I disagree with you on that. I think the frequency of interdictions can not be controlled and is flawed in 2.1. I played weeks without much interdiction after i let my combat rating be reset. and of late, interdictions are crawling back to 50% of my runs; so I must have done something too the AI off... I just do not know what. Everything is hard to play for me now, as every run copuld be a deathtrap; although i became that good a pilot, that i sometimes add their bounty to my paylist... (yeah yeah)
But the real newbees shopuld not be pestered by these number of interdictions, if they don't choose a power, do not do missions... That is lame..
The best way I saw it explained is "space is dangerous", and Elite: Dangerous is living up to its name.
Let's put our hope in 2.2; do not know how 2.2 will be, but fear for the worst since 2.1; the game always became more technical, more difficult and less playable so far, so I wonder if they break with that for a change, but as i saw all the things mentioned to be added, the game even becomes more difficult and less atrractive for new players: too much to choose and to less guidance for a beginning player; but maybe they will allow for a seperated training areas for newbees???
I think actually the problem is that the game is open-world, and people are struggling with that concept. If you fly in Open, you encounter humans as well as AI, adding to the difficulty (maybe - I hardly see anyone in my part of the galaxy!).
I think there is a "beginners guide" as I remember reading something about it.
As far as interdictions go - go armed and ready to fight, even if only for self-defense. If you fly with no shields and/or no weapons, then be equipped to run. If you do none of those things, then expect to die.
Interdictions are not impossible to evade, but are deliberately difficult (on the flip-side, if you're a human player who is doing the interdicting, it needs to be balanced so you're successful).
Some of the comments seem to me to be that people want the game/sim to be easy towards their style of play. I don't do heavy combat (and it isn't something I set out to do) and I find the balance to be OK. The moral is to be equipped knowing that you will at some point, face an interdiction. I don't think that is a bad thing.
You'd hate it right now if you were me - I am interdicted about 2 or 3 times PER SYSTEM, due to what I'm carrying and for no other reason. I have a ship however that is capable of fighting back, combined with my experience of E: D generally. I have found that about 1/5 of the ships that interdict me don't even shoot back. I turn to face them, weapons ready, but they don't shoot. Eventually I get bored and kill them.
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