Usually when people call me out in a thread, when I respond, it tends not to work out so well for them.
So, for your sake, aside from the fact that it's a violation of the forum rules (look it up), try not to do that. There is nothing to be gained by singling me out. Just post; and anyone who
cares enough will respond.
My indie game, like it or hate it, is coming along just fine; and the people testing and helping us out with it, are perfectly happy with it. Our
changelog shows steady and meaningful progress; our
bugs list isn't even noteworthy, our
roadmap remains focused, straightforward and informative.
Meanwhile,
500 people + five years + $124 million later; Star Citizen has no clear focus nor objective or roadmap; has over
29K (!) documented bugs - most of which are 2+ years old; and the
changelog for each patch shows even more issues, while not fixing the majority of what came before.
And the "game" is very much in maintenance mode seeing as
NOTHING tangible (unlike you, most of us actually pay attention to the changelog) has been done to the game since I made that comment earlier (Mar 30th, 2016 in
post #2805 to be exact) this year.
Despite the fact that you guys think that by obfuscating facts, you're going to convince anyone of anything, the reality of the situation is that all of this material is actually out there. Anyone who knows anything about games, can look at the SC changelog since Mar to now, and clearly see that, outside of shops, one new location (GrimHex), as well as some new weapons and ships made flight ready,
NOTHING tangible by way of
meaningful progress outside of bug fixes and tweaks, have been made to the game.
No, I am not going to explain to you what "maintenance" mode means as it pertains to software development; go look it up and add it to your MS Word document, so you can copy and paste it wherever you guys post.
Comparing this multi-million dollar game with a triple-A budget, to an indie game with a small team, isn't going to make Star Citizen any better, nor increase its chances of ever being released (even as promised), or make it a good game. And the more you guys do it, the sillier and more desperate it looks. At the end of the day, just like all my games, LOD is in no danger of not being released.
As we've all stated, the people like you in the community, are the worst thing that could ever have happened to this project. So no matter how the game turns out in the end, it is forever
tainted, and will forever remain the
laughing stock of gamers and game devs everywhere.