It really shouldn't be available at all. Where's the immersion in that?3rd Person wont be "removed", disabled is the word. It will most likely be only available in non-combat areas like cities or space-stations.
A bad choice which makes it a design error. And you really shouldn't be thanking them for taking the stupid option when the smart one is available at lower direct cost, at lower long-term maintenance cost, at higher compatibility, and at no loss in quality. Oh, and COD and BF1 have the details you're awed by, by the way, because it's not actually hard to do. Claiming that they look outdated is just outright trolling.Not poor CIG but Thanks CIG for going that extra mile as the footage show's it looks awesome (makes COD and BF1 look outdated games tbh). It's not a "design error" but a design choice. It has been talked since ever and we allways knew it would come.
They've wasted time and money on something that they must now waste time and money on fixing — quite possibly remove outright and rebuild using more intelligent standard methods, just to fulfil all their stated design goals. And you want to thank them for that?!
It's not misinterpretation — it's just not discussing it because it's largely irrelevant to the matter at hand. At most, I'm dispelling the notion that going for a smarter option would require more work, which it won't since the goal isn't to show off the stuff that such extra work is meant to show off.I think there's some misinterpretation because what I was trying to say is that by integrating 1st and 3rd person animations everything you do/see is what you do see, from every angle, from every perspective/player the representation is uniform and exactly what is happening.
When I mention smooth fps movement I include responsiveness and accuracy, but maybe that didn't come across. For example when we first play Overwatch it feels smooth as in responsive, like the goold old day's old-school fps did.
Also, if you include responsiveness and accuracy in your smoothness comment, then you should perhaps wait until we know how responsive and accurate it is. Again, history is not on their side here, and the whole point is that they're now forced to solve a problem that shouldn't have been there to begin with if they had just been a bit smarter in their design. This smoothing business is fundamentally unnecessary. It only comes about because they designed the camera wrong when they didn't need to.
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