Meanwhile, more helpful, balanced and totally sensible commentary about the Kotaku article over on the RSI forums...
Oh.
But that can't be right?! I thought it was *this* thread that had a bunch of loony, aggressive, boorish and ignorant posters on it, not the sainted RSI!
*Edit* And more examples of the type of "fans" that support Star Citizen as that brave dude Jeffrey McArthur, who managed to fight through cancer whilst getting attacked for his failure to find anything fun or exciting or understandable to do in the game in a video he posted on YouTube, still gets nonsense chucked his way.
First, that RSI cap is 100% valid. My previous CTO was canned not to long ago and they were fairly salty about the whole situation and he contributed many years to the organization I work for so please try not to be hyerbolic with your examples. Nothing within that post was vitriolic nor was it condescending.
Second, I didn't see any negativity in that other cap. What I read was a discussion between two adults. I think you're making a mountain out of a ant hill. Better yet this is more along the lines of condemning a community for the actions of a few. Gee, I wonder where else in life people do this....?
Now have some posted inappropriate comments to this gentlemen, yes; do I detest those comments, yes; do they have every right to say those comments, 100% absolutely yes; are these comments representative of the overall community, NO.
What does Chris Roberts interview look like when you take out the intervening article and focus just on what he said?
"...what you want is people who are...not always trying to go 'This won't work'"
"It's kind of like having children..."
"I'm trying to be tougher on our organisation because every time we're in a situation I think we can turn around, but the person doesn't turn it around, they get a little more bitter and off, and then the exit is more noisy."
"When I really lose it, it's because people passive-aggressively don't [do what they’ve been instructed], and instead try to push their agenda, coming up with reasons why it needs to be this other way. That really, really annoys me because it just creates friction all the time. I like to have a lot of really good creative people around and I like them to contribute all their ideas but when I say we're going left instead of right, everyone needs to go left."
"That's kind of why I like the setup of movies. You may disagree with what the director is doing, how he is shooting a scene, how he is blocking it, but it doesn't matter: you still make it happen for that director because it's going to be on his shoulders. If the game doesn't work, it's on me, not on a junior designer or something."
"I felt like people kept giving me the same answers, and I would let them have it. I’d say 'You just told me this last time. You've got to have a better answer. Why isn't this thing working? Give me a reason. You can't just say it was their fault'. I'm generally quite nice until I feel there is something not happening, or something that I need to call out. But that's the way I've always been. Sometimes I think it can be hard for some people.”
"...at some point I will say 'You've got to get your act together. A bunch of people are depending on this thing to happen, so what are we doing? What's the plan?' People can consider it being tough or public shaming, but I'm not going 'You're a frelling idiot' – that's not how I operate. But I will call people out if they've said one thing and then come back a week later and don't follow up properly."
“That is an example of people saying 'No, I can't do it' and fighting that corner. They are the people I don't get on with and they are the people who end up not being at the company…"
"...if the pushback is 'Well, I didn't do this when I was working at this other company', then, well, here we're trying to push it a bit more and if you can't get on board then you're probably not right for the team."
"“There's a certain OCD about checking everything [with the art, which he says loves] because I want everything to look good. It's also a matter of getting [the message] to the team, what I like and what my taste is, and then you build up trust."
"I'm not willing to compromise on some stuff and I'm pretty stubborn about it. Sometimes, for someone else that can be tough to deal with or frustrating but I don't really want to change. I'm not doing this to always make friends with everyone..."
This.
THIS is what you think a "reasonable, well balanced and credible" leader of a multi-million dollar company that is trying to do things "openly" and NOT like the big, evil, smelly game publishers that Roberts so loathes... looks like?
Orlando?
Briguy?
Anybody?
And you really think I care how someone runs their own company or that I have any power to change that? So long as there is progress and people aren't leaving in mass droves, I could care less how CRoberts manages or micro-manages his teams. If the employees are staying in this purported toxic environment, that is completely on them and I have very little sympathy for people who stick around places they despise. These, for lack of a better term, disgruntled employees could easily stand by their principles and look for another job/piece out of there.
Now would I do or say some of the stuff he has purportedly said/done, no I wouldn't but I'm smart and sensible enough to know that my perspective and/or opinions has zero influence. So instead of wasting time and energy harping on something I have no control over, I spend my time and energy on things I like to do like play video games, learn new languages or read books.
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