Serious question time, something that has been on my mind.
Project your mind forward a few years (or however long) to the point where Star Citizen PU 1.0 is released. Don't worry about whether it will be an MVP or even with everything that was promised in kickstarter right down to working toilets where after going you can see a little bit of doo doo floating in the toilet water (because fidelity!)
Now, on this magic day, there are presumably going to be literally thousands upon thousands of players logging in. Now, let us assume the networking and servers remain stable and things work as hoped.
So, first off, and first question. Will people start at a relatively limited number of locations/bases? Or will the be spread around the 100+ systems?
Ok, let's assume the most spread out possible, so, perhaps a few thousand possible start locations? And evenly spread?
Now, that's going to be a lot of players in each instance right.
Second question: SC will use instancing to resolve networking issues with too many players in a single area? Or... they are hoping to get it so that potentially thousands of players can all be in the same instance?
Moving forward, loads of people on each station regardless. Some people, especially the whales, will already have got crew selected. With so many people....
Third question... if instancing, how will it ensure the whale and his crew will all be in the same instance? Will the whale even be able to launch his ship?
Which leads me now onto perhaps the main point. We have thousands of people at each station. Some of those with basic ships, some with bigger ships they bought. Those with cheap starter ships will probably be thinking "I'll have that!" and perhaps a group will band together to take a ship, perhaps multiple groups, each trying to steal the big ships.
Fourth question: How much of a mess is it going to be? The big ships are going to be prime targets for everyone. They will be totally mobbed won't they?
Ok, so, a person or group steals a ship, whale feeling a little annoyed by this turn of events.... but ok, they have lifetime insurance right? They summon in a replacement... only for that one to get mobbed as well. Or maybe they get off this time, only to be pounded upon by dozens of players in smaller ships who just want to take out the big guy.
How many times will their ships be boarded and stolen? What happens if while playing some of their crew log off? Leaving them less effective... or possibly not even able to fly?
If stolen, how many copies of the whale's ship is going to be flying around?
Meanwhile, assuming the whale (or whales) finally took off, what does the station look like? Erm... fifith or sixth question now? Is this going to look like a FPS deathmatch? Or will people be calling their ships and blowing each other to bits as they undock?
Anyone got any thoughts on how all this will play out?