I did watch the video. Did you hear how he said it wasn't applied to the whole game, as in it is still limited to just area? Which means certain things will break down, like physics and most likely the reason for separate "physics grids" which is probably why the Dragonfly won't *POOF* in the Alpha 3.0 Gamescom video because it is all hacked together.
Now go read Derek's post, bet you won't. He explains exactly why the positioning only makes it seem like it is one seamless world but it is really a bunch of different sections pieced together and why there are current boundaries.
He says that the entire engine doesn't need to be converted to 64bit, which is obvious. Stuff like the AI doesn't need "64bit precision AI thinking" or anything like that. Switching absolutely everything to 64bit would be a complete and nonsensical waste of memory.
It's such an obvious thing that i can't believe i have to be explaining that to you.
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