The Star Citizen Thread v5

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The end of the article - even you really ought to be able to understand that.

The article might be over (it's not) but Star Citizen game development is not.

I personally don't understand how SC backers can so easily reject those articles, because what I read there - and combine with SQ42 mocap/delay news - CIG should have burned trough *majority* of their cash now. I would say they have gone trough 80M for sure. That leaves about 40 - 50M for CIG to a) finish SQ42 and hope it doesn't flop b) hope money they will aquire during this period will carry them over till soft release.

Things doesn't look good. Without publisher or any big money bag party will be over - and soon.

You can drop that "CIG is near bankruptcy" non-sense. [squeeeee] Chris Roberts only has to snap is fingers and he get's whatever funding he needs, being it from an investor or the backers. There was never an issue with money because they base their spendings by analysing their prior earnings. Besides every year is better than the later and they kept adding/increasing studios and adding more and more staff, money issues make no sense, never did besides some disillusioned doomsday preacher theory's.
 
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But it's not the end is it? We still have 89 days [rolleyes]

Remember the same people saying that Elite in alpha was just a vertical slice? Bad judgement? Not understanding game development? Uncertainty why a game would release with so little?

Or how some people said that achieving huge maps with Cryengine was not possible? Remember?

Or how some people absolutely mocked Star Citizen because it could only have landings on planets with a loading screen?

Or how some people kicked and scream thinking that the first flight model presented was set for life and no tweaks or iterations go into a alpha build?

Or how some people mistake Quick Time Events with game alpha game mechanics lol (seriously go look up what is a QTE)

This thread goes from fire-trash to comedy gold in a couple of pages , it's way better than the Insanity thread now. No wonder most branched here. [big grin]

Yet here we are with 2.5x.

No chance of 3.0 by the end of the year.

And you'll still be saying the same thing in months' time - assuming it's still in progress then.

Even the faithful are kicking up over the golf thing - that's the first time I can recall so many that have been fanatically onside suddenly go offside. The first sign that maybe they actually won't say yes to everything..
 
Drop that "CIG is near bankruptcy" non-sense. Chris Roberts only has to snap is fingers and he get's whatever funding he needs, being it from an investor or the backers. There was never an issue with money because they base their spendings by analysing their prior earnings. Besides every year is better than the later and they kept adding/increasing studios and adding more and more staff, money issues make no sense, never did besides some disillusioned doomsday preacher theory's.

Show us the accounts then - show an example of CR snapping his fingers and getting cash.

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You guys should all go outside and plant a tree.

Or anything useful really.

:D

:D

Beer is useful.
 
Show us the accounts then - show an example of CR snapping his fingers and getting cash.

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:D

Beer is useful.

CitizenCon the greates magic trick ever shown money will just appear in his hand afterwards and all he has to do is a fancy video and explain in a positive tone why its good that 3.0 will not come out in 2016 and why SQ42 will be delayed but wasnt delayed because they never gave any release date for it, beside that other video that said "2016" but wasnt a release date at all it was jsut a video.
 
Yet here we are with 2.5x.

No chance of 3.0 by the end of the year.

And you'll still be saying the same thing in months' time - assuming it's still in progress then.

Even the faithful are kicking up over the golf thing - that's the first time I can recall so many that have been fanatically onside suddenly go offside. The first sign that maybe they actually won't say yes to everything..

Ofc not, you haven't been wrong lately or anything, remember when 2.0 was not coming in 2015? [rolleyes]

You're missing the point, I don't know why but games like NMS or even Elite should showcase that. There's no point in rushing a game if you don't have marketing/money restrains.

Star Citizen marketing is ongoing, they may have set prior release dates but missing them is no biggie. The backers see the progress daily, they don't care if things get delayed when they can see clearly progress from build to build.

That "golf thing" is a simple game mechanic, I don't know where you guys get the imagination to call that a QTE or even hate on it like it's a set in stone mechanic when the developers said it was the very basic first iteration of the mechanic....

But oh well... there's allways something new to hate/mock in lala land! [squeeeee]

PS- It's not about deadlines it's about making the best game possible.
 
"It wasn't a promise, it was a goal!"

Which makes ya wonder what's so great about missing goals for 3 years straight.

That's one of the things I like.

How they and the backers invent new meanings or "refactor" commonly used words/concepts.

Remember when they just couldn't get remotely close to estimating a date for anything? Came to a head just before they gave up trying to.

We got the "they were only internal dates!"

As if the internal calendar is somehow different to the calendar everyone else uses.
 
For instance, as in this instance, not a digital instance. But it is a sectioned off mini-world within a larger grid. So, it is going to provide some unique ISSUES online especially since the back end is still CryTek's networking.

Nope, you clearly did not understand it.

I think you haven't understood it yet. Seems that you haven't watched the link i posted.

Now let me quote the guy:

One of the big, fundamental changes was the support for 64-bit positioning.

There were a lot of changes to support these large world coordinates. […] The actual maximum is 18 zeroes that we can support, in terms of space.

It's pretty weird for people that have come over from Crytek that have worked on just CryEngine normally. You're working on a 4, maximum 8km of level. Already at that scale, I felt like that was pretty big. But it's such a – it just messes with your mind in the large world coordinates. You'll be working on something and you zoom out, and you zoom out a little more, and it just keeps going! It really messes with your sense of scale, though. It can be pretty confusing. If you're looking at a planet, you're looking at thousands of kilometers of area

Oh wait... did he just talk about thousand-km large maps? You know, because according to some, "it's not possible", "that technology is decades away" etc...

SC thread v5: "It can't be done. And if it's done, then it's fake"
 
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Ofc not, you haven't been wrong lately or anything, remember when 2.0 was not coming in 2015? [rolleyes]

You're missing the point, I don't know why but games like NMS or even Elite should showcase that. There's no point in rushing a game if you don't have marketing/money restrains.

Star Citizen marketing is ongoing, they may have set prior release dates but missing them is no biggie. The backers see the progress daily, they don't care if things get delayed when they can see clearly progress from build to build.

That "golf thing" is a simple game mechanic, I don't know where you guys get the imagination to call that a QTE or even hate on it like it's a set in stone mechanic when the developers said it was the very basic first iteration of the mechanic....

But oh well... there's allways something new to hate/mock in lala land! [squeeeee]

PS- It's not about deadlines it's about making the best game possible.

I like the way the only date you can claim they got anywhere close to is 2.0 - what's that 1 out 10 - 15? :D

Also I think you are missing the point - I have absolutely no idea what the golf mechanic is or what a QTE is or whether it's good or bad. I don't even have an opinion on it.

The point is quite a lot of the faithful are up in arms about it - and they are the ones you should be worrying about.

You're right about la la land though - always something new which is what makes this thing fun!

ETA - i think the official explanation for the golf thing is it's a placeholder mechanic - I guess you just didn't get the memo yet (and it's less of a mouthful than simple game mechanic ... very basic first iteration of the mechanic) Keep it simple!
 
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I think you haven't understood it yet. Seems that you haven't watched the link i posted.

Now let me quote the guy:



Oh wait... did he just talk about thousand-km large maps? You know, because according to some, "it's not possible", "that technology is decades away" etc...

SC thread v5: "It can't be done. And if it's done, then it's fake"

I did watch the video. Did you hear how he said it wasn't applied to the whole game, as in it is still limited to just area? Which means certain things will break down, like physics and most likely the reason for separate "physics grids" which is probably why the Dragonfly went *POOF* in the Alpha 3.0 Gamescom video because it is all hacked together using area grid at 64 bit positioning with local grid physics to keep them contained within CryEngine 3's standard physics operations using many smaller maps/grids stitched together.

Now go read Derek's post, bet you won't. He explains exactly why the positioning only makes it seem like it is one seamless world but it is really a bunch of different sections pieced together and why there are current boundaries.
 
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Snaps his fingers and investor cash comes in?

I've never heard something so ridiculous on this forums before (well, I probably did but can't remember).

Someone with that kind of influence doesn't get a kickstarter running and gathers his funds through crowdfunding. He snaps his fingers, gets the money, makes the game and then sells it for a profit, eventually paying back to those investors with interest. Also, no. This has nothing to do with publishers as investors != publishers.

Snap his fingers, my butt!
 
Snaps his fingers and investor cash comes in?

I've never heard something so ridiculous on this forums before (well, I probably did but can't remember).

Someone with that kind of influence doesn't get a kickstarter running and gathers his funds through crowdfunding. He snaps his fingers, gets the money, makes the game and then sells it for a profit, eventually paying back to those investors with interest. Also, no. This has nothing to do with publishers as investors != publishers.

Snap his fingers, my butt!

Yes - I think Orlando jumped the shark with that one.

The pressure is building...
 
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