The Star Citizen Thread

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I'm not talking about pure FPS. Do you not understand how integrated running around as a person is in a lot of SC's ships? Namely ALL of the multi-crew ones.

Those ships haven't arrived in AC yet. But they will. And while the work they've put towards your 'avatar' may not feel very important to the core gameplay now, it will once they do arrive.

And while some may not like that they released the Hangar Module before core gameplay, it's still an integral part of the game that is NOT going to be thrown away. It's still progress towards the end goal.

But what's amazing is that the bugs in FPS mode still haven't been resolved for the Arena Commander release.

I really don't think SC's current implementation of FPS mode is anything to boast about, one of the clunkiest experiences around. Getting in your ship is still hit and miss whether 'F' will appear on screen or not. Can only imagine what the collision detection will be like when youre trying to squeeze past another crew member in the galley!

They should've added some polish to that by now, how long has the Hangar module been out??

Anyway, I couldnt care less about walking around, I wanted a Space Sim and so far we've an Arcade centric experience... Still time for them to turn it around but at the moment I am bitterly disappointed having invested a fair amount of money in SC.
 
First impressions? ---> They have a _lot_ of tweaking to do to do ;(

Graphics are OK, on a nice painted background. In the hangar, going PBR does improves it nicely, but lighting and aliasing still need a fair amount of work (Lighting is unstable, just turning one's head around can make large changes in area lighting - Aliasing has lots of jagged).


The flight mode has no inertia whatsoever.... heck I can turn a 180 in 3 secs maybe with the speed hardly dropping -> and that is in the safe mode (G effects minimized...) --> It feels, and manoeuvres like COD in space.

Combat against AI -> Point and shoot (K/M or HOTAS it does not matter) for instant kill - Like shooting at fishes in a barrel.

Mind you, the rest of the simulation is not there, but if this alpha is any indications of what is to come, then this game will have a minimum shelf life, It will be around just long enough for the next Deer hunter look alike to come on the market.
 
You need it if you want to fly multi-crew ships. That IS core gameplay, even if you personally only care about single seater fighters.

The only thing I need it for is to get to my ship. I do not need it for the rest of the gameplay. NO way this is CORE gameplay as you say. CORE gameplay is flying in space. I do not need FPS to do this. I did not back Space Sim to have FPS as CORE gameplay!
 
But what's amazing is that the bugs in FPS mode still haven't been resolved for the Arena Commander release.

I am completely guessing here, but, perhaps that is low on their priorities?

Cryengine is a 1st and foremost FPS engine, so I doubt they will have too much trouble getting that right.

out of curiosity has anyone here played the online section? (I believe they are rolling it out slowly)

I get the feeling that is where a lot of the time went on DFM, and indeed this is 1 area where if it works well, they will have a big jump on ED, which lets be honest, is still at the moment pretty flaky in that department.

either way, I am now off home, 2 hrs to finish downloading and I can actually give genuine feedback rather than random ramblings from looking at video feeds :)
 
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I found the combat really sludgy in Arena Commander. The head-look being tied to targeting made thing awkward.

The mouse-follow also isn't all that great.

THEN SUDDENLY IT ALL MADE SENSE!!! I switched to 3rd Person view, and everything was so easy. Looks like Arena Commander will shape up to be a nice arcade shooter.
 

Boomotang

Banned
The only thing I need it for is to get to my ship. I do not need it for the rest of the gameplay. NO way this is CORE gameplay as you say. CORE gameplay is flying in space. I do not need FPS to do this. I did not back Space Sim to have FPS as CORE gameplay!

Multi-crew ships are core gameplay. It doesn't matter if YOU don't want multi-crew ships.
 
Played a few more rounds with the 300i (got it to 10 wave but it is already boring).
Muted the music just to see if there is any engine sound but there isn't any. Don't have the feeling i'm speeding up or slowing down. Even when I'm boosting I don't get any indication of it except the slider in HUD that goes up/down.
The HUD is like an xmas tree.
The woman constantly repeating 'System overheating' (I was about to open the window so that she can cool down :) )
The blue orb in the middle isn't very helpful, actually you don't need it at all, just follow the yellow arrow with the mouse.
Graphics is ok.
For me it is an arcade space fps, hope they will improve the flight model.


Btw when I first started ED Alpha 1.1 I was like 'Whoooa I'm flying a space ship' and with AC 'There is a yellow arrow that I need to follow with my mouse'.
 
It sounds like Arena Commander is more like ED alpha 2 (single and multi-player), so RSI will have a virtual +1 from me if they can get multiplayer working without the great many releases it took Frontier to get something playable.

Just playing Devils Advocate here for a moment, but for those that see the combat mechanic as "arcadey", and I would tend to agree, is there is any reason to assume that this cannot be changed. I mean, the game is in the very earliest stage of development, right!?

Also playing devil's advocate for a moment, It sounds like RSI have been focusing on putting together an engine and a set of assets to build future games. Rather than getting critical feedback for paper designs (like ED has done), they've focused on putting something together that people can actually play and give feedback on. Since they want people to experience enough content to provide good feedback, and since they'd be lynched if the difficulty level was high enough to snatch the gameplay from people yet again, they've erred on the side of making the game too easy. It sounds like they've erred a little too far, but that only goes to show how hard it is to balance these things without good feedback.

And from devil's advocate to God's honest truth: reading through the last few pages, it's great to see people genuinely discussing the strengths and weaknesses of Star Citizen, looking at how to make the game better instead of attacking/defending it because of who made it. It's time for the community to do its part in making the BDSSE, and speaking as a long-time DDF member I can tell you the toil and heartache you're experiencing is absolutely worth it when you see the end product :D
 

Bains

Banned
The AI is so bad right now. They enemy are ramming all the time. I assume that's not a tactic. I just died after two of them flew into each other and then ricocheted into me. LOL.

The real problem is I'm in a hornet yet regardless of my speed, it feels like I'm in a turret turning around and around aiming and shooting as they fly away, and then near, and then circle me.

Weirdest thing. The controls are awefull yet it's still easy.
 
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SC currently is one big SPACE TURRET, just point your mouse and ship will do the rest, so disappointed.

i hoped they will have space sim AND fps, now i fear that there will be only FPS...and i hate fps.
 
In the past few months I have been utterly amazed about how 'right' and well-thought everything is implemented in E: D.
And now I'm completely stunned about how 'wrong' SC is turning out. No feeling of flying through space whatsoever. It is an 80's arcade game with some shiny polish. My $100 was well spend: now I know my €200 on E: D was a brilliant investement.
 
I found the combat really sludgy in Arena Commander. The head-look being tied to targeting made thing awkward.

The mouse-follow also isn't all that great.

THEN SUDDENLY IT ALL MADE SENSE!!! I switched to 3rd Person view, and everything was so easy. Looks like Arena Commander will shape up to be a nice arcade shooter.

Really? Don't all the HUD elements vanish in third person view?

I've been starting to get the hang of it (using mouse) you have to be very gentle because it does that kind of jerking thing when you change velocity. It really does need more feedback for thrust because sometimes I forget I'm not even moving.

Has anyone completed the vanduul swarm then? Apparently the voice said I encountered some "Elite" hostiles. Must have been members of this forum.
 

Bains

Banned
I've been starting to get the hang of it (using mouse) you have to be very gentle because it does that kind of jerking thing when you change velocity.

All you need to do is drop the mouse sensitivity to 7 or less.

BTW I like your videos :)
 
The AI is so bad right now. They enemy are ramming all the time. I assume that's not a tactic. I just died after two of them flew into each other and then ricocheted into me. LOL.

The real problem is I'm in a hornet yet regardless of my speed, it feels like I'm in a turret turning around and around aiming and shooting as they fly away, and then near, and then circle me.

Weirdest thing. The controls are awefull yet it's still easy.

I believe that the Vanduul ships have the big blade for the purpose of ramming, so it's entirely possible that it's working as intended.
 
Really? Don't all the HUD elements vanish in third person view?

I've been starting to get the hang of it (using mouse) you have to be very gentle because it does that kind of jerking thing when you change velocity. It really does need more feedback for thrust because sometimes I forget I'm not even moving.

Has anyone completed the vanduul swarm then? Apparently the voice said I encountered some "Elite" hostiles. Must have been members of this forum.

You really don't need the HUD elements. I just uploaded this video. Controls are much more intuitive from 3rd Person view.

https://www.youtube.com/watch?v=O_gp7-DIkik

Keep in mind this was my first attempt. With practice I'm sure it is going to get very, very easy.
 

Bains

Banned
I believe that the Vanduul ships have the big blade for the purpose of ramming, so it's entirely possible that it's working as intended.

You could be right. What a dumb idea nevertheless.

You really don't need the HUD elements. I just uploaded this video. Controls are much more intuitive from 3rd Person view.

https://www.youtube.com/watch?v=O_gp7-DIkik

Keep in mind this was my first attempt. With practice I'm sure it is going to get very, very easy.

LOL

3PVC combat via the backdoor. They just deny it, yet there it is, as predicted. Can anyone wonder why their statements are not trusted.

So, not only an arcade shooter instead of a space sim, but a 3PVC arcade shooter.

Can you imagine how much easier it will be when you have missiles?
 
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You really don't need the HUD elements. I just uploaded this video. Controls are much more intuitive from 3rd Person view.

https://www.youtube.com/watch?v=O_gp7-DIkik

Keep in mind this was my first attempt. With practice I'm sure it is going to get very, very easy.

Thanks for the vid. I can't say I am a fan of the 3rd person view. I'm really happy ED hasn't gone down that route. It seems to result in an arcade style experience. From this vid, and I haven't watched others it reminds me of the fighter sub game in SWTOR.

I did like the blue warp blue distortion effect at about 1.04.

Does anyone have any other vids btw?
 
I found the combat really sludgy in Arena Commander. The head-look being tied to targeting made thing awkward.

The mouse-follow also isn't all that great.

THEN SUDDENLY IT ALL MADE SENSE!!! I switched to 3rd Person view, and everything was so easy. Looks like Arena Commander will shape up to be a nice arcade shooter.

God if that is the case it would pretty much rule me out. I know it is what some people want but I have zero interest in 3rd person space game .

Mine is dling now. Sadly much slower that this morning
 
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