and their promised features to be fully released two years ago, what you have now been called a "game". It's an offense to the capacity of the developers working for RSI too. And because that is truly bad, it has been just a couple of hundreds people playing it regularly.

Current status of the game actually provides one powerful aspect that Elite has yet to deliver, the ability to board a friend's ship and come and go as I please on said ship.

It's the reason why alot are finding hours of enjoyment with so little content.
 
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