The Star Citizen Thread v5

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That's an interesting point.

They've repeatedly said that ship sales will cease on release - if the revenue from selling the MVP is not enough to continue development, we may end up with just the MVP.

Well there's AC which I would have thought is intended as the initial lead product. Get a few missions, paths in with glossy presentation and voice acting. Shove it on steam to be followed by part 2, part 3 at additional cost. That's what I assumed the plan was. Isn't there now a question mark over whether ship sales would in fact stop for the PU as "release" will be a bit ambiguous with that part. I see it continuing as an ongoing project alongside the "shrink-wrapped" single player side. I just can't imagine why a release PU would need to be a thing, what purpose does it serve?
 
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Yeah, CR mentioned selling ship packages and specifically mentioned the Hornet. Then everybody claimed he didn't mean the Hornet and was mistaken, despite the fact that only things CR says about the project have any authority.

To be honest, quite frankly, super-truly-honest-frankly -- why, I don't believe they intend to honor the "no ship sales after launch" thing. Not to mention the silliness of quitting concept ship sales... not when you get that rate of return for a few jpgs. Not when you look at their track record considering promises about ship sales, or all the hooha about how you're paying for "convenience" and boo hoo, all those rich men that don't have the time to play a game normally and need a leg up to fit Star Citizen into their busy schedule.
 
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dsmart

Banned
Except the part where you put some actual percentages on your predictions, or do it somewhere where everyone can see your score vs the counter-predictions in summary.
What's going on now, frankly, looks more like some David Icke-tier bloggery.

Right. Great point. I will work on a patch to get those issues resolved!
 
Not really. If you take a close look at the video, you can see that the wing chunks he cuts are completely symmetric, so they are predefined breaking parts with a damage shader to cover the inner guts model and show it when you do a hole on the hull. Take a close look at the screenshot and compare it with what we saw in today's ATV. It's exactly the same system:

http://i.imgur.com/mzVqvp6.png
https://www.youtube.com/watch?v=G9aUwWIDaGg and heres the ingame version of that. Just compare the fidelity.

You might be right maybe that video had pre-determined breakpoints. But the guy handling the gun sure tried hard to make it look like procedural damage.
And they sure did talk a lot about implementing procedural damage to eliminate that work needet in modelling those damage states in uv maps.
http://scqa.info/?show=10PRO&episode=2&qid=2
http://scqa.info/?show=10PRO&episode=5&qid=8
http://scqa.info/?show=10DES&episode=4&qid=1
http://scqa.info/?show=10FTC&episode=68&qid=1
(to be fair chris himself doesnt promise procedural damage, so it might be just devs being unaware of the state of the game)

theres also this old video about hull breaches that was captured ingame. On a prototype to be fair.
https://youtu.be/A0grZDNdUYY?t=2838
First of 3.0 style gameplay demos CIG has done.

of course there was also press doing news about CIG's procedural damage technology
http://www.kotaku.com.au/2013/12/check-out-star-citizens-dogfighting-and-procedural-damage-tech/
 

dsmart

Banned
What holy patch? Who claimed a patch that a single patch fixed everything?

Also delays are common place in the industry and are actually not that good but at least in Star Citizen there is real proof on where the game kind of is compared to I have some sources that say things.

LMAO!! man, you guys. Here's the thing. Nov 2014 to Sept 2016 = 22 months. No, sorry, that's NOT standard delay ANYWHERE in the industry. Not that you would know, since you're not part of the industry and have no such insight. That aside from the fact that - right now - the game isn't even 15% what was promised. Which means, come Nov 2016, it would be a full 24 months late. And with no end in sight.


My argument is this Star Citizens development can be observed and it is real. You get patches, updates, jump point magazines, videos, QnA as well as Dev feedback. So all these things are less believable btw you can see these with your own eyes than what Derek Smart is claiming?

Immaterial. All of it. A delay is a delay; it doesn't matter what they're doing, how they're doing it, let alone if they even have a clue (mostly they don't, or there won't be this long a delay) what it is they're supposed to be doing

But oh well I think it's going to be tough talking to a portion of a crowd that still thinks SC is a 330 man scam project? Hopefully that is not a thing anymore.

The size of the company and team has no bearing on whether or not it is a scam. Entire companies, with more than 300 people, have been shut down as scams. Heck, just recently a Bio-Tech company was pegged as nothing but a massive scam. And they have over 1000 people.
 
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The size of the company and team has no bearing on whether or not it is a scam. Entire companies, with more than 300 people, have been shut down as scams. Heck, just recently a Bio-Tech company was pegged as nothing but a massive scam. And they have over 1000 people.
Just as a history lesson, where on the Fortune 500 were Enron, Tyco, and WorldCom?
 
Isn't it more weird to believe someone who has no proof than a game company who is doing live demos and showing off their code every week? I mean am I the only one that thinks that the actual thing you can see is more real than what you can't see and imagine? Since when do people believe people who claim things without any kind of proof?

--

New Note from Chris.

Who said anything about believing. I'm not going to believe anything until what's claimed happens.

He just stated it for the "record." There is no talk of believing it.

They are just words and he's leaving himself vulnerable to being wrong...(or right). He added the risk vs reward and made his choice.

Nothing more to it than that.

I was told in 2012 the game would be ready 2014, then 2015 and now 2016/2017...so from my perspective it's all just people talking.

It's not black DS vs white CIG...there is a whole lot of grey in between and absolutely zero absolute right or wrong in anything.
 
If you're talking about the Star Marine issue, there is no lawsuit - yet. And my guess is that they will probably settle it out of court.

No it's not that, all I know is that its more than one company\person, whether it will go into court or not, depends on what can be agreed on. The last info I got was that they are preparing, and will then present their claim. "we are building the case" that was what I got out of my question.
 
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Just what %age completion would we say SC is at though?

With 1 of a hundred handcrafted systems nothing like ready, no mechanics in place, no 'big' space, no economy, no AI, no female character and no real plan it does look terribly like <1% is not unfair.
 
Getting back to the point of Star Citizen, here's some "stolen valour" taken from the SA forum user, "thatguy" of his most recent experience playing the current iteration (2.5) of the PU.

Posted by thatguy on the SA forums:

DWVkZRE.jpg

I stole a Hornet and then when I went to sit inside it my body disfigured so I was both floating above the seat and outside of the ship while still controlling it. The "USE" option was there permanently and I could shoot my guns, fly around, etc. but I couldn't exit the seat, eject, kill myself, or switch views. Overall the game is good.

But that's ok, 3.0 is going to fix everything... all the bugs (which aren't a problem, or even there really! Most if it is just FUD/lies/conspiracy theories! And even if those bugs do exist, it's an Alpha stupid! You clearly don't understand game development!) All the netcode issues (which again, aren't really a problem. Whenever *I've* played in SC, there's been no trouble with the internet whatsoever!) All of it will be a thing of the past when 3.0 debuts at some point before the end of the year (no, the FISCAL year! Not 2016! Wherever did you get that idea from!).
 

dsmart

Banned
He has been reported.

The fact is that they think that running a hate-Red is going to deter me, stifle dissent, let alone make the project any less of a catastrophe. If nothing else, it shows them for what they are. You know who they are.

And they keep talking about FUD, when in fact my social media feeds, blogs, and forums are littered with numerous issues I have predicted, and which have all in fact come true.

The single thing they keep harping on, is related to the comment I made back in late 2015 related to their funding. This despite the fact that it was based on information that I had at the time, and which didn't make the info any less accurate. They're saying "well they are still here, hahahahaha; you were wrong!" like it has somehow made the project any better, let alone released.

The most recent of my predictions was when, after several months, I told people that there was no way in Hell that the ToS would stand up to legal scrutiny. Guess what happened right after they changed (oh, I predicted that too!) it, while removing two key carrot sticks. Yup, the State/Fed officials got involved, and refunds became a thing.

Star Marine. On again. Off again. Now it's on again (apparently) only because it's a huge liability for them if they don't release something called Star Marine (newsflash: they don't even own the IP btw) which they had already promised to backers and received money for.

MVP. I saw that one coming back in Summer 2015 when I proclaimed - loudly - that the game "as promised", could never be made. And if they had the experienced team, adequate engine, and $150m - maybe. I also said that they would simply start chopping up the game so they get to ship something. Next thing we know, Chris came up with his MVP mention mere months ago; they are at $124 million and neither game is released - four (five if you add the 1yr Chris said it was in development prior to KS), let alone even 15% completed as of this writing.

Before PU was released, I stated that they would rush it out just to make money by fooling backers into thinking there were greater things to come. Then they did. And it was, and is still, crap - almost one year later, with the only tangible additions being some ships made flight ready, two bases (the GrimHex being one of them), and a shop. The cookie cutter repetitive proof-of-concept "mission" system in which you go here, battle pirates, flip a switch, hasn't changed. It's still rubbish.

When people leave, I hear it before it goes public. Then they say I'm making stuff up. Then they find out it was true. Then of course they accuse me of stalking CIG/RSI employees. Eventually when some of ex- people reached out to me about that, I stopped posting about exits. As I type this, 6 people (including the US CFO btw) have recently exited the company; with several (that I am aware of) to come by year end.

Not to mention ALL the technical stuff (that whole 64-Bit fiasco was particularly fun to take apart) I've said they simple cannot do, or are faced with.

In fact, I too have a list of everything I've predicted and which have either come true, or are still pending; and it's the basis of my next blog which I will release after CitizenCon (Oct 9th) because I want to be able to talk about whatever it is they have going there.

This is all noise. Nothing is going to change. They have blown through $124 million dollars; and there is no circumstance under which the games promised will ever see the light of day. With CitizenCon around the corner, it's going to be the same thing. There's going to be a SQ42 trailer, a ganky looking Star Marine "demo", and the much touted 3.0 (aka Jesus Patch) is a fantasy that Chris cooked up all on his own because it will never contain what he promised because it's just not possible.

Instead of holding CIG/RSI accountable, they're busy waging an Internet war of attrition against dissent. Yet they wonder why CIG/RSI keep doing what they're doing, and with impunity.

No matter how this ends, backers lose.

Just to add that I stated in a blog back in 2015 that neither Star Citizen, nor SQ42, would be released and complete in 2016. As I type this, the CIG website is still showing 2016 for SQ42, and ofc there is no longer a date for Star Citizen.

Meantime, these "fans" are still claiming that unless and until it comes from CIG/RSI, there are no delays. They seriously believe that, this being Sept - and with no sign of it since last CitizenCon - that SQ42 is actually being released this year.

Come 2017, they would have all but forgotten that I said this over a year prior.

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No it's not that, all I know is that its more than one company\person, whether it will go into court or not, depends on what can be agreed on. The last info I got was that they are preparing, and will then present their claim. "we are building the case" that was what I got out of my question.

Ah OK. Thanks for the insight. It's completely outside of my radar atm. I will make some calls. :D :D :D
 
Also I'd like to add.... To all those who have been boasting about just how *popular* Star Citizen was during the Gamescon event, or list the "1.5 million 'players'" figures from the RSI website as some measure of how well the (shoddy CryEngine tech demo masquerading as an) Alpha has been received by the gaming public, here is how Battlefield 1's recently ended Beta release went for the guys at the big and evil EA.

Se0y4p2.jpg

Note: The Beta was active from August 30th through to September 8th... Just over a WEEK.

*Edit*

And then THIS happened today...

https://www.youtube.com/watch?v=C_WjYh-r9rg

Yep, Squadron 42 is going to squash this insignificant (HAH!), unpopular, clearly inferior, dated and totally outmatched little speck of a title under it's fidelity-infused boot when it (eventually) comes out!
 
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Also I'd like to add.... To all those who have been boasting about just how *popular* Star Citizen was during the Gamescon event, or list the "1.5 million 'players'" figures from the RSI website as some measure of how well the (shoddy CryEngine tech demo masquerading as an) Alpha has been received by the gaming public, here is how Battlefield 1's recently ended Beta release went for the guys at the big and evil EA.


Note: The Beta was active from August 30th through to September 8th... Just over a WEEK.

Really? Comparing a mainstream FPS open beta popularity with space game popularity? I mean is this even in the same league? How come you are drawing relations through this FPS game and other space games?

Or are we talking about video games in general? Because you seem to be explicitly mentioning Star Citizen versus BF 1 in this case.

Come 2017, they would have all but forgotten that I said this over a year prior.

I mean this is CIG we are talking about. Of course they will miss big deadlines. That's no news or intelligence :D
 
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dsmart

Banned
Really? Comparing a mainstream FPS open beta popularity with space game popularity? I mean is this even in the same league? How come you are drawing relations through this FPS game and other space games?

Or are we talking about video games in general? Because you seem to be explicitly mentioning Star Citizen versus BF 1 in this case.

Star Citizen is a massive alpha. BF1 is a massive Beta. Plus, his reason for posting the metrics was pretty clear to me. Maybe read it again?
 
Really? Comparing a mainstream FPS open beta popularity with space game popularity? I mean is this even in the same league? How come you are drawing relations through this FPS game and other space games?

Or are we talking about video games in general? Because you seem to be explicitly mentioning Star Citizen versus BF 1 in this case.

He makes a comparison like this because very often posters on this thread, such as Orlando, insist that the current released state of SC is competitive with many other AAA games.

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https://www.reddit.com/r/starcitize...ust_closed_my_entire_account_and_refunded_my/

^This is interesting and a little odd. They make it sound like he gets a refund for all his lifetime purchases even though he specifically only requested one for the most recent purchase, within 14 days?

Does this mean there's an effective loophole to refunds: if you want your 10 grand back in refunds, just make another $30 pledge and immediately request a buyer's-remorse refund? And they'll refund your entire pledge because there's an "all or nothing" policy? Am I missing something here?
 
Really? Comparing a mainstream FPS open beta popularity with space game popularity? I mean is this even in the same league? How come you are drawing relations through this FPS game and other space games?

Or are we talking about video games in general? Because you seem to be explicitly mentioning Star Citizen versus BF 1 in this case.

Nowak, you know as well as I do that there are some avid backers of Star Citizen who think nothing of instantly comparing the game with some of the most successful franchises in recent gaming history, because to them CIG is already competing with them on a similar level.

Yet so far the game, if you can even call it such, is neither close to an official release yet, nor has what we've seen of it so far been particularly impressive to say the least when viewed alongside other AAA titles. Add on top of that to the numerous delays to the project has suffered, alongside the numerous issues regarding it's production behind the scenes, then it really isn't that hard to imagine the growing sense of incredulity some outside observers have for Star Citizen as a whole when viewing the seemingly unbounded adulation for what has been a sub-standard product so far, especially when it is set against some of the best in the field too. Doubly so with that massive part crowdfunded/mostly pre-sales price tag hanging round CIG's neck like a lead weighted millstone of growing expectation.
 
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He makes a comparison like this because very often posters on this thread, such as Orlando, insist that the current released state of SC is competitive with many other AAA games.

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https://www.reddit.com/r/starcitize...ust_closed_my_entire_account_and_refunded_my/

^This is interesting and a little odd. They make it sound like he gets a refund for all his lifetime purchases even though he specifically only requested one for the most recent purchase, within 14 days?

Does this mean there's an effective loophole to refunds: if you want your 10 grand back in refunds, just make another $30 pledge and immediately request a buyer's-remorse refund? And they'll refund your entire pledge because there's an "all or nothing" policy? Am I missing something here?


*Ahem* This might answer that question, maybe? Perhaps? I dunno. This is CIG/RSI we're talking about here.

XLCOfyi.jpg
 
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