The Star Citizen Thread v5

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I would be happy if RSI was 'becoming' like a publisher. In fact, they are a lot worst than the most greedy/worst of the publishers. No publisher have so disrespect to their customer base (because its bad for the business in the medium/long term) as RSI has.

A publisher pushed out CoD:IW in 3 years and to a cost of 80 MIL USD or was it less?
That is what a publisher do! they make stuff happen, CR NEVER delivered on time, had I know that from the beginning I would not have backed him.
This man is very incompetent when it comes to running a project, he should not be a CEO nor a PM.

And he is not honest to the people who are supporting him, I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.
 
I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.

Wasted? Come on - coffee machines, space doors, helmet flips, fish tanks, space plants, community video content, more mocap than you can shake a Gollum at, Star Marine, fidelity, immersion, realism, systemic everythings, concept jpegs, ship sales and adverts, renting huge event venues, multistudio capability, petabytes of patch traffic, the best acting talent ever, whole movies of content, and not just one script but three!

Value for money right there!

But wait there's MOAR!

Tanks based on APC's from other games, dune sand worms and excavators, star wars raiders and land speeders, ship designs from weird Japanese cartoons, a game nicked from a book, a storyline so utterly generic it should come in a Tesco Value Storyline carton, a whole bundle of things in finest "homage" and not enough originality evident anywhere in this whole endeavour to fill a very small paper bag.

Buy a Polaris!
 
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On the topic of the reddit post about publishers.

Publishers bring benefits and downsides to the game development process. In the case of SC, it would seem they could do with some of the benefits of having a publisher, because without one, it looks like nobody is keeping the project focused on making a releasable product.

Of course, CR might be perfectly happy with how things are going, their finances might be fine, and they might believe their backers will be fine with a long wait for release just so long as they get the BDSSE eventually. Only time will tell though.

The problem is, the longer they take, the more they will fall behind the competition and by the time something is released, it could be too late. So far we have seen little that hasn't been done before, and yet, its meant to be a revolutionary game... i do wish they would get an MVP out asap. The detractors would have a field day with that, but I think in the long term it would be for the best.
 
Wasted? Come on - coffee machines, space doors, helmet flips, fish tanks, space plants, community video content, more mocap than you can shake a Gollum at, Star Marine, fidelity, immersion, realism, systemic everythings, concept jpegs, ship sales and adverts, renting huge event venues, multistudio capability, petabytes of patch traffic, the best acting talent ever, whole movies of content, and not just one script but three!

Value for money right there!

What do I have to do to help here? :)
 
Before every combat scenario, regardless of the urgency, I like to play keepy-up with my helmet and roll it from hand to hand along my shoulders all the while juggling several loaded and cocked shotguns.

I like to do this, every time. EVERY time.

I imagine you'll have plenty of time while the pre-mission credits roll, as soon as someone shows Roberts Metal Gear Solid 5 and he comes up with innovative idea of giving himself writing, production, design, coding and "special thanks" credits for each and every one.
 
A publisher pushed out CoD:IW in 3 years and to a cost of 80 MIL USD or was it less?
That is what a publisher do! they make stuff happen, CR NEVER delivered on time, had I know that from the beginning I would not have backed him.
This man is very incompetent when it comes to running a project, he should not be a CEO nor a PM.

And he is not honest to the people who are supporting him, I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.

Chris Roberts might be trying hard to urinate all the money down the pan, but there's still a lot of money there and obviously a lot of talented games makers. I'm still keeping fairly hopeful that it will all turn out right in the end, but I am now really glad that I didn't back their Kickstarter project.
 
From Reddit.

I saw that "barking mad" (sorry!) post earlier.

So, if THAT was the case random, totally off his nut CIG defender, then what does that mean for Chris Roberts' much vaunted "open development" message? Or how he claimed that the people who helped to crowdfund the game would be given a greater share of the say in how Star Citizen would go than any other game in history?
 
ED planets are very good, they look believable and that's thanks on extra amount of work on PG tectonic system. On Ultra settings in beta 2.2 they feel way better than in 2.1. There's obviously lot of work to do for airless moons alone. And I believe that FD won't stop improving them.
 
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jcrg99

Banned
A publisher pushed out CoD:IW in 3 years and to a cost of 80 MIL USD or was it less?
That is what a publisher do! they make stuff happen, CR NEVER delivered on time, had I know that from the beginning I would not have backed him.
This man is very incompetent when it comes to running a project, he should not be a CEO nor a PM.

And he is not honest to the people who are supporting him, I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.

Worst than that. It proves that the interest of publishers in the Space Genre always was there. Publishers never would give money to a person like Roberts. It was not the Space Sims that were dead. He was "dead" to the game industry. Obviously it has an initial positive aspect/impact in attracting attention and investiments to the genre. But as Roberts persisted on building a cult around himself, so he could make easy money without producing nothing, instead a serious game development, now, he is leading quickly the genre and the crowdfunding model to the grave that he already was. And while he stays, the space sim scene is closed for other indies to try something more ambitious, but at the same time, feasible.

Besides the fact that the Star Citizens, even been a minority of the backers (2000k-5000k whales), ends giving/passing this image to the general public and investors/publishers, that the Space Sim genre is a good place for scammers to go and make some money, because they presume that people will pay whatever quantity of money for whatever dream sold.

The niche of the fools. That's what I have listening in conversations behind the scenes of the game industry from professionals/investors, etc.

I have no intention to offend... but this is a reality that people should face and should understand, if they really wish to ignore what happens with Star Citizen and just "let it go" because they are not putting their money on it. If you think like that, you are mistaken. You will suffer the impact of all that too. Actually, I am sure that you are already suffering the impact of that and just did not notice, because you didn't hear about excelent projects that were simply shutdown because Roberts is making this pathetic show, for just 2000-5000k folllowers, letting all the rest of the public orphan of more great games for the genre.

To solve this issue, I really hope that everyone gives strong support for CoD:IW and ME:Andromeda specially. All that we won't need will be what I am sure that will happen... Star Citizens of the cult doing their best to sabotage those games online, without noticing that will be doing a disservice to everyone that loves the space genre, including and specially themselves. All because their obsessions to make "Roberts win", something that never will happen anyway, since he can hold himself even against low-budget games of the same or simliar genre.
 
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I wonder why you try to argue with professional SC troll. He is obviously paid to cheer SC up and talk competition down. Just add to ignore.

That takes all the fun out of it :D

Star Citizen was advertised and funded on the basis of it being the BDSSE. We are still waiting. We'll probably be waiting a very long time - and in the meantime it is CIG's duty to provide alternative entertainment ;)
 
On the topic of the reddit post about publishers.

Publishers bring benefits and downsides to the game development process. In the case of SC, it would seem they could do with some of the benefits of having a publisher, because without one, it looks like nobody is keeping the project focused on making a releasable product.

Of course, CR might be perfectly happy with how things are going, their finances might be fine, and they might believe their backers will be fine with a long wait for release just so long as they get the BDSSE eventually. Only time will tell though.

The problem is, the longer they take, the more they will fall behind the competition and by the time something is released, it could be too late. So far we have seen little that hasn't been done before, and yet, its meant to be a revolutionary game... i do wish they would get an MVP out asap. The detractors would have a field day with that, but I think in the long term it would be for the best.

Yep, also the longer they take in relation to the competition the greater the chance there is of them having to refactor to catch up causing further delays. By which time the competition have made further strides, new competition has arrived and they're always one step behind.
 
I have no intention to offend... but this is a reality that people should face and should understand, if they really wish to ignore what happens with Star Citizen and just "let it go" because they are not putting their money on it. If you think like that, you are mistaken. You will suffer the impact of all that too. Actually, I am sure that you are already suffering the impact of that and just did not notice, because you didn't hear about excelent projects that were simply shutdown because Roberts is making this pathetic show.

This. ED will survive - FD has done incredible job to build upon foundations, to give more and to hint more. They have proven they can take feedback and work on it. There's solid player base now interested to follow.

However there are many projects who will be cancelled or won't survive first alphas just because why any SC backer would back them....they already have ED to fill time till true Jesus comes (and no, I am not making this stuff up). Because they believe why they should spend time, effort, and attention to small project who tries to do one thing very well, when they can have...everything. They have been always angry about publishers limiting developers ("those stupid publishers...you know how COOL would be to have everything...imagine that....we would spend all our money" etc.). They have actual zero clue how games are made. They are highly suggestive to hype and "omg freedom" ideas. There's whole myth about how "emergent gameplay" is awesome, when it is actually very limited, with very unreliable results, etc. At this I strongly believe that majority of SC backers don't want any rules or MMO based gameplay. They want sandbox...without giving slightest bit of idea what and how it would work. How annoyed they would be when they would lose stuff. Etc. And so on and so forth.

Lure of the game of everything is very strong. I don't blame people for dreaming big. I blame Chris for exploiting this while he in fact doesn't know actually how to make it work.

And yes, while this is happening other potential projects WILL suffer and they WILL suffer especially hard when will SC fail.
 
Yep, also the longer they take in relation to the competition the greater the chance there is of them having to refactor to catch up causing further delays. By which time the competition have made further strides, new competition has arrived and they're always one step behind.

This is the silly part really. They could have remained realistic and got the heads down at about the 30 million point and committed to making something special that would be a grower like ED has done.

But alas no...it's now falling over itself with the weight of its funding/feature debt and they are back in a position of "MVP" that they could have achieved at the 30 mill point maybe. Except now there is a lot of competition cropping up that will be miles ahead while CIG stumble and trip their way through "open development" hell they have self created.
 
These delays crippled the team developing Duke Nukem Forever. Like when the lead designer saw snow in another game and, instead of being delighted at how magical the universe was, decided his game had to have snow in it, too. (Putting snow in a game is real tough.) Or when he saw Half-Life and decided his game had to have more Half-Life in it. (Putting Half-Life in a game is real tough.) Every time a new game came out with an innovative feature, the Duke team had to stop what they were doing and cram that feature into their game. And with every delay, the technology they were working with grew more and more out-of-date


http://www.cracked.com/blog/5-great-ways-to-destroy-your-highly-anticipated-video-game/

Sounds a lot like CR.
 
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Yep, also the longer they take in relation to the competition the greater the chance there is of them having to refactor to catch up causing further delays. By which time the competition have made further strides, new competition has arrived and they're always one step behind.

Another reason why Genuine Roberts had such a genuinely unique opportunity. If only he'd been able to stick with the original "vision" they would have had a great shot at actually getting a decent release out ahead of everyone else, and establish SC/SQ42 firmly as the go-to New Space Game, with all the benefits that would have brought.

Instead - the "vision" bloated and became crippling, and now they will be lucky to rescue anything from all this. It's a shame really.
 
Another reason why Genuine Roberts had such a genuinely unique opportunity. If only he'd been able to stick with the original "vision" they would have had a great shot at actually getting a decent release out ahead of everyone else, and establish SC/SQ42 firmly as the go-to New Space Game, with all the benefits that would have brought.

Instead - the "vision" bloated and became crippling, and now they will be lucky to rescue anything from all this. It's a shame really.

Yeah, we get labelled as haters, trolls and ED fanboys but what we actually are is a bunch of space game fans watching 125 million of funding for our favorite genre get flushed down the pan. By someone doing a very credible impression of being utterly out of his depth.

They should have started with a space sim, added voice acting (Bruce Campbell tachyon the fringe style) for comms and briefings in the single player campaign then added FPS later after establishing they could do it.

Instead it's all knackered.
 
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