He has been reported.
The fact is that they
think that running a hate-Red is going to deter me, stifle dissent, let alone make the project any less of a catastrophe. If nothing else, it shows them for what they are. You know who they are.
And they keep talking about FUD, when in fact my social media feeds, blogs, and forums are
littered with numerous issues I have predicted, and which have all in fact come true.
The single thing they keep harping on, is related to the comment I made back in late 2015 related to their funding. This despite the fact that it was based on information that I had at the time, and which didn't make the info any less accurate. They're saying "
well they are still here, hahahahaha; you were wrong!" like it has somehow made the project any better, let alone released.
The most recent of my predictions was when, after several months, I told people that there was no way in Hell that the ToS would stand up to legal scrutiny. Guess what happened right after they changed (oh, I predicted that too!) it, while removing two key carrot sticks. Yup, the State/Fed officials got involved, and refunds became a thing.
Star Marine. On again. Off again. Now it's on again (apparently) only because it's a huge liability for them if they don't release
something called Star Marine (newsflash: they don't even own the IP btw) which they had already promised to backers and received money for.
MVP. I saw that one coming back in Summer 2015 when I proclaimed - loudly - that the game "as promised", could never be made. And if they had the experienced team, adequate engine, and $150m - maybe. I also said that they would simply start chopping up the game so they get to ship
something. Next thing we know, Chris came up with his MVP mention mere months ago; they are at $124 million and neither game is released - four (five if you add the 1yr Chris said it was in development prior to KS), let alone even 15% completed as of this writing.
Before PU was released, I stated that they would rush it out just to make money by fooling backers into thinking there were greater things to come. Then they did. And it was, and is still, crap - almost one year later, with the only tangible additions being some ships made flight ready, two bases (the GrimHex being one of them), and a shop. The cookie cutter repetitive proof-of-concept "mission" system in which you go here, battle pirates, flip a switch, hasn't changed. It's still rubbish.
When people leave, I hear it before it goes public. Then they say I'm making stuff up. Then they find out it was true. Then of course they accuse me of
stalking CIG/RSI employees. Eventually when some of ex- people reached out to me about that, I stopped posting about exits. As I type this, 6 people (
including the US CFO btw) have recently exited the company; with several (that I am aware of) to come by year end.
Not to mention
ALL the technical stuff (that whole 64-Bit fiasco was particularly fun to take apart) I've said they simple cannot do, or are faced with.
In fact, I too have a list of everything I've predicted and which have either come true, or are still pending; and it's the basis of my next blog which I will release after CitizenCon (Oct 9th) because I want to be able to talk about whatever it is they have going there.
This is all noise. Nothing is going to change. They have blown through $124 million dollars; and there is
no circumstance under which the games
promised will ever see the light of day. With CitizenCon around the corner, it's going to be the same thing. There's going to be a SQ42 trailer, a ganky looking Star Marine "demo", and the
much touted 3.0 (aka Jesus Patch) is a fantasy that Chris cooked up all on his own because it will never contain what he promised because it's just not possible.
Instead of holding CIG/RSI accountable, they're busy waging an Internet war of attrition against dissent. Yet they wonder why CIG/RSI keep doing what they're doing, and with impunity.
No matter how this ends, backers lose.