The Star Citizen Thread v5

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Mr N.

I have played this and it looks nothing as good as those pictures in game. Sure if I up the settings to stupid crazy 4 frames per second on my high end right..it "might" approach that quality in certain scenes.

Remember there are people here that have played this and posting beauty images that aren't realistic to the game experience isn't helpful.

ED can also look this beautiful for instance but again at ridiculous settings on ridiculous rigs that 0.1% of gamers can approach.

ED is actually crazy optimized, I play it on max settings and only have a GTX 960.

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First you talking about a screenshot ingame compared with a screenshot taken from a Youtube video (compression ruins most of it).
Second you are comparing a Tier 0 characther from a single-player game with a Tier 2 character from a mmorpg.

If you want to compare characther tech use a tier 0 one from Squadron 42 like Hamill or Ser Davos

So you are going to compare in-game graphics to pre-rendered? You can't use those because even CIG have not even tried to show those in a "Demo", those are just pre-rendered. I compared in-game with the closest thing we have from CIG, and that is being generous to CIG as its not actually in game (not released to players so not actually in-game). What I should have done was compare it to what is actually in-game, would make the comparison even worse for SC.
 
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zYnhQGJ.jpg
This one really gets me, should I really be able to see the asteroids as well as that on the far side of a planet/moon? Just how small is that thing? Are we able/going to be able to fly around it? land on it?

It also highlights one of the things that I find terrible - the uniform lighting across the entire map/zone, doesn't seem to matter where something is, or where you are, the amount of light it receives looks exactly the same. Feel free to correct me if i'm wrong, I just can't help but feel that once I noticed it I can't un-notice it. Something I first noticed when someone mentioned recording an "awesome dog fight" from a few clicks away. The first thing I thought when I saw that vid was that it looked like two of these
spaceballs_6.png
circling each other.
 
So, if I understood correctly:

- they unnecessarily spend time&resources to create an over-complicated FPS system which includes headbob
- people don't like it and start feeling dizzy about the headbob
- years later they unnecessarily spend more time&resources to remove the headbob they spent time&resources creating in the first place
- call it revolutionary system of "vision stabilization", probably get it copyrighted as well
- player base orgasms at 60FPS video of a FPS part of the game in a modded FPS engine because of a removed feature


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Star Citizen doesn't even look as good as Crysis 3 yet visually
Star Citizen is on par with 2011 games where SC development started. It doesn't look that bad, because in 2011 games already looked pretty detailed, but it still looks last gen and needs a huge overhaul to bring it to 2016 console fidelity. They need to redo all assets to update them to current standards and replace the engine with current technology.

That's what you get when your project ist stuck in development hell for four years: Your game gets stale and shows its age.
 
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Personally I think arguing about graphics at this stage is pointless.

Not when basic gameplay, flight model, and God knows what else feels and plays so poorly and needs such a lot of work.

Graphics is nice but it only takes a game so far in terms of success.
 
Personally I think arguing about graphics at this stage is pointless.

Not when basic gameplay, flight model, and God knows what else feels and plays so poorly and needs such a lot of work.

Graphics is nice but it only takes a game so far in terms of success.

I agree fully that graphics should take a backseat to game play, sadly the best thing about SC is its outdated graphics.
 
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Yea this is getting to a point where I don't think I can find common ground. Sorry but saying that Star Citizen has 2011 graphics or anything in Mass Effect 2 is better looking is just not true. You really hate SC if you are thinking that way and it has nothing to do with the visual quality of the game.

It's originally based on a point release of an engine that powered a game which was released in 2011 (Crysis 2). Features like PBR which were added subsequently were originally developed by Crytek and then used in a game they also shipped years ago (Crysis 3). There's a distinction to be made between visual complexity and art direction, and that's why you're having trouble finding common ground. It's totally fine that you love the way SC is designed, and that you prefer it to other games, but the fact is it's based on 5 year old graphics technology. CIG haven't spent the last 4 years making the engine capable of more complex visual effects, they've spent it trying to shoe-horn Robert's square vision into a round hole, as things like this new animation video demonstrate.
 
And again, in a first-person game, it really shouldn't be an option.

Not even to take screenshots? If I recall it was a ED community request that Frontier obliged for the happiness of many gamers and amateur space photographers, I mean if you have beautiful assets in the game you will want to admire them in all that glory. [big grin]

That doesn't change the fact that it was a design error that they're now paying for in numerous ways, nor does it change the fact that there are far better ways of achieving the same end result without making that error and without paying those costs. If they wanted to be closer to Chris' “fidelity” they could have been there ages ago without taking this over-engineered round-about route that just creates more problems as you go along.

They are, which is why I'm saying that their attempt at fixing the camera problems by adding smoothing is not in any way guaranteed to yield smooth gameplay — quite the opposite. Smoothing always reduces crispness, and directness of the control, which is why the big dogs in the FPS field let you remove it or just outright don't implement it to begin with.

I don't see it as a design error, I see it as a bold decision to take the game to the level that Chris Roberts envisions, it doesn't matter if it takes time and money, it matters that it looks and feels right, and from that movie, it does imo. So it's a success to me.

Some days ago Chris Roberts gave a shout-out to Dual Universe game (just like he has done before with ED, NMS, Everspace, Infinity etc)
Today they said thanks in their facebook page with a cool gif. https://www.facebook.com/dualuniverse
giphy.gif


Here's their kickstarter page for those interested: https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg
 
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ED can also look this beautiful for instance but again at ridiculous settings on ridiculous rigs that 0.1% of gamers can approach.
Pff! I've never been in the upper percentiles, and I have everything maxed out (other than scaling because it makes no appreciable difference). This pegs my frame rate at 60fps.

…now, granted, that latest 1070 upgrade might put me higher up than usual. :D
 
Some more in-game shots just so you can clearly see that this game is visually appeasing. The ones below are all from the Alpha just in case for the crowd that believes live game demos using the same engine that CIG is developing is fake or something?

IvxMZft.jpg


mnYNydN.jpg


3zRDY72.jpg


cCyFH6Z.jpg


DvLNq8y.jpg


lzpNCzE.jpg


zrQi6zK.jpg


Y08VffR.jpg

and this is from Mass Effect 2

1352279477_0.jpg

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Press and websites praising about SC visuals.

This Star Citizen multiplayer crew gameplay demo looks amazing!
- Destructoid

Source: https://www.destructoid.com/this-st...rew-gameplay-demo-looks-amazing--279703.phtml

Star Citizen hangar video reveals unseen ships, mind-boggling detail - PCGamesN

Source: http://www.pcgamesn.com/star-citizen-hangar-video-reveals-unseen-ships-mind-boggling-detail

The Upcoming Game of 2016 with the Best Graphics: Star Citizen - Wccftech

Source: http://wccftech.com/article/top-10-best-looking-games-coming-out-2016/

Star Citizen features stunning sci-fi visuals- VentureBeat

Source: http://venturebeat.com/2012/10/10/star-citizen-features-stunning-sci-fi-visuals-screenshot-gallery/

Star Citizen Looks Gorgeous – New Screenshots From Upcoming 2.0 Alpha Version - DSOgaming

Source: http://www.dsogaming.com/screenshot...-screenshots-from-upcoming-2-0-alpha-version/

Star Citizen Looks Seriously Impressive - Kotaku

Source: http://www.kotaku.co.uk/2015/08/07/star-citizen-looks-seriously-impressive

Latest 'Star Citizen' Footage Looks Amazing, and Hard to Believe - Motherboard

Source: http://motherboard.vice.com/read/star-citizen-planet-landing

‘Star Citizen’ Dogfighting Gameplay Is Dizzyingly Gorgeous
- GameRant

Source: https://gamerant.com/star-citizen-dogfighting-gameplay/

212 Star Citizen Gameplay Screenshots Show Why it’s One of The Best Looking Games Ever - Dualshockers

Source: http://www.dualshockers.com/2014/06...w-why-its-one-of-the-best-looking-games-ever/

Here's an incredible hour's worth of footage showing how great looking Star Citizen is - Gaming Nexus

Source: https://www.gamingnexus.com/News/38...ge-showing-how-great-looking-Star-Citizen-is/
 
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So, if I understood correctly:

- they unnecessarily spend time&resources to create an over-complicated FPS system which includes headbob
- people don't like it and start feeling dizzy about the headbob
- years later they unnecessarily spend more time&resources to remove the headbob they spent time&resources creating in the first place
- call it revolutionary system of "vision stabilization", probably get it copyrighted as well
- player base orgasms at 60FPS video of a FPS part of the game in a modded FPS engine because of a removed feature
Pretty much, but we have yet to see the step where they all suggest that the 60fps is what the live build will provide. :D

image spam
more image spam
Spoiler tag that stuff, please. [knocked out]

Oh, and no, monochrome grey on black is not visually appealing.
 
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Personally I think arguing about graphics at this stage is pointless.

Not when basic gameplay, flight model, and God knows what else feels and plays so poorly and needs such a lot of work.

Graphics is nice but it only takes a game so far in terms of success.
Well, graphics fidelity was and is the primary marketing focus for Star Citizen since its inception and the project is lacking years behind in this section.

When backing SC I neither expected the most sophisticated plot nor uber-complex gameplay mechanics nor an hardcore simulation flight model. But I Kickstarter trailer was pounding heavily on "high-end PC graphics", so I expected a graphically decent 2014 PC game - in 2014!

If CR brags about low-fi console graphics the entire time and then delivers a Crysis2-tier turd, we can call him out.
 
But this was difficult, and they have spent an enormous amount of programmer hours on it - and how much difference does it make to the average player? How much difference does it make to the gameplay?

I think that time could have been spent on far more important things.
Like space doors in the studio and a lawsuit with the contractor + outright lying it is an old garage door opener and plywood we had sitting around, really cheap backers ("all money goes to develop the game").
 
Some more in-game shots just so you can clearly see that this game is visually appeasing. The ones below are all from the Alpha just in case for the crowd that believes live game demos using the same engine that CIG is developing is fake or something?

http://i.imgur.com/IvxMZft.jpg

http://i.imgur.com/mnYNydN.jpg

http://i.imgur.com/3zRDY72.jpg

http://i.imgur.com/cCyFH6Z.jpg

http://i.imgur.com/DvLNq8y.jpg

http://i.imgur.com/lzpNCzE.jpg

http://i.imgur.com/zrQi6zK.jpg

http://i.imgur.com/Y08VffR.jpg


and this is from Mass Effect 2

http://www.gameguyz.com/sites/default/files/pictures_images/07.11.2012/1352279477_0.jpg

--

Press and websites praising about SC visuals.

This Star Citizen multiplayer crew gameplay demo looks amazing!
- Destructoid

Source: https://www.destructoid.com/this-st...rew-gameplay-demo-looks-amazing--279703.phtml

Star Citizen hangar video reveals unseen ships, mind-boggling detail - PCGamesN

Source: http://www.pcgamesn.com/star-citizen-hangar-video-reveals-unseen-ships-mind-boggling-detail

The Upcoming Game of 2016 with the Best Graphics: Star Citizen - Wccftech

Source: http://wccftech.com/article/top-10-best-looking-games-coming-out-2016/

Star Citizen features stunning sci-fi visuals- VentureBeat

Source: http://venturebeat.com/2012/10/10/star-citizen-features-stunning-sci-fi-visuals-screenshot-gallery/

Star Citizen Looks Gorgeous – New Screenshots From Upcoming 2.0 Alpha Version - DSOgaming

Source: http://www.dsogaming.com/screenshot...-screenshots-from-upcoming-2-0-alpha-version/

Star Citizen Looks Seriously Impressive - Kotaku

Source: http://www.kotaku.co.uk/2015/08/07/star-citizen-looks-seriously-impressive

Latest 'Star Citizen' Footage Looks Amazing, and Hard to Believe - Motherboard

Source: http://motherboard.vice.com/read/star-citizen-planet-landing

‘Star Citizen’ Dogfighting Gameplay Is Dizzyingly Gorgeous
- GameRant

Source: https://gamerant.com/star-citizen-dogfighting-gameplay/

212 Star Citizen Gameplay Screenshots Show Why it’s One of The Best Looking Games Ever - Dualshockers

Source: http://www.dualshockers.com/2014/06...w-why-its-one-of-the-best-looking-games-ever/

Here's an incredible hour's worth of footage showing how great looking Star Citizen is - Gaming Nexus

Source: https://www.gamingnexus.com/News/38...ge-showing-how-great-looking-Star-Citizen-is/

The game does not look like that when I PLAY it. I'm certain at settings of ridiculous detail on mega rigs it might approach that but it would PLAY like a flipping slideshow that my grandad would trot out on his projector from the 70s.
 
New Reverse the Verse video for those who are following the development of the game!

This week, join Tyler Witkin, Mike Jones, and Josh Coons as they discuss DevOps and the Herald as seen in this week's Around the Verse.

[video=youtube;4ykHKREY7Ww]https://www.youtube.com/watch?v=4ykHKREY7Ww[/video]
 
Some more in-game shots just so you can clearly see that this game is visually appeasing. The ones below are all from the Alpha just in case for the crowd that believes live game demos using the same engine that CIG is developing is fake or something?

<snip>
Why don't you post some pictures of characters in the game that is publicly playable. Last I played was 2.4 and they were not anything special and def looked dated.
 
Ok, so I've gotten to the point where I just can't take SC seriously anymore, it was the "vision stabilization" thing that did it, it's just too darn funny now. :D

Seriously, if some dev had actually managed to 'copy' or 'simulate' the same system our eyes and brain use to stabilize what we see during movement, then that dev is way over qualified to be working for a games company, and no this isn't praise, it's "what the heck are they thinking by making such ridiculous claims? The nerve of these people". They haven't suddenly designed any such system, they've just reverted to using the stock CE camera position (which also works in a third person mode out of the box too).

How gullible do they think their backers are again? Because they've outdone themselves this time. Sometimes, even I can't believe people would actually fall for such notions. The company that can't get an in game character to fit in a purpose designed spaceship have developed digital visual stabilization that works the same as the incredibly complex workings of the human vestibulo-occular reflex and the visual cortex, seriously? HAHAHAHAHAHAHAHAHAHAHA!!!!!!!! Nope.
 
Some more in-game shots just so you can clearly see that this game is visually appeasing.
Appreciate your full on damage control mode with image spamming, but these blunt low-resolution shadows came right from the last decade out of Doom 3.

dcgm5doz8p3qv49yy.png


This is 2004-tier graphics. Sorry, but even if your outdated engine could do it, your artists don't know how to make a game look 2016.
 
The Dual Universe team has responded to Chris Roberts putting their kickstarter on the front page of RSI.com

We're amazed by the support we are having with our Kickstarter campaign: http://ow.ly/4jGV304hDeu A big thank you to our community! And today, a special huge voxel "thank you" to Chris Roberts and the Star Citizen development team for mentioning us in their latest "Note from the Chairman". Let's push the sci-fi game genre forward together! Have a nice weekend! :)

They also made this as a thank you!

http://gph.is/2cUru62

26ybvR47wdrAn6zD2.gif


Pretty classy from CR and the guys at Dual!
 
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