Has anything space ship related been delivered in the last year, bar jpgs?
Yeah, a list of content added between last year's Citcon and this would be interesting to see.
Has anything space ship related been delivered in the last year, bar jpgs?
Yeah, a list of content added between last year's Citcon and this would be interesting to see.
I would be happy if RSI was 'becoming' like a publisher. In fact, they are a lot worst than the most greedy/worst of the publishers. No publisher have so disrespect to their customer base (because its bad for the business in the medium/long term) as RSI has.
I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.
Wasted? Come on - coffee machines, space doors, helmet flips, fish tanks, space plants, community video content, more mocap than you can shake a Gollum at, Star Marine, fidelity, immersion, realism, systemic everythings, concept jpegs, ship sales and adverts, renting huge event venues, multistudio capability, petabytes of patch traffic, the best acting talent ever, whole movies of content, and not just one script but three!
Value for money right there!
It wouldn't reach the 8char minimum![]()
Before every combat scenario, regardless of the urgency, I like to play keepy-up with my helmet and roll it from hand to hand along my shoulders all the while juggling several loaded and cocked shotguns.
I like to do this, every time. EVERY time.
A publisher pushed out CoD:IW in 3 years and to a cost of 80 MIL USD or was it less?
That is what a publisher do! they make stuff happen, CR NEVER delivered on time, had I know that from the beginning I would not have backed him.
This man is very incompetent when it comes to running a project, he should not be a CEO nor a PM.
And he is not honest to the people who are supporting him, I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.
From Reddit.
A publisher pushed out CoD:IW in 3 years and to a cost of 80 MIL USD or was it less?
That is what a publisher do! they make stuff happen, CR NEVER delivered on time, had I know that from the beginning I would not have backed him.
This man is very incompetent when it comes to running a project, he should not be a CEO nor a PM.
And he is not honest to the people who are supporting him, I'm 99,99% sure that project SC wasted at least 25 - 30% of the backer money on nothing.
That is a shame, and they should be ashamed.
I wonder why you try to argue with professional SC troll. He is obviously paid to cheer SC up and talk competition down. Just add to ignore.
On the topic of the reddit post about publishers.
Publishers bring benefits and downsides to the game development process. In the case of SC, it would seem they could do with some of the benefits of having a publisher, because without one, it looks like nobody is keeping the project focused on making a releasable product.
Of course, CR might be perfectly happy with how things are going, their finances might be fine, and they might believe their backers will be fine with a long wait for release just so long as they get the BDSSE eventually. Only time will tell though.
The problem is, the longer they take, the more they will fall behind the competition and by the time something is released, it could be too late. So far we have seen little that hasn't been done before, and yet, its meant to be a revolutionary game... i do wish they would get an MVP out asap. The detractors would have a field day with that, but I think in the long term it would be for the best.
I have no intention to offend... but this is a reality that people should face and should understand, if they really wish to ignore what happens with Star Citizen and just "let it go" because they are not putting their money on it. If you think like that, you are mistaken. You will suffer the impact of all that too. Actually, I am sure that you are already suffering the impact of that and just did not notice, because you didn't hear about excelent projects that were simply shutdown because Roberts is making this pathetic show.
Yep, also the longer they take in relation to the competition the greater the chance there is of them having to refactor to catch up causing further delays. By which time the competition have made further strides, new competition has arrived and they're always one step behind.
These delays crippled the team developing Duke Nukem Forever. Like when the lead designer saw snow in another game and, instead of being delighted at how magical the universe was, decided his game had to have snow in it, too. (Putting snow in a game is real tough.) Or when he saw Half-Life and decided his game had to have more Half-Life in it. (Putting Half-Life in a game is real tough.) Every time a new game came out with an innovative feature, the Duke team had to stop what they were doing and cram that feature into their game. And with every delay, the technology they were working with grew more and more out-of-date
Yep, also the longer they take in relation to the competition the greater the chance there is of them having to refactor to catch up causing further delays. By which time the competition have made further strides, new competition has arrived and they're always one step behind.
Another reason why Genuine Roberts had such a genuinely unique opportunity. If only he'd been able to stick with the original "vision" they would have had a great shot at actually getting a decent release out ahead of everyone else, and establish SC/SQ42 firmly as the go-to New Space Game, with all the benefits that would have brought.
Instead - the "vision" bloated and became crippling, and now they will be lucky to rescue anything from all this. It's a shame really.