The Star Citizen Thread V2.0

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they are reconsidering the flight controls:

Your reports on design issues like control responsiveness are also being considered; remember that a lot of what you’re seeing today will change in the future!

but I am afraid they are considering it.. so they totally ok with the actual state?
 
they are reconsidering the flight controls:

Your reports on design issues like control responsiveness are also being considered; remember that a lot of what you’re seeing today will change in the future!

but I am afraid they are considering it.. so they totally ok with the actual state?

To me it seems more like they don't really know what they want.
The SC community is quite devided atm and they may be holding back now and first evaluate which way they want to go. Please the more casual players and go arcade. Or please more of their original backers who wanted a more niche space sim.
If they try and please both it's gonna end up very wishy washy, similar to how vague they have been about gameplay before AC was released.
 
I have not played SC yet, but observing the development with interest because it looked promising, but I wasn't convinced. It appears to me the release of AC has served to cement what is the base frame work of SC and polarise the differences to ED. It almost seems like a deliberate attempt to differentiate.

1) Arcade style V Simulation style
2) Mouse play preferred V Joystick preferred
3) Easy access v Steep learning curve

If you add into that what we already knew
4) Stunningly detailed ships V Practical designs
5) Scripted mission V Random Mission generator
6) Limited galaxy v Milky Way

It seems that we have two space games but each with a completely different rationale. Do people think DB and CR actually discussed this and deliberately attempted to make sure they had two very different experiences?
 
I very much doubt there was some kind of agreement entered into to assure they were quite different products. It is simply their, current, design for the game. I'm sure it will alter as things go on but whether it alters in the right way to please the majority of their backers I could only speculate...but that's fun though! :)
 
Something weird is going on here.

Star citizen has airplanes that fly like spaceships with Chris Roberts telling us back in the KS that we were going to get WW2 in space.

Elite dangerous has spaceships that fly like airplanes with David Braben telling us back in the KS that we were going for more realism.

:D
 
Some chap on the SC forum linked to his YouTube clip of him playing SC without any firing assistance. (I think he was just flying around without selecting a target - not sure though)

If the game had been released more like this I think in general people would have been happier. I like the look and feel of that video.

There is potential for sure with SC - I didn't back it (yet) but know that CR will produce in the end a great game.
 

Bains

Banned
Some chap on the SC forum linked to his YouTube clip of him playing SC without any firing assistance. (I think he was just flying around without selecting a target - not sure though)

If the game had been released more like this I think in general people would have been happier. I like the look and feel of that video.

There is potential for sure with SC - I didn't back it (yet) but know that CR will produce in the end a great game.

It looks like a guy in a malfunctioning turret.

I guess the only thing worse than being served up a turret sim instead of a space sim - is a turret sim that doesnt work. So no, I doubt anybody would have been any happier.
 
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It looks like a guy in a malfunctioning turret.

I guess the only thing worse than being served up a turret sim instead of a space sim is a turret sim that doesnt work. So no, I doubt anybody would have been any happier.

[Redacted]
 
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It looks like a guy in a malfunctioning turret.

I got the sense of being in a space ship flying whereas watching some of the Twitch channels it looks flat and like an arcade game. (I know that watching != playing and that the experience is completely different)
 
they are reconsidering the flight controls:

Your reports on design issues like control responsiveness are also being considered; remember that a lot of what you’re seeing today will change in the future!

but I am afraid they are considering it.. so they totally ok with the actual state?

They have actually said this since the release of Arena Commander, that they are reconsidering the control method?
 

Bains

Banned
I got the sense of being in a space ship flying whereas watching some of the Twitch channels it looks flat and like an arcade game. (I know that watching != playing and that the experience is completely different)

Just imagine. You're on the guys six, close range, you're both moving at speed. Hes banking, swerving but your right there, put him in the cross hairs and blow him away.

That's Dog fighting

Now look at that video again.

They fly towards you. They fly away from you. They circle around and around you. All you are doing is panning your turret to get a shot.

See the difference? It's a real stretch to call that dog fighting.
 
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Boomotang

Banned
@Bain

You've said your piece about your feeling that it's a 'turret simulator'.

[Redacted]
 
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Something weird is going on here.

Star citizen has airplanes that fly like spaceships with Chris Roberts telling us back in the KS that we were going to get WW2 in space.

Elite dangerous has spaceships that fly like airplanes with David Braben telling us back in the KS that we were going for more realism.

:D

Haha indeed it does seem rather strange! Have an up vote.
 
See the difference?

I was aware of the difference - your explanation was indeed correct :)

SC chose to have, for now at least, an equal yaw/roll/pitch element which does lend itself to turrets in space - however his position in space relative to other fixed objects does change : the pilot is moving about and turretting at the same time. This is quite realistic to me when I think about how ships would move in space. (ED "fudged" yaw to make a game that played more like planes in space which I am perfectly happy with)

Add to the mix that you need to lead your weapons and it slowly starts to ramp up the skill - turrets in space would become ultra boring if you had insta hit weapons or the enemy didn't move.

The point I was making though is that whilst that vid could be described as moving turrets in space it's a hell of a lot more interesting to do than the point-n-click I have watched so far.

Granted that was Alpha so I fully expect things to change :)
 
they are reconsidering the flight controls:

Your reports on design issues like control responsiveness are also being considered; remember that a lot of what you’re seeing today will change in the future!

but I am afraid they are considering it.. so they totally ok with the actual state?

The more I think about the more it comes to my mind that they actually do not know what they are doing. May be they have released so much different controls and especially point the mouse one in order to see the reception of these control schemes because they simply cannot decide what to do. Also there is a possibility that they have chosen yaw over roll as it is exact opposite of how it is designed in ED. They want to see the opinions regarding this scheme.

However, if this is a case that means that they are doing it wrong, they do not stick to what they have promised but want to please everyone. But this does not work this way you cannot please everyone, especially if you are trying to offer both arcade and sim controls in the same game.
 

Bains

Banned
I was aware of the difference - your explanation was indeed correct :)

SC chose to have, for now at least, an equal yaw/roll/pitch element which does lend itself to turrets in space - however his position in space relative to other fixed objects does change : the pilot is moving about and turretting at the same time. This is quite realistic to me when I think about how ships would move in space. (ED "fudged" yaw to make a game that played more like planes in space which I am perfectly happy with)

Add to the mix that you need to lead your weapons and it slowly starts to ramp up the skill - turrets in space would become ultra boring if you had insta hit weapons or the enemy didn't move.

The point I was making though is that whilst that vid could be described as moving turrets in space it's a hell of a lot more interesting to do than the point-n-click I have watched so far.

Granted that was Alpha so I fully expect things to change :)

Yes, In that respect I take your point.
 
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@Bain

You've said your piece about your feeling that it's a 'turret simulator'.

Either contribute something new and on-topic to the conversation or go elsewhere. Repeating the same thing over and over is not an option.

With all respect, currently that is exactly what it feels like. Fly your hornet out after some bad guys, pick a spot, and pew pew 2 win. Fly to another spot, avoiding the beams, set up and turret again.

Don't fly too far though, or you fly through the blue chicken wire and it's an instant game over, man, game over.
 
But this does not work this way you cannot please everyone, especially if you are trying to offer both arcade and sim controls in the same game.

If what you said is true then they could offer up a dual universe - one game mode that is more "arcadey" whilst the other was more for the "hardcore sim" crowd. Best of both worlds. (Almost like the Normal / Ironman mode in ED)

IIRC during the KS they said you have the ability to create your own shards / servers so perhaps this could be a way forward - please more people whilst retaining the gorgeous looking graphics. (They really do look good)
 
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Boomotang

Banned
With all respect, currently that is exactly what it feels like. Fly your hornet out after some bad guys, pick a spot, and pew pew 2 win. Fly to another spot, avoiding the beams, set up and turret again.

Don't fly too far though, or you fly through the blue chicken wire and it's an instant game over, man, game over.

And I can handle your opinion. But your opinion would become extremely annoying and detrimental to the thread if you repeated the exact same sentiments over and over and over again.

But in regards to your point. That only works if you are up against clearly inferior opponents both in ships/equipment and in skill. There's going to be a lot of variety with ship components in the future.

Right now, the Hornet obviously outperforms every other ship with regards to weaponry and durability. Plus the fact that everything is gimballed at the moment. And you're up against AI. Not a fast or durable trading ship with an actual thinking human being that's on a mission, or something else that you might encounter in the 'verse.
 
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