So many laughable comments here.
snip and blah blah.
The planet tech demo was amazing.
It is hugely ambitious, far more so than ED which itself was hugely ambitious but in many tchnical ways it is already ahead of ED.
The planet tech looks superior already although tbf ED has far greater scope, it has the first person tech done which is really difficult. It will soon have first person AI. It has huge building and bases you can walk around and interact with and several other aspects.
Also good to see that orbits still don't exist in SC. Because that station was completely static.
Also good to see that orbits still don't exist in SC. Because that station was completely static.
Or run out of money.Did I get it right? Judging by slide SQ42 is basically not even past alpha stage yet?
They won't release it in 2017. 2018 earliest.
Did I get it right? Judging by slide SQ42 is basically not even past alpha stage yet?
Basically it was all a damp squib? (or was it worse than that?)
what i saw last night was pretty impressive.
people was disappointed to not see some sq42 stuff but i was really happy for what they showed.
Finally some planetary ambience with a very high level of details.
The planet editor is something of unbelivable. I would see a stand-alone game based on that.
overtaking ? http://www.dizy.com/images/smiles/jfs2.gif
I thought I noticed something a bit odd with the Rover when they were demoing moving across the planet... The wheels weren't touching the ground. It might have been nearly 2am and my eyes were off, but it really looked as if there was no contact between the tyres and the terrain.
Maybe it was the articulated multi wheel meaning some were off ground whilst others were on ground?
I hope SC becomes a good game, but it has this tendency it seems, it looks great.....but that's it. I firmly believe in more great games is better for everyone, so I hope it works out, and have backed it.Watched planet tech demo v2.
First of all it is obvious it is same planet used for SC Alpha 3.0 demo, just a bit more detail, better sun, plant life. Yes, it looks nice, but it is nothing special at this point. Sure, ED doesn't have atmospheric niceties yet, and ED wrecks doesn't show full extent of interiors yet (SC ship interiors are more detailed at this point), but it is nothing that can't be achieved. I am more amazed by geysers in ED because they are scientifically generated and I can find them in actual game. Scale of SC planet feels off, but that's matter of taste.
One side note not related to demos itself - I despise their usage of third person view. It feels jarring at best, camera jerks when it's moved. Fact it does exist doesn't mean you have to use it.
I must have missed something here as I genuinely don't believe I had one - can you show me where they showed the entire planet and not just one patch?The point is that some people here doesnt get impressed by an entire planet with awesome detail, but later they get super hyped for a geyser. Yes, you read it right: A geyser, a simple asset. Super hyped for that.
Double standard, plain and obvious.
what i saw last night was pretty impressive.
people was disappointed to not see some sq42 stuff but i was really happy for what they showed.
Finally some planetary ambience with a very high level of details.
The planet editor is something of unbelivable. I would see a stand-alone game based on that.
overtaking ? http://www.dizy.com/images/smiles/jfs2.gif
The rover was particularly funny after how ours are now with their track marks.
I must have missed something here as I genuinely don't believe I had one - can you show me where they showed the entire planet and not just one patch?
Sure we scrolled across a bunch of the "snowy mountain" biome, then we saw some of the 'very thinly wooded' biome and some sandy texture stuff but that's a long way from a whole planet isn't it?
I was actually pretty impressed at first but such low object counts make it very easy. There was a moment I was waiting for the camera to slide into some serious forest and I think that would have impressed me but what I saw was no more than the sort of stuff we see in NMS with better textures.
Something like this would have been really impressive
http://hexdimension.com/wp-content/uploads/2014/09/The-Vanishing-of-Ethan-Carter-img-3.jpg
not empty landscapes with a different texture on them.