The Star Citizen Thread v5

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You should improve your reading skills, they dont say that there is no game.



Also I believe it is *you* who should comprehend what was implied in that article. Which btw, was taken from an interview with Erin Roberts himself, not some *rumour* that you can try and sweep aside as "unimportant".

The very fact that after all this time, the AI for the NPC's is NOT IN THE GAME, tells you that there IS no game to be had.

How can you have a game if there is no AI routines? And why wouldn't you have them by this point in a computer game development?

AI routines and behaviour patterns don't just fall from the sky and into the programmers laps, ready to plug into the game at the end. They have to be intergrated into the framework of the code at a fairly early stage to make sure it work well with the animations, collision detection, etc.

It is also MONTHS of work to do, not a week or two of crunch time in the office cubicles.
 
I don't understand why showing a big sandworm creature in a proof of concept video is a dig at another game that showed a big sandworm creature in a proof of concept video.

This is simply setting themselves up for the same fall. It would be impressive if they delivered the sandworm in the product.

If it's a jab at NMS it's somewhat hypocritical isn't it?

The list of things that have been showcased that haven't appeared in any playable version of the game is getting quite long now. Helmet flips and launching from the hangar into space, planetary landing at the community hub with crowds of NPCs, that Ender's game thing nobody wanted, star marine , that nyx landing zone thing etc. wouldn't it be better to demonstrate ability to deliver on things you showcase rather than making fun of other developers that don't deliver on the things they showcase?

There isn't a sandworm in NMS release, right? Just the pre release stuff? Maybe it was just aimed at disillusioned NMS players.
 
You guys should learn reading too

i just commented what Pecisk wrote about the escapist article and said that they (the escapist) dont said there is no game.

i dont basicly said there is OR there is no game.

Calm down guys, and dont attack everyone at first sight just because HE COULD have a different opinion then you...
 
You guys should learn reading too

i just commented what Pecisk wrote about the escapist article and said that they (the escapist) dont said there is no game.

i dont basicly said there is OR there is no game.

Calm down guys, and dont attack everyone at first sight just because HE COULD have a different opinion then you...


Sorry, stop trying to play the "victim" here so that a mod might take pity on you and ban the "bad people laughing at the game I like and their latest grand screw up!"

It won't work. Nobody "attacked" you Claw.
 
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I watched the complete online video of the CitizenCon presentation. I did note that when there was video disruption (like a dropped or frozen frame) the FPS counter showed no decrease and actually increased in some cases. There was also a frame rate increase when some complex scenery and effects came into screen. I found that, well, illogical. Their current released alpha software can only average 25-30 frames on decent machines at times, but they then demo (supposibly) the same tech at 120+ FPS? This, I find to be incongruous and frankly hard to believe.

Halfway through, I had to conclude it was pre-rendered video with an FPS counter super-imposed in post-production.
 
I watched the complete online video of the CitizenCon presentation. I did note that when there was video disruption (like a dropped or frozen frame) the FPS counter showed no decrease and actually increased in some cases. There was also a frame rate increase when some complex scenery and effects came into screen. I found that, well, illogical. Their current released alpha software can only average 25-30 frames on decent machines at times, but they then demo (supposibly) the same tech at 120+ FPS? This, I find to be incongruous and frankly hard to believe.

Halfway through, I had to conclude it was pre-rendered video with an FPS counter super-imposed in post-production.


This might explain the reason the FPS seemed to be so high Shad...

Posted by SA forum regular AP earlier today:
Star Citizen Requires $2000 PC to Run

quote:

CPU Intel i7-5820K 3.3GHz Stock $389
GPU ASUS ROG GTX 1080 Strix $710
Memory 64GB Corsair Vengeance DDR4 (speed unspecified) ~$230~$400
Motherboard ASUS X99-A (model unspecified) No specific model
Case Corsair Vengeance C70 $101
Total w/o PSU, SSD, etc. ~$1700 +/- $300 for board & RAM​

That was the system they used to play that "demo" at CitizenCon. Not many people out there can afford such a set up without some good cash behind them, and possibly some knowledge on how to put something like that together, or know someone that does.

Also, since it was just some pre-fabbed assets put together in the editor hardware, and not linked to any of the in-game code whatsoever, then there would be no real issues regarding lag because the only things there that the system had to worry about were the player model, the "Tuskan Raiders", the hover bikes, that Dune sand worm, the crashed ship, the planet itself (or rather, that detailed segment of it that was higher rez than the rest of the planet) and a couple of other things that needed to be animated, moved etc.
 
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That was the system they used to play that "demo" at CitizenCon. Not many people out there can afford such a set up without some good cash behind them, and possibly some knowledge on how to put something like that together, or know someone that does.

I don't agree putting that computer together requires any more knowledge than putting together any computer. Anyone with enough cash and the basic knowledge of the primary components of a computer can buy the most expensive of everything with the highest number written on them.
 
I watched the complete online video of the CitizenCon presentation. I did note that when there was video disruption (like a dropped or frozen frame) the FPS counter showed no decrease and actually increased in some cases. There was also a frame rate increase when some complex scenery and effects came into screen. I found that, well, illogical. Their current released alpha software can only average 25-30 frames on decent machines at times, but they then demo (supposibly) the same tech at 120+ FPS? This, I find to be incongruous and frankly hard to believe.

Halfway through, I had to conclude it was pre-rendered video with an FPS counter super-imposed in post-production.

I like seeing posts like yours. The fact that there is people who think the presentation was fake, is a clear sign that it was so awesome and mind-blowing that everyone was amazed by the tech shown there to the point that some people think it can't be real.
 
The fact that there is people who think the presentation was fake, is a clear sign that it was so awesome and mind-blowing that everyone was amazed by the tech shown there to the point that some people think it can't be real.

Welcome back Ban!

I don't think the presentation was fake - clearly it was artificial and hastily contrived, and my mind was blown at the amazing levels of plagiarism by the events shown there, to the point that I don't think CIG can be serious.
 
I like seeing posts like yours. The fact that there is people who think the presentation was fake, is a clear sign that it was so awesome and mind-blowing that everyone was amazed by the tech shown there to the point that some people think it can't be real.
What?

Is that like the fact that there are people who think Derek Achora's Ghost Stories are fake is a clear sign that it's so awesome and mindblowing to the point that some people think it can't be real?

Nah. That's utterly illogical my friend, be careful with that thinking or you'll end up being taken advantage of horribly.
 
I like seeing posts like yours. The fact that there is people who think the presentation was fake, is a clear sign that it was so awesome and mind-blowing that everyone was amazed by the tech shown there to the point that some people think it can't be real.

LOL! There is an old saying - "If it looks too good to be true, it probably is".
 
What?

Is that like the fact that there are people who think Derek Achora's Ghost Stories are fake is a clear sign that it's so awesome and mindblowing to the point that some people think it can't be real?

Nah. That's utterly illogical my friend, be careful with that thinking or you'll end up being taken advantage of horribly.

Sorry but..... He already *has* been Frosty.

Not sure he realises it though.... Or cares for that matter.
 
I thought the FPS dropped to high 30s in the buggy section?

To clarify I mean the hovering wheeled vehicle part, as opposed to any other buggy section...
 
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LOL! There is an old saying - "If it looks too good to be true, it probably is".

However, it doesn't look too good to be true. It looks pretty bad actually if you disregard polygon counts and texture resolution with a bit of good lighting. Other than that, terrible animations, none existent AI, terrible physics, botched scripts, missed timings...

It looked so amateurish really, kinda like they couldn't manage to do anything right which couldn't be done automatically by cryengine itself.

I'd like someone to come along and dispute these facts I mention here because all are true with ample proof.
 

dsmart

Banned
Sorry, but I find that hard to believe. Who would lend them 50M? They don't have assets worth that much...

Yeah, it's rubbish. I already posted about that on SA.

I know that they do have investors - and - loans. In one of my blogs I mentioned that the loans and investor amounts, assuming the funding chart is even accurate (it's not), could very well push their funding to well over $150 million by now.

The question everyone should be asking is, why would they need to even have loans?

If the recent well-timed Polaris cash grab wasn't an indication that they need to keep raising money, then people aren't paying attention.
 
What?

Is that like the fact that there are people who think Derek Achora's Ghost Stories are fake is a clear sign that it's so awesome and mindblowing to the point that some people think it can't be real?

Nah. That's utterly illogical my friend, be careful with that thinking or you'll end up being taken advantage of horribly.

Who is Derek Achora and in which way could he be related to Star Citizen? Is it some developer?

Oh wait... i just googled about him. Now i understand, your post is an utter fallacy.
My friend, be careful with posting fallacies, or you'll end up not being taken seriously by anyone.
 
Yeah, it's rubbish. I already posted about that on SA.

I know that they do have investors - and - loans. In one of my blogs I mentioned that the loans and investor amounts, assuming the funding chart is even accurate (it's not), could very well push their funding to well over $150 million by now.

The question everyone should be asking is, why would they need to even have loans?

If the recent well-timed Polaris cash grab wasn't an indication that they need to keep raising money, then people aren't paying attention.

Derek, is your blog post about SC Alpha 3.0 demo postponded?
 
However, it doesn't look too good to be true. It looks pretty bad actually if you disregard polygon counts and texture resolution with a bit of good lighting. Other than that, terrible animations, none existent AI, terrible physics, botched scripts, missed timings...

It looked so amateurish really, kinda like they couldn't manage to do anything right which couldn't be done automatically by cryengine itself.

I'd like someone to come along and dispute these facts I mention here because all are true with ample proof.

Maybe you are not aware of this, but i'll tell you something you may not know: The citizencon demo was a demo intended to showcase the planetary tech v2. It wasn't intended to showcase the AI, it wasn't intended to showcase scripting... it was intended to showcase the planetary tech v2 only. And that's it.
We are talking about the planetary tech v2 demo, and you're saying that it's pretty bad because other than the planetary tech v2, everything else was bland.
An analogy of this would be that CIG is showing you a painting and you're saying it's crap because the frame is ugly. Dude, it's not about the frame, it's about the painting.
 
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