The Star Citizen Thread v5

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You do know where the word fan came from, right because I think your psycho-analysis may be a bit narrow-minded. These people are no different than people who follow sports teams or any of the other myriad of competitive activities. There is no sunk cost fallacies nor is there some inferiority complex. All they are, are people who jive with what the game represents and are willing enough to risk their money, and most of them are, fully aware that things might not pan out.

Are there people that get too fanatical or are impulsive....sure, however, every group has those types of people too. How about instead of this us vs. them crap, lets remind ourselves that these are just people who are super excited about something that they have dreamed for a long time. I'm not saying that this justifies some people's behaviors, however.
Your correct every group has wacko's. Its just is that CIG moderation policy of the official forum has turned it into echo chamber for these wacko's.
I mean ED fan's dont do death threads against anyone who says negative things about ED. SC fans have done several against derek smart and his family, Against streetroller who was a cripple
Then there was the whole debacle when they went after a guy, who was going trough a chemotherapy.
star citizen fans just cant handle criticism at all.
Its like Scientology, but with goal being imaginary space instead of real space

In fact i dare you to replace word star citizen with Scientology in this video
[video=youtube_share;GxBZ2B9DSmQ]https://youtu.be/GxBZ2B9DSmQ[/video]
Does the video make equal amount of sense?

Not everyone is wacko however, some are just too heavily invested in this project.
Like that girl on the video they are just saying generic stuff you can apply to everything to describe the project.
They cant answer what makes this project so special, other than citing the "community".
A community that helps them dream of perfect space sim and what it will be. Regardless of the reality whats been promised or what has been implemented.
They are basically describing star citizen as this religious experience.

You are certainly entitled to that opinion and I won't fault you for it but I fundamentally disagree. Although there has been some mishaps earlier in the building up of the company, anyone with a functioning brain can see that, CIG seems to have started to hit their stride. What all of this boils down to is your (everyone's) willingness to "excuse" CIG's behavior and antics. Some have a higher threshold, regardless of what has been donated/spent, than others which is perfectly fine.
You know the same thing was said 2 years ago when those mishaps actually happened.
Everyone with functional brains just sees that they finally admitted that they had issues. There is nothing that tells us that things are better.

Remember what 2.2 was promised to be http://www.scqa.info/?keywords="2.2"
  • And longer term for the first version of 2.0 we probably won't have a holotable available or a MobiGlas UI available for you to customise your ship while you are at Port Olisar or a space station or pad but that is the long term plan. So that will be in 2.2 or somewhere around there. And ultimately we're just trying to bring this all together fairly, actually, fairly soon, but we'll be able to… Port Olisar will just be a space station orbiting in the Stanton system and you'll be able to fly down and visit Crusader; or fly down and visit ArcCorp; or fly down and visit MicroTech; or fly and go visit Nyx
  • You could mix and match say breast plates or shoulder guards or armour padding on the legs and that absolutely will be based on physical hit location and the density and strength of the material you're hitter there that will come with the physically based weapon damage stuff that we will be working on. It's not going to be in 2.0 it will come when we bring the newer refactored items to the table which is likely to be probably 2.2 I would think
  • So 2.2 will have some more features on the FPS side and 2.3 will have some more and so on until we sort of what we consider the basic functionality. 2.2 has cover and some other things in it and we'll obviously have future, there's things like vaulting and sliding and different kind of stances that we have and there's a lot more weapons that we have and they're all getting rolled out and honing it and you guys are going to be able to play it in 2.2 and 2.3 and 2.4
  • I know turrets for us is actually one thing we're working to improve so a) that mode needs to be better and will be better; b) turrets need to be more responsive. We've been working it, I think you'll see some stuff in 2.2 that will improve it a bit and then we'll go forward with that: better UI; having the targets tracking a lot more information for your HUD; faster responding turrets; more natural …
  • Crusader's just a small part but really it's the Stanton system. You'll be seeing that in the next, not necessarily 2.2 but 2.3/2.4 onwards, it will be fleshed out to be Stanton and we'll have those distances in there and you'll be able to travel around areas, then eventually go down and land on some of the locations.

  • So as soon as we have the planetary transition; the procedural planet stuff that we've shown, in a state that we're sharing with everyone out there, which isn't going to be that far away, it'll be sooner than you guys think then you won't have any of this loading in separately to ArcCorp. So you'll just go to the planet, and then you'll fly down, and get landing permission, and land in the landing area, get out and move around, interact with people, buy things, and get missions, and get back in your ship and fly back.

    So that is the goal and that is what we're trying to do. So the process is like you've already seen, well you haven't necessarily but in the PTU people have seen that we've rescaled Crusader and this is true on 2.2 but essentially that's going to start changing and that will be Stanton system over the next few releases that we're doing. So we'll build out ot be Stanton and then we'll be going between the different areas and planets on Stanton, the space stations, and then ultimately when all that's working and we've got various missions and a lot of the echo system working and we open up and have jump points and then we'll move into some other systems.
  • So what we're doing, I think I've mentioned this quite a few times, is on the FPS side we have a whole bunch of features and weapons that we're just methodically going through and enabling. A lot of it is content related: so getting the animations polished before we feel like they are ready for everyone to see or use, and the same on the assets. And some of it is making some of the mechanics work or move a little better. So we've got things vaulting, like going vaulting over obstacles and stuff, that isn't going to be in 2.2 but it will be in 2.3 for instance.

    And so what we've been doing is knocking off the cover mechanic; things like prone or crouching; and various things in 2.2. We have physicalised EVA which is actually really cool, you get a real sense of inertia; you have to be a bit more wary in tight areas because we're actually properly simulating so it is like flying around a spaceship in a tight area: you don't really want to bang up against things because it will give you a bit of an impulse. But when you get it down I think it cooler and more exhilarating and we'll be adding more and more things that will make that cooler.

I find all those unfulfilled timelines pretty worrying.
unless they cracked the pipeline finally in 2.5 i really cant find this progress promising at all.
 
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This whole thing reminds me of second life.
I dismissed SL as a waste of time and a place for social misfits, but as a part time lecturer in digital arts, I invested some time to get to know it.
One thing that I discovered was that the sense of 'community' was a big justifying factor for a lot of people.
Although I suspect a lot of sl/sc citizens are vulnerable people being exploited, there was the flip side that a lot of these people took great happiness from being in a peer group.
 
This whole thing reminds me of second life.
I dismissed SL as a waste of time and a place for social misfits, but as a part time lecturer in digital arts, I invested some time to get to know it.
One thing that I discovered was that the sense of 'community' was a big justifying factor for a lot of people.
Although I suspect a lot of sl/sc citizens are vulnerable people being exploited, there was the flip side that a lot of these people took great happiness from being in a peer group.
Your exactly correct, the thing is like evolution of second live. With lot more dreaming and lot less actual thing.
 
Your exactly correct, the thing is like evolution of second live. With lot more dreaming and lot less actual thing.

Apparently dream of "game of everything" is very strong and appealing one, even if it does make very little sense in real life.

To be fair, I don't blame people for dreaming or supporting SC. Most of them just want exciting space game, and feel ED doesn't fulfill that role. I am totally buying that. For them - and not for CR or CIG - I hope it turns out well in the end.
 
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Ah, OK, demonstrating past behaviour - I get that.

Aye, not a new thing. Just... one of those things that happened, and which people seem to forget that it happened, or tend to claim that it wasn't CIG who said this.

- - - - - Additional Content Posted / Auto Merge - - - - -

Just looked at the specs - apparently it has escape pods for 80 people.

What could possibly go wrong?!

It's going to be super useful - provided you can get 80 people into one instance, let alone 80 + however many on the opposing side.
 
I find all those unfulfilled timelines pretty worrying.
unless they cracked the pipeline finally in 2.5 i really cant find this progress promising at all.

I guess we'll find out in the coming months. If they have got the dev pipeline cracked, then it will be a most welcome change.
 
This $2500 jpeg their selling has a minimum crew of 23! Which is exactly the same FPS you will get when 2 of this things are in combat if you are running SLI Titan Pascals with a 7700k. Seriously do people actually consider how bad the netcode is and has been for the last 3 years before making these investments? Their is absolutely no proof that CIG have the ability to handle the in-game instance sizes they are selling to consumers.

So, you buy a Javelin, get on with 23 friends (I'm curious as to how will anyone be able to make so many friends willing to do the boring part aboard the Javelin) and then you can be only in your own instance since anything more than 30-40 people at the same time breaks the game ?
 
It's going to be super useful - provided you can get 80 people into one instance, let alone 80 + however many on the opposing side.

They will probably nerf it quietly, of course if SC development goes that far at all..
Maybe now this crazy number is just to create more hype and sales...
 
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Playing "Devil's Advocate", the flip side is if they did use backer's money to feed and water the attendees, there'd be an outcry about wasting money on a marketing event....

They can't win on that one methinks.....
Fair point. However, I'd say if they were worried about that, simple solution: top level management donate a small amount of their own money towards the food/drink. There, no backer money being (directly) spent on it and they're showing how much they care about the community at the same time. Easy.

I find all those unfulfilled timelines pretty worrying.
unless they cracked the pipeline finally in 2.5 i really cant find this progress promising at all.
Agreed.
 
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So, you buy a Javelin, get on with 23 friends (I'm curious as to how will anyone be able to make so many friends willing to do the boring part aboard the Javelin) and then you can be only in your own instance since anything more than 30-40 people at the same time breaks the game ?

As I understand they are completely reworking the netcode to make it work with large numbers. Whether they can do this or not remains to be seen. There are many challenges in networking a lot of players with a high level of network "fidelity" as it were. People point to ED's P2P system and highlight its failings and then point to other games with C/S or different gameplay but with more players and say "Look it works here".

You have to contend with lag between players (and central server for C/S setups).
You have to handle people dropping out for no reason - imagine the poor people on the ship if the "Captain" drops out mid combat :D
You need predictive code to smooth out packet loss and delays to make interactions smoother.

And to compare with many games with lots of players, you have to consider how it is possible.

You look at EvE, and they have to resort to time dialation, and its a point and click game, you don't have to worry about millisecond to millisecond changes. Player has clicked here, duplicate it on all clients. Player has fired missile, duplicate on all clients. Same goes for MMORPGs, you have a lot less network overhead to worry about, its mainly just clicks that get sent, and even mid combat, those can be packaged and sent together and predictive algorithms kick in and smooth out and issues a lot of the time.

Compared with FPS games or ED, where millisecond to millisecond changes are happening and for each player in the instance the amount of information being sent grows exponentially.

If SC can manage to get that many players in the same instance working smoothly, it will be a damn good achievement.
 
Your correct every group has wacko's. Its just is that CIG moderation policy of the official forum has turned it into echo chamber for these wacko's.
I mean ED fan's dont do death threads against anyone who says negative things about ED. SC fans have done several against derek smart and his family, Against streetroller who was a cripple
Then there was the whole debacle when they went after a guy, who was going trough a chemotherapy.
star citizen fans just cant handle criticism at all.
Its like Scientology, but with goal being imaginary space instead of real space

In fact i dare you to replace word star citizen with Scientology in this video
https://youtu.be/GxBZ2B9DSmQ
Does the video make equal amount of sense?

Not everyone is wacko however, some are just too heavily invested in this project.
Like that girl on the video they are just saying generic stuff you can apply to everything to describe the project.
They cant answer what makes this project so special, other than citing the "community".
A community that helps them dream of perfect space sim and what it will be. Regardless of the reality whats been promised or what has been implemented.
They are basically describing star citizen as this religious experience.


You know the same thing was said 2 years ago when those mishaps actually happened.
Everyone with functional brains just sees that they finally admitted that they had issues. There is nothing that tells us that things are better.

Remember what 2.2 was promised to be http://www.scqa.info/?keywords="2.2"
  • And longer term for the first version of 2.0 we probably won't have a holotable available or a MobiGlas UI available for you to customise your ship while you are at Port Olisar or a space station or pad but that is the long term plan. So that will be in 2.2 or somewhere around there. And ultimately we're just trying to bring this all together fairly, actually, fairly soon, but we'll be able to… Port Olisar will just be a space station orbiting in the Stanton system and you'll be able to fly down and visit Crusader; or fly down and visit ArcCorp; or fly down and visit MicroTech; or fly and go visit Nyx
  • You could mix and match say breast plates or shoulder guards or armour padding on the legs and that absolutely will be based on physical hit location and the density and strength of the material you're hitter there that will come with the physically based weapon damage stuff that we will be working on. It's not going to be in 2.0 it will come when we bring the newer refactored items to the table which is likely to be probably 2.2 I would think
  • So 2.2 will have some more features on the FPS side and 2.3 will have some more and so on until we sort of what we consider the basic functionality. 2.2 has cover and some other things in it and we'll obviously have future, there's things like vaulting and sliding and different kind of stances that we have and there's a lot more weapons that we have and they're all getting rolled out and honing it and you guys are going to be able to play it in 2.2 and 2.3 and 2.4
  • I know turrets for us is actually one thing we're working to improve so a) that mode needs to be better and will be better; b) turrets need to be more responsive. We've been working it, I think you'll see some stuff in 2.2 that will improve it a bit and then we'll go forward with that: better UI; having the targets tracking a lot more information for your HUD; faster responding turrets; more natural …
  • Crusader's just a small part but really it's the Stanton system. You'll be seeing that in the next, not necessarily 2.2 but 2.3/2.4 onwards, it will be fleshed out to be Stanton and we'll have those distances in there and you'll be able to travel around areas, then eventually go down and land on some of the locations.

  • So as soon as we have the planetary transition; the procedural planet stuff that we've shown, in a state that we're sharing with everyone out there, which isn't going to be that far away, it'll be sooner than you guys think then you won't have any of this loading in separately to ArcCorp. So you'll just go to the planet, and then you'll fly down, and get landing permission, and land in the landing area, get out and move around, interact with people, buy things, and get missions, and get back in your ship and fly back.

    So that is the goal and that is what we're trying to do. So the process is like you've already seen, well you haven't necessarily but in the PTU people have seen that we've rescaled Crusader and this is true on 2.2 but essentially that's going to start changing and that will be Stanton system over the next few releases that we're doing. So we'll build out ot be Stanton and then we'll be going between the different areas and planets on Stanton, the space stations, and then ultimately when all that's working and we've got various missions and a lot of the echo system working and we open up and have jump points and then we'll move into some other systems.
  • So what we're doing, I think I've mentioned this quite a few times, is on the FPS side we have a whole bunch of features and weapons that we're just methodically going through and enabling. A lot of it is content related: so getting the animations polished before we feel like they are ready for everyone to see or use, and the same on the assets. And some of it is making some of the mechanics work or move a little better. So we've got things vaulting, like going vaulting over obstacles and stuff, that isn't going to be in 2.2 but it will be in 2.3 for instance.

    And so what we've been doing is knocking off the cover mechanic; things like prone or crouching; and various things in 2.2. We have physicalised EVA which is actually really cool, you get a real sense of inertia; you have to be a bit more wary in tight areas because we're actually properly simulating so it is like flying around a spaceship in a tight area: you don't really want to bang up against things because it will give you a bit of an impulse. But when you get it down I think it cooler and more exhilarating and we'll be adding more and more things that will make that cooler.

I find all those unfulfilled timelines pretty worrying.
unless they cracked the pipeline finally in 2.5 i really cant find this progress promising at all.

That video scare the bejeebers out of me!!!
 
It turns out we are just the victims of an evil FD conspiracy.

https://www.reddit.com/r/DerekSmart...er_comments_on_cigs_funding/d8eunpx?context=3
crazzyassbtich 4 points an hour ago

I think I have an idea why they are allowing the Star Citizen hate thread to go on for so long with so much negativity, harassment all the while shutting down other threads and it has everything to do with the fact that the game is dead in the water.

The mods are very quick to step in on other threads but in the Star Citizen they don't care. So clearly its not because they are lazy or just don't care. Its that they care alot and specifically want attention focused on hating Star Citizen.

The game no longer holds the interest of Braben and execs at Frontier. They are focused on the Planet Coaster game. They don't give a CENSORED about Elite anymore because it isn't making them any money.

Having played Elite myself, the updates are minuscule with a very small team working on minor updates. They game no longer has the scope it did before.

So what does that Star Citizen hate thread do on Frontier? What is its purpose?

To direct hate away from Frontier and its lack of attention to Elite and updates.

If the mods closed down that thread like they do all others, guess who the frustrated elite players would start hating? Frontier itself. They would go after Frontier for broken promises and lack of updates and abandoning the game altogether.

The Star Citizen hate thread serves a useful purpose to Frontier. Because as long as it exists, the misguided and ignorant keep their hate directed at Star Citizen and CIG rather than actually being angry with Frontier for doing jack CENSORED all this time.

Also derek smart will con an idiot or two on those threads to buy into his CENSORED tech demos.
 
It turns out we are just the victims of an evil FD conspiracy.

https://www.reddit.com/r/DerekSmart...er_comments_on_cigs_funding/d8eunpx?context=3
crazzyassbtich 4 points an hour ago

I think I have an idea why they are allowing the Star Citizen hate thread to go on for so long with so much negativity, harassment all the while shutting down other threads and it has everything to do with the fact that the game is dead in the water.

The mods are very quick to step in on other threads but in the Star Citizen they don't care. So clearly its not because they are lazy or just don't care. Its that they care alot and specifically want attention focused on hating Star Citizen.

The game no longer holds the interest of Braben and execs at Frontier. They are focused on the Planet Coaster game. They don't give a CENSORED about Elite anymore because it isn't making them any money.

Having played Elite myself, the updates are minuscule with a very small team working on minor updates. They game no longer has the scope it did before.

So what does that Star Citizen hate thread do on Frontier? What is its purpose?

To direct hate away from Frontier and its lack of attention to Elite and updates.

If the mods closed down that thread like they do all others, guess who the frustrated elite players would start hating? Frontier itself. They would go after Frontier for broken promises and lack of updates and abandoning the game altogether.

The Star Citizen hate thread serves a useful purpose to Frontier. Because as long as it exists, the misguided and ignorant keep their hate directed at Star Citizen and CIG rather than actually being angry with Frontier for doing jack CENSORED all this time.

Also derek smart will con an idiot or two on those threads to buy into his CENSORED tech demos.

LMAO, I can't comment without getting a ban again, so let us all join in the praise of the holy citizen.

if we can return to a place of worship
everything will be okay.
..
and we'll sing songs to the Glory of the citizen
let us sing songs to the Glory of the star
and we'll sing songs to the Glory of the citizen
Hallelujah Glory to the Star
yeah.

buy and Idris..I mean Polaris
 
In the end it will all will be our fault when SC fails. Mark my words.
I thought Derek Smart and the Goons were the CIG fans big boogeymen? Which I find odd as they have empowered them by talking about them so much, yet also keep saying how irrelevant they are.... Double think at its finest!

Oh and Reddit crazy ;)
 
Yeah, it's funny how they think 10-15 people in one thread are enough to draw Elite's playerbase away from criticizing the game.
 
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Well, he isn't wrong. Only yesterday I have broken into CIG offices and jumbled up their code base. And that wasn't the first time, you can thank me for being able to walk shirtless in vacuum.

The mods made me to redirect sewage into the ship pipeline in 2014, but jpeg sales actually went up afterwards.
 
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