The Star Citizen Thread v5

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One does not simply solo a bengal? What does solo an idris even mean? Like from bunkbed to captaining idris/bengal? Or sidewinder build with torpedoes?

Heh - there were one or two whales that bought an Idris and wanted to fly it solo - with a bunch of AI crew.

Then there were guys from orgs that waded in saying that a player controlled Idris should always beat a "solo'd" Idris.

Think of the solo v open arguments here - exactly the same but with knobs on!
 
Heh - there were one or two whales that bought an Idris and wanted to fly it solo - with a bunch of AI crew.

Then there were guys from orgs that waded in saying that a player controlled Idris should always beat a "solo'd" Idris.

Think of the solo v open arguments here - exactly the same but with knobs on!

The whole thing seems to be an amusing todger-waving contest in the Star Citizen meta.

Buying a ship with the expectation that a bunch of plebs would want to crew for you? Good luck with how that works out for you between the folks who'd go "I'd rather fly my own ship than be a space janitor" and the trolls.

I really have no idea how it will all pan out, what with people being people and all!
 
Heh - there were one or two whales that bought an Idris and wanted to fly it solo - with a bunch of AI crew.

Then there were guys from orgs that waded in saying that a player controlled Idris should always beat a "solo'd" Idris.

Think of the solo v open arguments here - exactly the same but with knobs on!


Wow, so just: can I play it alone?

I'll go with the naysayers, paying for idris is not enough, you have to disavow, buy an idris, and disavow
 
The whole thing seems to be an amusing todger-waving contest in the Star Citizen meta.

Buying a ship with the expectation that a bunch of plebs would want to crew for you? Good luck with how that works out for you between the folks who'd go "I'd rather fly my own ship than be a space janitor" and the trolls.

I really have no idea how it will all pan out, what with people being people and all!


I'll do wednesdays and thursdays for you if you're ok with that, cv in the email, hope to hear from you soon
 
The whole thing seems to be an amusing todger-waving contest in the Star Citizen meta.

Buying a ship with the expectation that a bunch of plebs would want to crew for you? Good luck with how that works out for you between the folks who'd go "I'd rather fly my own ship than be a space janitor" and the trolls.

I really have no idea how it will all pan out, what with people being people and all!

Wow, so just: can I play it alone?

I'll go with the naysayers, paying for idris is not enough, you have to disavow, buy an idris, and disavow

The orgs were genuinely disgusted/aghast that a solo player might be able to match them in the PU with a bunch of paid for skilled AI crewing for the solo player. And insisted it shouldn't be allowed.

The solo player insisted he should be able to play that way.

How they balance that - if it ever gets that far - should be entertaining..
 
I also am puzzled as to how CIG expect multicrew to work.

CR likes to claim that he wanted to make a game where you could be the hero of the sci fi fantasy. Be Han or Luke or whoever but here's the thing:-

In the vast majority of Sci Fi or fantasy the emphasis is always on the captain or maybe the bridge crew. It's almost never on the schmuck down on level 16 cleaning the toilets. Nobody wants to be toilet cleaner guy. Even Scotty down in engineering gets limited screen time. The only time he gets to be important is when he takes over the captain's chair. There are no episodes as far as I'm aware where the entire plot takes place from his point of view.

To my knowledge the only sci-fi where the heros are regular crew is Red Dwarf and that only for the first episode. After that they are effectively unofficially promoted to bridge crew since everyone else is killed off. There's also a single episode of Babylon 5 "View from the gallery" that takes this viewpoint but that's about it.

There have been a few posts on the CIG forums from people who claim that they want to be crew and never have to worry about flying the ship but I have difficulty believing them. I just can't imagine the roles being any fun after the initial novelty wears off.

How will CIG balance solo Idris vs Crewed Idris? I can think of two obvious ways

a) No-one will multicrew them. It'll be solo idris only in practice
b) The Idris will be one of those ships that don't make the first cut of the game. It, and other large multicrew ships will be kicked down into the list of thing to be done post launch. Some of the existing multicrew ships would be withdrawn for refactoring at the same time leaving only single player ships.

If CIG went for b) I don't think it would be very popular amongst those who'd payed good money for those ships - not even those loudly professing on the interwebz to be buying them to "back the game" and "not for an advantage" (Yeah right). It would solve the P2W problem though since no one would have any advantage if all the playable ships were basically the same.
 
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The orgs will get their way. Entirely.

One thing CIG clicked on to a very long time ago was harnessing the whole community thing. Giving them little poppets of "Clan" real estate on the main site and encouraging that way of playing. They understand the power of "Clan mentality" it's no doubt helped immensely with funding their thing.

They'll not want to wee wee on any of that.
 

dsmart

Banned
I guess he means 'even if there was a planet path, it wouldn't be a problem because the ship would automatically land after intersecting with the exclusion zone' but you are right. There was never a problem in that regard so DS kinda solved a non existing problem.

Though you can get very close (see video below), a ship can never get close enough to a planetary sphere to collide with it, because it will be forced into the planet via it's simulated gravitational pull. That's one way to solve the "problem" of some fool parked in the path of a moving planet.

In game dev, you don't waste time implementing useless stuff, unless it's integral to the game, or you're busy wasting someone else's money - and your time. That's why all games in a genre do things differently. If ED chooses to do planetary paths, it's because of its attention to detail in terms of simulating stellar bodies. It's that kind of game. My games are not. Star Citizen doesn't know what it wants to be; so it's highly unlikely that it will have rotating planets, let alone ones that orbit a star along a path. Unless croberts decides that it's good for fidelity - which it isn't. It's just more work, for very little gain. e.g. As in Star Citizen the planetary bodies in LoD are fixed, due to them being hand crafted into the scene. And in LoD the ship gets destroyed if you breach the atmosphere. You can only get down there using a jump gate.

Awhile back, I made a video illustrating the scope of a single region in UCCE. The start of the video shows a planet rotating. Around the 8:25 mark shows the planetary mesh body in the scene.
 
There is no multiplayer plan, no idea on how to implement it. Just a poorly thought through game mechanic kept vague to allow everyone to justify buying into it maximizing pre-order cash (sensible people would wait and buy once they know what they are getting).

Personally I think players will have advantages over NPC's (they always do, except badly done super NPC's which replace good programing with an inability to miss), but NPC's will be more reliable and less prone to log off in boredom or be watching netflix whilst manning a turret.
 

dsmart

Banned
I also am puzzled as to how CIG expect multicrew to work.

CR likes to claim that he wanted to make a game where you could be the hero of the sci fi fantasy. Be Han or Luke or whoever but here's the thing:-

In the vast majority of Sci Fi or fantasy the emphasis is always on the captain or maybe the bridge crew. It's almost never on the schmuck down on level 16 cleaning the toilets. Nobody wants to be toilet cleaner guy. Even Scotty down in engineering gets limited screen time. The only time he gets to be important is when he takes over the captain's chair. There are no episodes as far as I'm aware where the entire plot takes place from his point of view.

To my knowledge the only sci-fi where the heros are regular crew is Red Dwarf and that only for the first episode. After that they are effectively unofficially promoted to bridge crew since everyone else is killed off. There's also a single episode of Babylon 5 "View from the gallery" that takes this viewpoint but that's about it.

There have been a few posts on the CIG forums from people who claim that they want to be crew and never have to worry about flying the ship but I have difficulty believing them. I just can't imagine the roles being any fun after the initial novelty wears off.

How will CIG balance solo Idris vs Crewed Idris? I can think of two obvious ways

a) No-one will multicrew them. It'll be solo idris only in practice
b) The Idris will be one of those ships that don't make the first cut of the game. It, and other large multicrew ships will be kicked down into the list of thing to be done post launch. Some of the existing multicrew ships would be withdrawn for refactoring at the same time leaving only single player ships.

If CIG went for b) I don't think it would be very popular amongst those who'd payed good money for those ships - not even those loudly professing on the interwebz to be buying them to "back the game" and "not for an advantage" (Yeah right). It would solve the P2W problem though since no one would have any advantage if all the playable ships were basically the same.

They don't - and it won't. The only thing I envision it ever having, is what it has now:

1. More than one person in a multi-crew ship
2. Someone dumb enough to be sat in a turret he can't use

They've already ticked off that box. Done. Just ask Steve.
 
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Star Citizen doesn't know what it wants to be; so it's highly unlikely that it will have rotating planets, let alone ones that orbit a star along a path. Unless croberts decides that it's good for fidelity - which it isn't.

I quote you for when rotating planets are a thing.
 
I take it no-one here has bought an Idris then?

I'm waiting until the game starts. If they don't get the game economy exactly right, and if they leave the odd exploit in there (as if) I'll be trading up my Aurora to an Idris in a couple of weeks :D
 
Are these the flight model changes for 2.6?
I think even CIG doesn't know.

The interesting thing is that they have to do this in secret. There is a substantial amount of people in the space game community, who don't want these games to be fun. That's not restricted to Star Citizen.

Also, I think you meant to say 200 m/s for the Aurora (which is quite a bit more nippy than 200 mph)
You have the table right there. It's 90 meters per second which roughly equates 200 miles per hour. Just like the lawnmower. It's a 50 % nerf. Will be a hot topic for sure.
 
I'm waiting until the game starts. If they don't get the game economy exactly right, and if they leave the odd exploit in there (as if) I'll be trading up my Aurora to an Idris in a couple of weeks :D

No they'll have absolutely ironclad exploit prevention. Something along the lines of locking you in a room with a door you can clip through, maybe a pop-up window that says please don't agree with your friends to repeatedly steal and sell each others ships then crash the grey market.
 
You have the table right there. It's 90 meters per second which roughly equates 200 miles per hour. Just like the lawnmower. It's a 50 % nerf. Will be a hot topic for sure.

Nah.. They'll just start saying how cool slow ships are and how better gameplay is than ED which has much faster and bigger ships, which is bad ;)
 
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