The Star Citizen Thread v5

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If SC remains only one mode, with all player types permanently locked together, it will be a very difficult task for them to balance griefing, crime and punishment, LTI timers, etc
That's fine though since it will apparently allow private servers - of course how you then ratify that with people modding/changing bits then wanting to link back into the open world with everyone else would be such a minefield it would need to be planned from early on. Nothing to be seen about it yet - I'm very curious how they'll solve those problems
 

Viajero

Volunteer Moderator
*Mod hat off

Star Citizen's MVP is the full release of the game.

Still catching up with the thread, and surely this has been discussed already, but I have to wonder at the mental gymnastics bit here. MVP by definition is something that is not "full", but rather minimum and therefore incomplete, just "viable".

Even Chris Roberts himself has already gone on record confirming that not all Stretch Goals will be on day 1, Ben has confirmed not all ships being sold will be available on day 1, and Lando has confirmed that private/moddable servers wont be on day 1. And that is among other things that are being cancelled or postponed right and left.

So I guess I have to ask... What it is your definition of "full release" again?
 
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So I guess I have to ask... What it is your definition of "full release" again?

The answer is: whatever twisting or re-interpretation of the term allows you to keep the world view that Star Citizen is a healthy and well managed project with a glowing future as BDSSE alive.
 
ED lacks a lot of features it already has implemented. [rolleyes]
It apparently also doesn't do lots of things it does, and it uses EVE-style space partitioning rather than ED-style. Somehow.

Meanwhile, SC does aaall the things. Especially the ones that aren't even designed, much less in the game yet.
 
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Point 3 is really significant. If SC instances are going to be PvP only, with no way for owners of large cumbersome ships to avoid the attention of players who only exist to have fun at others' expense... how is that going to work?

A big ship even with LTI is supposed to take longer and longer to replace with each destruction or loss. So a concerted effort by a small and motivated team of jackals could have a serious negative effect on the play experience of a high dollar investor?

Let's not kid ourselves, in an Open PvP environment, players will find any possible loophole to annoy others... Dumbfire spam, point defence decoying, Orca ramming, pad shadowing / grinding. All of which occurred because it "could" within the confines of the game.

If SC remains only one mode, with all player types permanently locked together, it will be a very difficult task for them to balance griefing, crime and punishment, LTI timers, etc

I really hope they leave PvE option in game, they promised it long time ago..
Since Elite already shows that is needed, since as you wrote people will always find the way to annoy others, if game has totally different ship types like combat, trading, exploring its impossible to avoid griefing...
 
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You're still missing the point - the irritation is that it's nothing new but when it was shown at Gamescon to the Faithful they all whooped and hollered like it was the second coming of Jesus

That's what bugs folk. We literally couldn't care how many ideas they lift from other games - everyone does it - but then claiming to be the first and making something totally unique just stands out as a blatant lie.

You should read up more on this game so you can tell when people are trashtalking it or just repeating it's own claims.

Yeah. I am sure SC claimed trashtalk on itself.....

And why the hell do you bother???
Man its an Gamescom event.
People there generally wave at every sentence for heavens sake.
Not only for Star Citizen but for ANYTHING.

And heck would you mind referencing me to where SC claims to be the first on something they aint?

1) Reference to SC not having any roadmap, schedule or deliverables plan that it can be held to account over
2) Dig at a successful released title
3) Attempt at downplaying the significance of CiG quietly removing an important game feature, with no explanation of what will replace it
4) Insulting attempt to direct other poster's behaviour

Point 3 is really significant. If SC instances are going to be PvP only, with no way for owners of large cumbersome ships to avoid the attention of players who only exist to have fun at others' expense... how is that going to work?

A big ship even with LTI is supposed to take longer and longer to replace with each destruction or loss. So a concerted effort by a small and motivated team of jackals could have a serious negative effect on the play experience of a high dollar investor?

Let's not kid ourselves, in an Open PvP environment, players will find any possible loophole to annoy others... Dumbfire spam, point defence decoying, Orca ramming, pad shadowing / grinding. All of which occurred because it "could" within the confines of the game.

If SC remains only one mode, with all player types permanently locked together, it will be a very difficult task for them to balance griefing, crime and punishment, LTI timers, etc

1.
Huh?
You do know their Stretch Goal list is on their website right??
If nothing else thats more than what i can find for ED Future features lol.
2.
If you Yell at the Mountains they.ll be Yelling at you as well.
3.
Features in pre release stage are always subject of change.
Difference is. Most other games dont tell you of anything planned in the first place so you dont notice what they change.
4.
See point 2.


Include some proper Law Enforcement and Punishments. And this wont be much of an problem.
And lol. Given the Insurance System. I assume it will work like Insurance.
Destroy more stuff and you.ll go up in the percentages. Fly safe long enough and they go down.

Dont just expect this to be like ED where you pay 5 million rebuy when you get killed but only get 5000 credits bounty and only in that local system.




There's plenty of that. It's great fun killing enemies by shooting out their thrusters and watching them plummet to the ground and explode.

Yeah in the rare case it happens.
Never even once had a fight on surface so far

Yet another inaccuracy. All materials can also be mined from asteroids.

Wrong.
But well wrong topic.


*Mod hat off



Still catching up with the thread, and surely this has been discussed already, but I have to wonder at the mental gymnastics bit here. MVP by definition is something that is not "full", but rather minimum and therefore incomplete, just "viable".

Even Chris Roberts himself has already gone on record confirming that not all Stretch Goals will be on day 1, Ben has confirmed not all ships being sold will be available on day 1, and Lando has confirmed that private/moddable servers wont be on day 1. And that is among other things that are being cancelled or postponed right and left.

So I guess I have to ask... What it is your definition of "full release" again?

They are just hating i think.
 
1) Reference to SC not having any roadmap, schedule or deliverables plan that it can be held to account over
2) Dig at a successful released title
3) Attempt at downplaying the significance of CiG quietly removing an important game feature, with no explanation of what will replace it
4) Insulting attempt to direct other poster's behaviour

Point 3 is really significant. If SC instances are going to be PvP only, with no way for owners of large cumbersome ships to avoid the attention of players who only exist to have fun at others' expense... how is that going to work?

A big ship even with LTI is supposed to take longer and longer to replace with each destruction or loss. So a concerted effort by a small and motivated team of jackals could have a serious negative effect on the play experience of a high dollar investor?

Let's not kid ourselves, in an Open PvP environment, players will find any possible loophole to annoy others... Dumbfire spam, point defence decoying, Orca ramming, pad shadowing / grinding. All of which occurred because it "could" within the confines of the game.

If SC remains only one mode, with all player types permanently locked together, it will be a very difficult task for them to balance griefing, crime and punishment, LTI timers, etc

Maybe CR will come up with another new innovative online mode feature - I dunno something like;

Anyone
Only your own group
On your own

I expect they'll think of more catchy names though.
 
Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

I mean I've actually seen similar bugs in games like Fifa 15 and Fallout 3: New Vegas, but with seemingly every new iteration and "patch" to the PU in Star Citizen, something even more crazy than the bugs in previous versions crops up out of nowhere, with no explanation.... or for that matter, much in the way of any solutions to it.

Those "Bugsmashers" videos always seem to focus on the one bug at a time which the guy shows off what it is about and how they are trying to fix it... But then, months later after that bug has been apparently "fixed", it shows up again in a different context, or with no prior warning.
 
2.
Space Legs are Planned. But FD themselves said it was not Originally Planned.
I could be mean here and say. It was stolen from SC I guess *gg*
But I wont. Cause just like the stuff in SC. it was not Stolen. Its simply something the Community of Space Games has been Demanding for Years everywhere. So it was Adopted.

About not originally planned, from the kickstarter campaign page:

Yes, but not in the initial release. The core release of the game focusses on the ships and space. We'll then be working to expand the game. This includes exploring your ship and space stations. The potential content for Elite is huge,so we're keeping a sensible strategy to add to the game in stages.

Exploring your ship and stations. Presumably with your legs.
 
Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

I mean I've actually seen similar bugs in games like Fifa 15 and Fallout 3: New Vegas, but with seemingly every new iteration and "patch" to the PU in Star Citizen, something even more crazy than the bugs in previous versions crops up out of nowhere, with no explanation.... or for that matter, much in the way of any solutions to it.

Those "Bugsmashers" videos always seem to focus on the one bug at a time which the guy shows off what it is about and how they are trying to fix it... But then, months later after that bug has been apparently "fixed", it shows up again in a different context, or with no prior warning.


Orlando told us yesterday that we all want "Space legs above everything"... SC is making a start now with "Space legs 3 feet above the floor", maybe we will see them on top of the helmet in 3.0?
 
Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

I mean I've actually seen similar bugs in games like Fifa 15 and Fallout 3: New Vegas, but with seemingly every new iteration and "patch" to the PU in Star Citizen, something even more crazy than the bugs in previous versions crops up out of nowhere, with no explanation.... or for that matter, much in the way of any solutions to it.

Those "Bugsmashers" videos always seem to focus on the one bug at a time which the guy shows off what it is about and how they are trying to fix it... But then, months later after that bug has been apparently "fixed", it shows up again in a different context, or with no prior warning.

That is down right terrifying.
 
About not originally planned, from the kickstarter campaign page:



Exploring your ship and stations. Presumably with your legs.

Options to explore your ship and stations.
Might mean alot.
But is also limited.

Its far away from an FPS, walking around on Planets and Boarding Ships.


Currently.
I assume we.ll get an Avatar that can Walk around the Bridge and in a very limited space on the Stations.
 
About not originally planned, from the kickstarter campaign page:

Exploring your ship and stations. Presumably with your legs.

Yeah, at some point you'd think Sunleader learns from his mistakes and googles before posting. But alas, the quality of pro-SC posts is pretty much on par with the development of the game. Stealing spacelegs from SC, my god... [rolleyes]
 
Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

I mean I've actually seen similar bugs in games like Fifa 15 and Fallout 3: New Vegas, but with seemingly every new iteration and "patch" to the PU in Star Citizen, something even more crazy than the bugs in previous versions crops up out of nowhere, with no explanation.... or for that matter, much in the way of any solutions to it.

Those "Bugsmashers" videos always seem to focus on the one bug at a time which the guy shows off what it is about and how they are trying to fix it... But then, months later after that bug has been apparently "fixed", it shows up again in a different context, or with no prior warning.
simple IK leg bones are at wrong position (behind by a mile). So movement of legs doesnt do anything. And legs are pointing towards the IK bones location.
How this has happened is a mystery, but the theory that universe is really scaled down would explain it. Since calculation errors in positions would be one symptom of that.
 
Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

I mean I've actually seen similar bugs in games like Fifa 15 and Fallout 3: New Vegas, but with seemingly every new iteration and "patch" to the PU in Star Citizen, something even more crazy than the bugs in previous versions crops up out of nowhere, with no explanation.... or for that matter, much in the way of any solutions to it.

Those "Bugsmashers" videos always seem to focus on the one bug at a time which the guy shows off what it is about and how they are trying to fix it... But then, months later after that bug has been apparently "fixed", it shows up again in a different context, or with no prior warning.

Thats because they spend four years finishing the tech to this level, so they can now pump out the content at supersonic speed. Having you been paying attention? :p

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simple IK leg bones are at wrong position (behind by a mile). So movement of legs doesnt do anything. And legs are pointing towards the IK bones location.
How this has happened is a mystery, but the theory that universe is really scaled down would explain it. Since calculation errors in positions would be one symptom of that.

But how much are we talking about? Dont you need to really scale things down to get in such a position?
 
Currently.
I assume

How refreshingly honest of you, Sir!

Anyone know of a proposed feature list for 3.0? I know 2.6 is all about the Star Marine and Zero-G (SataBall?) Will there be any more bases before 3.0?
If and it has to be an if... SC deliver a true "new and built from scratch" networking code for 3.0 it will go a long way to silencing criticism of the pace of the project.

It will also offer an insight into maximum player per instance limits, how that blends with multi-crew ships... how that works with multi-crew to EVA, to summoning new ships (is the limit X players, or Y ships, or some dynamic combination of both?)
 
Umm.... Can anybody here explain to me how this is even *possible*?

https://www.youtube.com/watch?v=9ei8YcoA_6E

I mean I've actually seen similar bugs in games like Fifa 15 and Fallout 3: New Vegas, but with seemingly every new iteration and "patch" to the PU in Star Citizen, something even more crazy than the bugs in previous versions crops up out of nowhere, with no explanation.... or for that matter, much in the way of any solutions to it.

Those "Bugsmashers" videos always seem to focus on the one bug at a time which the guy shows off what it is about and how they are trying to fix it... But then, months later after that bug has been apparently "fixed", it shows up again in a different context, or with no prior warning.

Game development is really hard and they are building very over-complicated game and its a massive team-work, basically one dev can fix the bug, but later adding new features other dev can broke it again inadvertently.
And if they are refactoring Cryengine all the time, that makes situation even more complicated...
 
How refreshingly honest of you, Sir!

Anyone know of a proposed feature list for 3.0? I know 2.6 is all about the Star Marine and Zero-G (SataBall?) Will there be any more bases before 3.0?
If and it has to be an if... SC deliver a true "new and built from scratch" networking code for 3.0 it will go a long way to silencing criticism of the pace of the project.

It will also offer an insight into maximum player per instance limits, how that blends with multi-crew ships... how that works with multi-crew to EVA, to summoning new ships (is the limit X players, or Y ships, or some dynamic combination of both?)

How does multi-crew vs instance limit work btw? Is it all added together, or do you ships count as one person with all people inside having their own internal limit?
 
Thats because they spend four years finishing the tech to this level, so they can now pump out the content at supersonic speed. Having you been paying attention? :p

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But how much are we talking about? Dont you need to really scale things down to get in such a position?

only 1 meter error would already cause that. But since the legs arent moving that much in that video we are talking about error of several meters.
Heres a quick example on what i think is happening.
qmt3KwR.png
 
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