The Star Citizen Thread v5

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OK, I have a question: Since there has been a lot of column inches over the last few months about SC's procedural planets including natural-looking biomes, why was that little demo set in a completely empty desert? I would have thought that would be good opportunity to show them off...

At the beginning of the demo there was a flyby through several different "biomes" on that same planet, before the camera focused on the ship.
 
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The prophets said "Wait til Citizencon." Well, I've waited and nothing happened. The jebus patch did not arrive, my mind was not blown away, SC was not saved. No SQ24, no star marine, no 3.0 not even 2.6. False prophets one and all!

You're my only hope Derek Smart. I'm now awaiting your revelations. Please don't disappoint like the ministers of the false messiah.

I need some entertainment to go with my morning coffee. ;)
 
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dsmart

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dsmart

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Who in the games industry said it could not be done?
IBS does it today.
Space Engine does it.
NMS does it.
ED does it.
Limit Theory does it (but not at FPS level, yet).
Frontier did it in the 1990's.
?
Cry Engine 3 could not do what they showed without funding millions of dollars of modification, if that is what you mean. It essentially is no longer Cry Engine 3 because of that, and CIG acknowledges that.

Why are you guys even still talking to him? I have had him on ignore for weeks now, and I can already feel my karma rising.
 
Yup. It was a just a map they created for CitizenCon to show off 2.0 terrain

Sure it was mostly staged demo with shiny GFX and nice animations(as always),shooting part(aKa Star Marine in game) was kind a lame for me didn´t even reach the Crysis 1 standards,but Derek still that game editor"presentation" looks promising&kind of cool,what´s your opinion about that?
 
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So many laughable comments here.
The planet tech demo was amazing.
if you can't recognise that then you shouldn't even be commenting tbh.
fanboys, gotta fanboy I guess.
And BTW I own ED and Horizons and don't yet own Star Citizen but I would happily sell my copy of ED tomorrow and I' will hoping Star Citizen is the game I though ED would be.
Will it ever be finished?
It is hugely ambitious, far more so than ED which itself was hugely ambitious but in many tchnical ways it is already ahead of ED.
The planet tech looks superior already although tbf ED has far greater scope, it has the first person tech done which is really difficult. It will soon have first person AI. It has huge building and bases you can walk around and interact with and several other aspects.
The nuts and bolts are still missing though and how will it come together as a game?
That is where ED is well ahead and Frontier can continue to improve the other aspects and have them playable in the full game while SC is still in development.

It just makes me laugh how fanboys are willing it to fail, as if having the best game ever on the market would be a terrible thing for a gamer.
 
Sure it was mostly staged demo with shiny GFX and nice animations(as always),shooting part was kind a lame for me didn´t even reach the Crysis 1 standards,but Derek still that game editor looks kind of cool,what´s your opinion about that?

You know, of the people who keep bashing SC saying "OMG it's staged" or "this is so fake etc".... the showcasing of that "demo" or "fake map" as some call it just because of the name given to it, or "the toolset" just goes only to prove that everything CIG has said so far can be delivered. While that stuff is currently not in the current branch in SC 2.5, it is in another branch that will be merged when it's ready.

While that citizencon demonstration has showed all they have promised is a reality it also goes to show how far behind they are development wise. Even just going off their timescale for deliverables.

If CIG/CR is guilt of anything so far in this development, it's the timeline in which they would deliver the game. There is no way, in the past scope or current scope that they would of been able to deliver the game within the initially promised timeline. They had no developers and no studio. It just goes to show how much time is lost developing wise to having to start from scratch, not only personnel wise, but tech wise to build the game. Starting from 12 people to 363 now is no small under taking. Time will tell if they will be able to deliver on the game before they run out of funds. At least their burn rate is not as high back then as it was now because they had a ton less people working on the game.

But yeah, looks like SQ 42 being a Q1/Q2 2017 and the PU being a Q4 2017/Q1 2018 is pretty much reality.
 
They had almost 200 people on staff by the close of 2014. The "team growth" excuse doesn't really work looking at how long they had a large team.

Plus, just because they demoed something scripted doesn't mean it is possible or that they can deliver it. It's not delivered until it is on the end client, until then it could be any number of fudging, faking, smoke and mirrors as they've done in the past like Pupil to Planet or the Gamescom 3.0 demo.
 
I can't help thinking though - if they stopped all the begging videos, and gamescons, and making up specific scenarios for presentation purposes - they might actually have gotten somewhere by now.

Genuine Roberts himself insisted that it's better to delay and make things right the first time. Nothing wrong with that. He also said that they have to make sure they create the right things so that they don't have to develop them over and over again, and that what they do create has to have a purpose in both SC and SQ42. Maybe it's time he started doing just that.
 
They had almost 200 people on staff by the close of 2014. The "team growth" excuse doesn't really work looking at how long they had a large team.

Plus, just because they demoed something scripted doesn't mean it is possible or that they can deliver it. It's not delivered until it is on the end client, until then it could be any number of fudging, faking, smoke and mirrors as they've done in the past like Pupil to Planet or the Gamescom 3.0 demo.

This thread is like going into /r/conspiracy.
 
They had almost 200 people on staff by the close of 2014. The "team growth" excuse doesn't really work looking at how long they had a large team.

Plus, just because they demoed something scripted doesn't mean it is possible or that they can deliver it. It's not delivered until it is on the end client, until then it could be any number of fudging, faking, smoke and mirrors as they've done in the past like Pupil to Planet or the Gamescom 3.0 demo.

Yes, but what has that team had to do? Its not like they are using some old assets, lore, technology already in place, they had to build everything, while also figuring out how to work as a company. Compared to say already established studios such as Frontier. Let's also not forget they are building two games at once, which is a whole different beast to tackle, which means their manpower is split between two different games. It's hard to imagine how much work has gone behind in SQ 42, there could be massive amounts of work, but we don't know much of it, the last thing we saw of that was the one level they kind of showed off last year.

But if anything, this citizencon just goes to show how much the Frankfurt team have pulled CIG up with their solutions. Also nice to see Erins studio is at 193 people as well now, they tripled in size since 2014.

I can't help thinking though - if they stopped all the begging videos, and gamescons, and making up specific scenarios for presentation purposes - they might actually have gotten somewhere by now.

Genuine Roberts himself insisted that it's better to delay and make things right the first time. Nothing wrong with that. He also said that they have to make sure they create the right things so that they don't have to develop them over and over again, and that what they do create has to have a purpose in both SC and SQ42. Maybe it's time he started doing just that.

Of all the things you have said here, that second part is one of the ones I truly agree with you. They've had quite a few gaffes around the "make it right the first time". They designed ships before they settled on proper flight model/feel. They built ships before they decided how cargo will work. They built ships before they decided how multi-crew/consoles will work.

Like I mentioned before, going by state of PU, and fact that SQ42 and PU are supposed to share assets/gameplay, there is no way SQ 42 was going to launch this year.

I think while the demonstration was great, it also showed that they can't keep hiding behind "make it right first time" or "see this cool stuff we are working on" anymore. You can only do that so much before people start to get impatient. I think that massive thread on /r/starcitizen about the disapointing citizencon goes to show.
 
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SC and SQ42 really aren't two different games, they share almost everything. The only difference is the scripted story line plus mocap.

If there was a properly thought out development plan, people could come and go on the team and it wouldn't impact development at all because they know their tools all they need is "we are going to work on this, so do this" and they'd be able to knock it out.

There's just entirely too many excuses for why development is so terribly slow with so much refactoring.
 
SC and SQ42 really aren't two different games, they share almost everything. The only difference is the scripted story line plus mocap.

If there was a properly thought out development plan, people could come and go on the team and it wouldn't impact development at all because they know their tools all they need is "we are going to work on this, so do this" and they'd be able to knock it out.

There's just entirely too many excuses for why development is so terribly slow with so much refactoring.

SQ 42 will not involve all 100 star systems, its if I remember right only happening in 1-2 systems, which they could have already built out. But yes, they are supposed to share gameplay, such as FPS, multi-crew, flight etc. and a plethora of other things. There will be no such thing as trade/explore/etc. in it.
 
You know, of the people who keep bashing SC saying "OMG it's staged" or "this is so fake etc".... the showcasing of that "demo" or "fake map" as some call it just because of the name given to it, or "the toolset" just goes only to prove that everything CIG has said so far can be delivered. While that stuff is currently not in the current branch in SC 2.5, it is in another branch that will be merged when it's ready.

While that citizencon demonstration has showed all they have promised is a reality it also goes to show how far behind they are development wise. Even just going off their timescale for deliverables.

If CIG/CR is guilt of anything so far in this development, it's the timeline in which they would deliver the game. There is no way, in the past scope or current scope that they would of been able to deliver the game within the initially promised timeline. They had no developers and no studio. It just goes to show how much time is lost developing wise to having to start from scratch, not only personnel wise, but tech wise to build the game. Starting from 12 people to 363 now is no small under taking. Time will tell if they will be able to deliver on the game before they run out of funds. At least their burn rate is not as high back then as it was now because they had a ton less people working on the game.

But yeah, looks like SQ 42 being a Q1/Q2 2017 and the PU being a Q4 2017/Q1 2018 is pretty much reality.

Well I am srry but that demo was staged....don´t get me wrong I am not one of those who think that this kind of game play can´t be delivered in some "possible"future....but I am one of those who had major concerns about the Crytek networking,massive battles and still horrible flight mechanics and none of that changed after this presentation at all......srry but for last 3 years I didn´t see any significant progress in this areas...
 
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