The Star Citizen Thread

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Hi guys.

I've read a lot before posting.

I haven't try AC because I have a ****ty connection and it'll take 10 more hours to have the damn thing.

I have to say : I have pledge a almost the same time for ED & SC.
I have absolutulely NO PREFERENCE AT ALL for one or another.

Sometimes i feel like every comunity is bashing the other, and it bother me a lot, I thought people were a little more mature.
I've made the same statement on the SC forums.

A lot of comments and concerns on the flight model of SC seems very legitimate to me.

BUT is it really a surprise ? CR has NEVER realeased a true sim. I have Wing Commander box behind me : wasn't a space sim. Same goes for Starlancer & Freelancer. He focus on the story line, the characters & give an accessible gameplay (boring one ?).
But I had great time playing his games nonetheless.

Over the years, the last true Space Sim i've played was I-War & I-War 2. Hell, was so hard to play without a good joystick that I've never finished it ! For me it's a 1st. But I will get back on it with my brand new HOTAS !

If CR wanted to make a better, deeper Freelancer why not. But not market it as a hardcore sim.
Flying a ship with a mouse is a nonsense to me to (had a really har time to play freelancer at 1st beacause of that), like playing Gran Turismo with a pad an calling it a sim (I used to drive Grand Prix Legends).

Started ED when premium beta came out. And, gosh I still have a hard time mastering the flight model and combat (especially with an old Wingman FFB).
So may be it's not a bad thing that SC is different, arcady, because I was wondering : will I have enough time for 2 games that demands a lot of personnal investment as ED ? Answer : probably no.
Does I have time for a hardcore space sim & a more easy access space game : YES.

And don't miss the point here : we still have to thank CR & DB to put back in the front of the scene the genre we all love. They have different approach and it's good. They are both giving a finger to big companies that one day decided to stop making space game.

I'm optimist for both games hope to see you in the verse/galaxy...

Cheers from France !
 
Yep. And it's just as natural for people to think that they're comparing apples to apples when they really aren't.

One example. Could you walk through your hangar in ED, walk around your ships, and climb into them when it first released? Wait...... you still can't do that...

I'm not knocking ED. I'm just pointing out 'apples to oranges'.

These games are about flying the spaceships not walking inside the hangar. So it quite fair to compare flight models of these games. And current SC implementation is too arcade-like. There is no feel of the speed, of inertia, that you fly a spaceship. SC is like playing a FPS game.
 
No. In facts.

People here are saying that ED's alpha launch was much better. But hey, in ED's alpha launch there were no player models. That's just one example.

So what? ED is a space sim, bot an avatar sim lol. Braben priorize about the flying model.in expansions there will be avatars.
Bt othwe hand, I dont think SC flying nodel will be change...

The problem was that the order of braben was better than CR.
 
I didn't say it did.

I'll look at that when I get my hands on. Because from the videos I've seen so far, I get the opposite impressions from most of the people here.

I look forward to hearing from you. Are you in Elite Alpha or PB, so you can compare the feel?
 

Bains

Banned
It really does make me appreciate the fine work the FD devs have done with creating the ED flight and weapons model. Seems like they made the right compromises between reality and gameplay to keep it interesting.
It's been hours since i saw an SC stream and if i close my eyes i still see the ship spinning.
Feels like i've been trough one of these https://www.youtube.com/watch?v=hlAsSyDAWR8

I hope CIG don't sit idle and test out some new flight physics to find the right setup, afterall that's what alpha is for right, trying new stuff to see what works and what not.

LOL

>Very brief OT

You know what, the Last Star fighter is one movie I cant understand why they haven't remade, given what could be done with today's effects.

<Back to topic
 

Boomotang

Banned
So what? ED is a space sim, bot an avatar sim lol. Braben priorize about the flying model.in expansions there will be avatars.
Bt othwe hand, I dont think SC flying nodel will be change...

The problem was that the order of braben was better than CR.

In expansions????? We're comparing here bud. Do you really want to compare what SC has now to what ED will have later?

How you control your 'avatar' is very important to the SC core game. It will affect how you use your Constellation, Freelancer, Cutlass, Idris, and more.
 
In expansions????? We're comparing here bud. Do you really want to compare what SC has now to what ED will have later?

How you control your 'avatar' is very important to the SC core game. It will affect how you use your Constellation, Freelancer, Cutlass, Idris, and more.

FPS is not the priority for people who backed SC. People backed SC firstly because it was announced as a space sim, not an FPS game. They added FPS into the development because they raised enough money advertising a space sim.
 
And current SC implementation is too arcade-like. There is no feel of the speed, of inertia, that you fly a spaceship. SC is like playing a FPS game.

1 thing I will say, I always cringe when people state what is and what isnt "right"

your 1st sentence is very much subjective, where as you state it like it is objective.

(much like the posts in the ED section saying things like ED is TOO complicated it must be made simpler).

your last sentence may well have some truth in it, but to be fair, many have complained about EDs nerfed yaw system and presumably wanted something more like SC.

To me (having not yet played it) I am concerned, but even IF I dislike it, it does not necessarily mean it is not 100% right for a number of people and may be exactly what they are aiming for.

(I am not saying I dont sometimes do the same thing, but I think confusing subjectivity with objectivity is something we should try to stay away from)
 
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Boomotang

Banned
FPS is not the priority for people who backed SC. People backed SC firstly because it was announced as a space sim, not an FPS game. They added FPS into the development because they raised enough money advertising a space sim.

I'm not talking about pure FPS. Do you not understand how integrated running around as a person is in a lot of SC's ships? Namely ALL of the multi-crew ones.

Those ships haven't arrived in AC yet. But they will. And while the work they've put towards your 'avatar' may not feel very important to the core gameplay now, it will once they do arrive.

And while some may not like that they released the Hangar Module before core gameplay, it's still an integral part of the game that is NOT going to be thrown away. It's still progress towards the end goal.

You mean after paying $1k or farming for 6 months? ;)

Really? Freelancer package is $140. And no one has a clue about how much in-game time it will take to earn it.

Nice facts though buddy...
 
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I'm not talking about pure FPS. Do you not understand how integrated running around as a person is in a lot of SC's ships? Namely ALL of the multi-crew ones.

Those ships haven't arrived in AC yet. But they will. And while the 'avatar' work may not feel very important to the core gameplay now, it will once they do arrive.

But what if I do not need this running around. I repeat I backed this game primarily because it is a space sim. There are lots of other games I can play for running around.

1 thing I will say, I always cringe when people state what is and what isnt "right"

your 1st sentence is very much subjective, where as you state it like it is objective.

(much like the posts in the ED section saying things like ED is TOO complicated it must be made simpler).

your last sentence may well have some truth in it, but to be fair, many have complained about EDs nerfed yaw system and presumably wanted something more like SC.

To me (having not yet played it) I am concerned, but even IF I dislike it, it does not necessarily mean it is not 100% right for a number of people and may be exactly what they are aiming for.

(I am not saying I dont sometimes do the same thing, but I think confusing subjectivity with objectivity is something we should try to stay away from)

I am not saying that it is completely wrong, I express my discontent with what have I experienced in AC so far, e.g. using mouse to pinpoint the enemies. I now that the game is in the early stage of the development but if it goes the wrong way - then it won't be the game I would play.
 
In expansions????? We're comparing here bud. Do you really want to compare what SC has now to what ED will have later?

How you control your 'avatar' is very important to the SC core game. It will affect how you use your Constellation, Freelancer, Cutlass, Idris, and more.

We are talking about flying system and you come here with avatar. So the first who started talking about an issue who is not the topic were you.
The flying system are in both and ofc ED is better.
By other hand, call me sir not bud please. British style, like ED. And not this murica style of SC
 
I came back to this thread to see what people's impression was - what a mistake. I remember now why I stopped coming in here. :rolleyes:

Why some people cling to the idea that the space sim market is a zero-sum game where any competition to ED is by definition something to loath and despise is amazing to me.

Well not speaking for anyone else but for my part I am neither loathing or despising - just disappointed so far.

I have no game experience to compare a flight model to other than ED. To me, by comparison, the flight model just doesn't feel right.

It has no weight, no feeling of acceleration or inertia - it just seems to be rapid point and fire - like I imagine a turret would be.

Looking at the SC forums a great many people seem to think the flight model is great - which is fine - but it doesn't make me think it stands much chance of changing very much - being such a core part of the game.

I'm not an ultra realist - have never played what people would presumably describe a hard core sim. I just know that when I play ED it feels totally different and considerably more enjoyable to me, it feels like I am learning to control the flight and there is a lot to master to get very good at it - which I like and find rewarding.

It looks like there will be lots of stuff to learn in SC/AC too - but more to do with control methods.

That said the G force gameplay looks interesting and there are other things that appeal to me.

I haven't totally given up and will see how things develop - but at the moment the flight model has left me nonplussed to say the least.
 

Boomotang

Banned
We are talking about flying system and you come here with avatar. So the first who started talking about an issue who is not the topic were you.

You are comparing the order in which features are developed.

The problem was that the order of braben was better than CR.

In the context of single seater fighters, possibly. But it becomes debatable when you look through the context of the entire game, where multi-crew ships are definitely core gameplay.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Remember, This thread is to discuss the game not each other.

Thanks.
 

Boomotang

Banned
But what if I do not need this running around. I repeat I backed this game primarily because it is a space sim. There are lots of other games I can play for running around.

You need it if you want to fly multi-crew ships. That IS core gameplay, even if you personally only care about single seater fighters.
 
My original point was that 'avatar' game mechanics were important to fly multi-crew ships. Not that it's important because you need to get all the ships.

Yeah I agree with your point that avatar play is one of their core features.

I was just pointing out that you responded to someones post about the cost of 4 ships with the price of one ship...
 

Bains

Banned
If CR wanted to make a better, deeper Freelancer why not. But not market it as a hardcore sim.

Well said (including the stuff I didn't quote from your post), and this mismarketing is the route of all evil for me.

And I-war, jeez yeah, that was tough
 
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