On that article i read about how difficult and complicated it is to create different studios from scratch around the globe and running all of them in a perfect coordination to create a game with a greater scope than has ever been done. There is a quite high leap between that and the recurrent and baseless "mismanagement/incompetency/fraud/scam" from this thread.
Hell, people here are complaining that a game with a so great scope as Star Citizen is taking more than 2 years of development! You know, a game some people claimed "it can't be made" or "the technology required for this game is decades away", they are complaining that it's taking longer than 2 years to be done!!
Some people here are demanding CR to do the impossible in 1/3 of the time it takes to do the average AAA game. And then they call him incompetent because he missed the 2-years-to-do-the-impossible deadline.
A few things. Trying to go from 0 to AAA *is* really difficult. In fact it's really, really difficult. I made this point myself several times in old threads when SC champions both here and on Reddit argued,when challenged, that the process creating such a game was relatively straightforward.
I pointed out Rockstar have massive amounts of experience in doing this yet still have significant problems to overcome. I said this because I know a dev on GTAV who told me about some of them and said the game couldn't be made for the money raised.
It required, as any game does, some highly skilled project management. More so in this case given 0 to AAA. So yes they can get a pass for some stuff because it was bound to go wrong, to some degree. All games waste money to some degree because it's hard to do.
That does not excuse all of Roberts' decisions. It's clear even with hindsight that some were pretty rank and that the project early on was really badly run because there was a lack of project management 101.
It's kind or cute to see SC backers come fully circle and say what others said a long time ago. Annoying, but cute.
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Once they moved from trad single player to bleeding-edge multiplayer they should have called a timeout - in public, and I think that the community would have gone with it - and built their own engine.
Cryengine was (and is) not fit for purpose.
Agreed 100%. A savvy project lead would have said "Look, we've unexpectedly got all this extra money, let's ask them backers what they want - a limited but doable small scale version, or a time out and a delay, but something ultimately suited to the extra promises."
I still don't believe it would have been meeting all the promises, but it would have mitigated a whole load of wasted time and money.