I asked each of my sources if they thought Star Citizen could actually be made, knowing what they do, and there was no clear consensus. But there was clear agreement on ‘overscope’.
One source, for instance, said that “there's a lot of Star Citizen that is incredibly impractical, while not a lot of it is impossible. With enough time and money and clever people, anything can be made, right? I think it suffers from the same problem that has dogged all video game development since the beginning: overscope. There's not a video game ever made that's not had stuff cut from it, or dropped, or been redesigned because it turns out it was too big.
“Star Citizen started from this small development targeted at doing this one specific thing with a specific set of technology, which was absolutely fine – and then it grew and grew. Rather than adapting to new technologies and approaches for the new scope they stayed with what they had, which slowed everything down. In the end, what they should have done was decide a figure after the Kickstarter and gone 'Right, we're going to $25 million', and if they had hit that, they should have gone 'We're done. This is the game and with $25 million we can make it in this time.'
“But instead they just let it grow and grow and grow. I know they’ve said 'we're not adding features anymore', but the feature set they've already got is so vast and unwieldy and huge and the tech they're trying to adapt is not supporting it. If it had infinite time and infinite money and everyone working on it had infinite patience then, yeah, at the end you'd probably see something and it would be pretty cool.”
Another source flat-out believed that Star Citizen could not be made. “Not what they've promised, absolutely not. If it happened then I would believe in God.” They added: “the biggest obstacle to finishing, if you were going to take out money and time, is the scope. They could make a smaller game. They could make a really nice dogfighting shooter in space and it would probably do really well. That's the general attitude of most people in the industry.”
Another source said that if the team had focused on a single module first then it “could have been done a year ago”, and “then CIG could have built on top of it and rolled out updates.”
“Stop trying to give your audience every part of the game and calling that beta complete,” the source continued. “Say 'Hey, listen, we're going to give you a tiny bit of this thing here and a tiny thing of this here. We're going to polish these things up to a beta state, roll those out, monetise it, and now we're not relying on fake items to keep the game afloat.' We'd actually be keeping the game afloat with real assets.”