You simply can't be serious.
So, the fact that they have modified 50% of CE3, while adding PBR, even though that's already in every game engine, not to mention CE5 (which even Amazon Lumberyard has), somehow makes the FrankenEngine worthy tech? And someone is going to buy the IP for this tech, when they can get the likes of the more advanced CE5 - for FREE if they wanted CE?
it not strange to start with a licencable engine and then mod it the way it fit, you add to it features you need or priortise. Up to point there come to point that merge from crytech branch is to much hasle then it has become a new fork of that family of engines and need to have its own name. The biggest family of game engine are those of ID Soft. And that is example of ho wrong you probaly are.
If you look at C4 engine and the number of modules and systems it has. Each version increment , many system are even not touched.
John Carmack statet that there is stil code from 2 engine version before. ID2 vs ID4 .So common to evolve engine but a next version the change can be large but often is not.
a other example of crytech fork is the dunia engine for farcry 2 and up. It done before.
Keep in mind Cig has a engine team with bunch of Crytech former employee. So the knoledge is probaly strong and that give the ipertunity to heavenly mod the game to stand on its own.
NOBODY is going to buy Star Citizen. The IP is tainted. The game is non-existent.
It's a new IP , we don't know the real status of the production state , but keep in mind they produce with a very large team and altho it taged as Open development it realy is not. Lot can be hidden.
So if they don't have much to show for as some have that opinion there might be much more that we do not are aware of. That the big Unkown. Most gamers only go for released games and keep notice of what might come. But would not follow a game mid production on a dayly basis.
It.s normal if fan do that. But critics? Make no sense the counter part of a fan. People who lost interrest follow other games that looks promising.
And it already has over $125 million of liability attached to it whereby anyone buying it, has to make good on that. And when you consider the number of backers (who put all that money in) who are already entitled to it, then it's quite easy (for any sane bizdev person) to see that it's not a winning proposal.
You probaly are not aware. But
The lion den cig forums where the fans are. Are of course positive.
Then strong hold of mayor critics gathering in this forum. Elite fan are mostly anti SC and this is there strong hold and become the gathering of SC critics.
Other forums across the world are much more neutral so to the majority who does not follow this attack and defending soap. They hear about it from magazines or wenn major game site gives update.
I am Dutch on the dutch forum Got the are more rambling on BAR badge?
So wenn it is released then it get its reviews and if it decent or bit rough on the edges, they wil give it numbers if it okey ish and get atrack a audience. Then the majority comes in those who only go for game if the review is good or decent. And there is something in it they realy like. Keep in mind most people do not know Elite for them is Elite dangerous something new. For some do know freelancer. But Privateer is even before there time. Battlecruiser and Xseries where what keeps the genre slumbring in it dark ages. After freelancer.
No, when this train-wreck is finally derailed, the IP will die with it. Just like every single IP that croberts has ever worked on, and which remain languishing and ignored in the IP libraries of the entities (EA, Microsoft etc) that own them. The IP will be forgotten, and the people attached to the project will forever be derided, and articles will be written about how one man got a second chance and $124+ million to make his dream game; and due to abject incompetence, still couldn't do it.
Even failures wil not be forgotten. But wil it fail? Mayby maybe not but you don't have full fact only the producer of that game have. I just wait and see.
There is absolutely no escaping the reality that is the fate of this project. It will rank up there with the likes of Daikatana, Colonial Marines, Duke Nuken Forever, NMS etc
Maybe but if release is trouble some and current game industry most games are. Patches and feature updates makes releases better. I am used to that.
I also don't like beta gaming as game on release can be so different. Due to radical balance tweaks.
For me count release. And the first and second patch.
Also it how CR roles his production , dev differ. He strive for big. Where other go for save.
If he get the freedom to do his thing then Strike commander is possible it his sucses.
Freelancer is not.
My impression is that CR don't take deadlines and that is confict with publisher who are very strict or are not cabable to adjust his ignoring deadline.
It could be that with SC he get to do its thing , or it not enough
It 50/50 thing. We don't have that inside knowledge of production state. Even the workers in some of his studios.
my opinion even failures are blood and sweat of dev a game that I realy mis is
Stargate SG1 the aliance? Perception vs Jowood. Canceled.
I see mostly critic based on asumtion. Often biting in a little point blowing up to accolyptic proportion while there might not be that much wrong and be counterd by the still growing funds.
It never that black and white. But most critics see everything extreem negative. In such excesive way that I don't have to be critical here.
The engine choice has its pro and cons its trade of to take. Depending on the situation going for licencable engine is beter tradeoff.