The Star Citizen Thread v5

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He saw NMS do it and Elite Dangerous and it looked brilliant, cut scenes would look old and outdated in comparison, Star Citzen was suppose to be a game push PC to the MAX, no not just the max, it was current generation of hardware wouldn't be able to play it, so he wanted it for his game. He has form for this. He just happen have the magical germans this time to lay the blame for his own expanded vision on what Star Citizen should be.

The problem is not only entering the planet seamlessly it's maintaining a graphical fidelity equal to the rest of the assets, space-stations, ships, players.

NMS is cartoon graphics and Elite is still only interacting with non-atmospheric planets at a SRV level. Not yet at FPS where things like textures quality become more obvious and not yet needing things like water, clouds, vegetation that make for a believable living planet.

On another note, someone finally combined both ED and SC ships together on a scale comparison.
QCUhMAf.jpg
Might make it easier to understand why most players from Elite feel SC ship's so nimble and awkward to fly (that's probably gona change from the evocati leaks).
 
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The problem is not only entering the planet seamlessly it's maintaining a graphical fidelity equal to the rest of the assets, space-stations, ships, players.

NMS is cartoon graphics and Elite is still only interacting with non-atmospheric planets at a SRV level. Not yet at FPS where things like textures quality become more obvious and not yet needing things like water, clouds, vegetation that make for a believable living planet.

And SC currently has nothing remotely approaching "things like water, clouds, vegetation that make for a believable living planet" either. Stop comparing things in your (evidently vivid) imagination with actual things...
 
And SC currently has nothing remotely approaching "things like water, clouds, vegetation that make for a believable living planet" either. Stop comparing things in your (evidently vivid) imagination with actual things...

Actually I think they have, just 15 more days until Citizencon presentation. ;)
 
I don't think its as simple as that. I'm pretty sure you probably have to have some sort of law suite/case against them in court of law for it to get at that stage. They are a private company, bar some sort of lawsuit or if people privy to the financials, such as the CFO/accountants/owners release it, nobody knows.

That was a subtle way of saying that unless you have a court case, you will never be able to get those figures.

So again, you can't actually give an actual answer to the question and choose to deflect and obfuscate instead. Perhaps looking at the reasons those films had the issues they did would help ya out a bit, where trifling things like World War II, the fact hand drawn animation takes a        g age to do, especially back in the 1930's, getting voice actor contracts sorted out, making a film actually following a child growing up in virtually real time.... Some of those things aren't exactly usual circumstances in film making.

Meanwhile you're happy to just sit there twiddling your thumbs for a decade or more to have the game *you* want to emerge.

*Pfft* Ok, more power to you Bri. I can't penetrate that shill-shell of impervious belief. Good luck to you.

I'm sorry I didn't answer in the way that you were looking for :(

You call it belief while I call it pragmatism which is pretty much the truth. What were you trying prove?
 
On another note, someone finally combined both ED and SC ships together on a scale comparison.
Might make it easier to understand why most players from Elite feel SC ship's so nimble and awkward to fly (that's probably gona change from the evocati leaks).

YES! Thank you I've been looking for a scale comparison for a while :)

Back to lurking on this thread. Gonna make some popcorn.
 
Actually I think they have, just 15 more days until Citizencon presentation. ;)
How many presentations we have to see about this planetary tech.

first it was pupil to planet in december with eta of couple months
then it was gamescom 3.0
now its citizencon
Yet there is 0 thing integrated into baby pu. And first trailer showcasing the tech was 9 months ago.

our current game version is 2.5 with 2.6 being nowhere in sight for near future. If they work 2.6 out in 1 month of time it will leave 1 month 5 days to work towards getting 3.0 out during x-mas.
Frankly im sceptical that it will happen. Especially with how long it took to get 2.4 into 2.5
I would say that we will see 3.0 6 months from now, and im basing that on development pace between 2.3 to 2.5 (took 6 months to do it)
Do note that these were relatively minor patches in comparison to what needs to get implemented for 2.6 and 3.0, so dont be suprised if delay is actually much higher.
 
How many presentations we have to see about this planetary tech.

first it was pupil to planet in december with eta of couple months
then it was gamescom 3.0
now its citizencon
Yet there is 0 thing integrated into baby pu. And first trailer showcasing the tech was 9 months ago.

our current game version is 2.5 with 2.6 being nowhere in sight for near future. If they work 2.6 out in 1 month of time it will leave 1 month 5 days to work towards getting 3.0 out during x-mas.
Frankly im sceptical that it will happen. Especially with how long it took to get 2.4 into 2.5
I would say that we will see 3.0 6 months from now, and im basing that on development pace between 2.3 to 2.5 (took 6 months to do it)
Do note that these were relatively minor patches in comparison to what needs to get implemented for 2.6 and 3.0, so dont be suprised if delay is actually much higher.

You don't have to see nothing if you don't want, considering that the tech was never supposed to happen so soon and in less than a year it's being deployed with the 3.0 patch you should be thankful. [rolleyes] Delays happen and are expected, if they make it better if they don't we keep playing/testing whatever they manage to deploy, same as allways.
 
CR went for the full experience delivered in a complete package instead of selling a puzzle without the fun pieces and then charging for them later at full price leaving most gamers displeased.

Which was definitely the right thing to do imo. Thanks to that they have more funding and can make a bigger and better game from the ground up instead of having to settle for several low budget games delivered bit's by bit's. Squadron42 will be of better quality than it could ever be dreamed of both by Chris Roberts or even it's backers, and the same applies to Star Citizen.

Considering the first years were spent raising money and building the studios and both Foundry42 UK and GER only came to into full production late 2014/2015 what they have now is a great amount of work.

They turned their problems around and keep on working in the game delivering more and better content and with that the funding keeps on going.

When you consider that they are doing 2 games at the same time 3/4 years of active development is nothing, Elders Scroll Online took 7 years alone, they also needed to refactor most of their engine and delivered a MMORPG with a big emphasis on single-player mechanics.

Just game development business as usual. CIG will keep on going delivering updates and backers will keep play/testing them and giving them more funds. Nothing will change except we will see more and more backers and more and more funding with every new major update.

It's sad not funny how anyone can keep defending CIG by using the building two games and what else.

Frontier didn't have the money CIG did, not even close. They are also building two very different games at the same time. You see, they just managed better, that is all.

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The problem is not only entering the planet seamlessly it's maintaining a graphical fidelity equal to the rest of the assets, space-stations, ships, players.

NMS is cartoon graphics and Elite is still only interacting with non-atmospheric planets at a SRV level. Not yet at FPS where things like textures quality become more obvious and not yet needing things like water, clouds, vegetation that make for a believable living planet.

On another note, someone finally combined both ED and SC ships together on a scale comparison.
Might make it easier to understand why most players from Elite feel SC ship's so nimble and awkward to fly (that's probably gona change from the evocati leaks).

Well sorry it's because the FM sucks.
 
It truly is pointless with Orlando, there is only one reality and the one that is in that person's mind. Facts are presented and pointed out, and they are hand-waved away because of demos - demos that have for years now not made it into the client.

Oh, and the Gamescom was the last "wait till this and then you'll see!" from Orlando and all it showed was another CR stitched together demo built specifically to "oo ahh" but is clearly band-aided together with very scripted events and a few live client play to make it seem like they've got it under foot - just like what he did with Freelancer with Microsoft and that turned out to get him booted to the curb because the demos that showed "progress" were carefully crafted illusions. But, since Gamescom was a clearly crafted illusion and will not deliver, Orlando points to the next convention because the last several have failed to deliver the hype that CR purports.

That is the way CR operates, it's all about the sale and zero about delivering the end product. It will continue to be that way. The fact with $124 million dollars there's a shoddy CryEngine tech demo and 2+ years of wasted development that is just hand waved away by the faithful shows a very, very huge problem.

CR wants to "deliver it all at once" but he keeps changing everything that he wants to deliver, the fact he is pulling the exact same thing as the developer of Duke Nukem Forever by looking at other games and trying to get what THEY ARE DOING BECAUSE HE HAS NO ORIGINAL IDEAS is so blatantly obvious he's a hack that it takes some very special eyes to not see that.
 
I just got through the entire Kotaku article. It's a long and interesting read. Especially the history recap with the outsourced prototyping while the man told everyone he himself already finished 1/3 of the game. I heard nothing about a "prototype" in 2012.

About half of the article consists of quoting the guy leading the project with his fairy tales. I don't believe him a single word.

Nevertheless kudos to Julian Benson for the good work!
 
Both of you just have to go watch Gamescom & Citizencon from 2015 to understand how this works. Most of what was shown there is in the playable build since December last year 2.0 patch. Were at 2.5 now, replicating last year means that they will push us to 3.0 in the end of this year. That's progress. Either you like or not. [rolleyes]
 
Both of you just have to go watch Gamescom & Citizencon from 2015 to understand how this works.

Ah, yes, this. Because only you and the enlightened know how it works.

Where's that Pupil to Planet? The Seamless transition from just ONE planet?

There has been progress, sure. I mean, they went from a standard CryEngine rendered "Hangar Module" to the Mini-Persistent clothes shopping network. The "progress" is bad.
 
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More from the Agent :

legal ramifications for unpaid overtime due to an "anonymous letter" sent to the california labor commissioner

the last one everyone is basically confirming

Oh, dear. First they're not paying for their doors, now they're not paying overtime. Fighting tooth and nail for every refund. Yep, that funding chart is looking like just another imaginary jpeg that they sell. Soon the coffee machine will be repossessed.
 
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Well sorry it's because, to me, the FM sucks.

I FTFY

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It truly is pointless with Orlando, there is only one reality and the one that is in that person's mind. Facts are presented and pointed out, and they are hand-waved away because of demos - demos that have for years now not made it into the client.

Oh, and the Gamescom was the last "wait till this and then you'll see!" from Orlando and all it showed was another CR stitched together demo built specifically to "oo ahh" but is clearly band-aided together with very scripted events and a few live client play to make it seem like they've got it under foot - just like what he did with Freelancer with Microsoft and that turned out to get him booted to the curb because the demos that showed "progress" were carefully crafted illusions. But, since Gamescom was a clearly crafted illusion and will not deliver, Orlando points to the next convention because the last several have failed to deliver the hype that CR purports.

That is the way CR operates, it's all about the sale and zero about delivering the end product. It will continue to be that way. The fact with $124 million dollars there's a shoddy CryEngine tech demo and 2+ years of wasted development that is just hand waved away by the faithful shows a very, very huge problem.

CR wants to "deliver it all at once" but he keeps changing everything that he wants to deliver, the fact he is pulling the exact same thing as the developer of Duke Nukem Forever by looking at other games and trying to get what THEY ARE DOING BECAUSE HE HAS NO ORIGINAL IDEAS is so blatantly obvious he's a hack that it takes some very special eyes to not see that.

Let me ask a hypothetical, what if the people started to acknowledge this...what's next; what is the endgame for all of this? Do you just want vindication that you were right or do you want something more?
 
Oh, dear. First they're not paying for their doors, now they're not paying overtime. Fighting tooth and nail for every refund. Yep, that funding chart is looking like just another imaginary jpeg that they sell. Soon the coffee machine will be repossessed.

I bet someone is starting up a company to sell Idris-shaped coffee machines :D
 
On another note, someone finally combined both ED and SC ships together on a scale comparison.
Might make it easier to understand why most players from Elite feel SC ship's so nimble and awkward to fly (that's probably gona change from the evocati leaks).

Also, it might make it easier to understand why most players from SC feel Elite's ships are slower to fly (and give them an idea of what the flight changes might feel like as per the evocati leaks).

And indeed, the running theme through this thread on the SC subreddit is "Wow, I never realised ED's ships were so big."
 
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jcrg99

Banned
I FTFY

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Let me ask a hypothetical, what if the people started to acknowledge this...what's next; what is the endgame for all of this? Do you just want vindication that you were right or do you want something more?

I believe that he just would like that less people were burned/scammed by Roberts as he feels that he was.
 

jcrg99

Banned
Seems to be a trend here, just running with the flow.



Does this seem like a company running into the ground?

http://media.kotaku.foxtrot.future....ds/sites/52/2016/09/kotaku_map_4-1024x577.png

[rolleyes]

Game Development is not the same as most of other big projects or even just traditional "Software Development".

The FUN factor is the end goal, and it's a highly subjective goal that most of the times can only be verified way later in development. That's why there's a lot of back and forth when making a game, lot's of things that might have seem cool and take a lot of time to make end up just not being fun. There goes scrapped work that costed an enormous amount of time and money. See Titan development altogether. At the very least $50 Million dollars down the drain. We are talking about Blizzard here, some of the most renowned gaming brains work there. Think about that for a second.

Yes... Blizzard failed to deliver Titan. You know... Blizzard... now think about this for a second:Who and what is RSI? What history or products they delivered. What you described is not game development. What you described is bad game development. Failed game development that usually leads to games cancelled or delivered badly (you know, bad like Alien Colonial Marines, or DK Forever or you know... Star Citizen at this point, after 5 years). So, think on this for a second. In what point do you see RSI turning the tide? Would be in the next Con? Because I heard the same abouit the previous con, and the previous one and the previous one and... You guys put too much hope in the next Con.

Meanwhile, it get stale and the project is .
 
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Citcon will be one big smoke and mirror show like all the other citcons. They are there to drive the money train. Just look at the past. The Nigirian prince are strong in these shows and I wonder how long the can go on.

The facts are that CIG are spending a lot of money on non game related issues, they are defending them self left and right, and in the long run that will drain the company.

They want to avoid lawsuit at all costs, therefor they are paying to close some of the issues.

If one of the cases goes to court it wil open the flood gates for sure, and that is what they are trying to avoid.

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Seems to be a trend here, just running with the flow.



Does this seem like a company running into the ground?

http://media.kotaku.foxtrot.future....ds/sites/52/2016/09/kotaku_map_4-1024x577.png

[rolleyes]

Game Development is not the same as most of other big projects or even just traditional "Software Development".

The FUN factor is the end goal, and it's a highly subjective goal that most of the times can only be verified way later in development. That's why there's a lot of back and forth when making a game, lot's of things that might have seem cool and take a lot of time to make end up just not being fun. There goes scrapped work that costed an enormous amount of time and money. See Titan development altogether. At the very least $50 Million dollars down the drain. We are talking about Blizzard here, some of the most renowned gaming brains work there. Think about that for a second.

Son, you know very little about project management, sorry to bring this news.

Project managements are the same no matter what you do, the cake is a lie.
 
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