Horizons Interdictions, again.

I disagree with you on that. I think the frequency of interdictions can not be controlled and is flawed in 2.1. I played weeks without much interdiction after i let my combat rating be reset. and of late, interdictions are crawling back to 50% of my runs; so I must have done something too the AI off... I just do not know what. Everything is hard to play for me now, as every run copuld be a deathtrap; although i became that good a pilot, that i sometimes add their bounty to my paylist... (yeah yeah)
But the real newbees shopuld not be pestered by these number of interdictions, if they don't choose a power, do not do missions... That is lame..

The best way I saw it explained is "space is dangerous", and Elite: Dangerous is living up to its name.

Let's put our hope in 2.2; do not know how 2.2 will be, but fear for the worst since 2.1; the game always became more technical, more difficult and less playable so far, so I wonder if they break with that for a change, but as i saw all the things mentioned to be added, the game even becomes more difficult and less atrractive for new players: too much to choose and to less guidance for a beginning player; but maybe they will allow for a seperated training areas for newbees???

I think actually the problem is that the game is open-world, and people are struggling with that concept. If you fly in Open, you encounter humans as well as AI, adding to the difficulty (maybe - I hardly see anyone in my part of the galaxy!).

I think there is a "beginners guide" as I remember reading something about it.

As far as interdictions go - go armed and ready to fight, even if only for self-defense. If you fly with no shields and/or no weapons, then be equipped to run. If you do none of those things, then expect to die.

Interdictions are not impossible to evade, but are deliberately difficult (on the flip-side, if you're a human player who is doing the interdicting, it needs to be balanced so you're successful).

Some of the comments seem to me to be that people want the game/sim to be easy towards their style of play. I don't do heavy combat (and it isn't something I set out to do) and I find the balance to be OK. The moral is to be equipped knowing that you will at some point, face an interdiction. I don't think that is a bad thing.

You'd hate it right now if you were me - I am interdicted about 2 or 3 times PER SYSTEM, due to what I'm carrying and for no other reason. I have a ship however that is capable of fighting back, combined with my experience of E: D generally. I have found that about 1/5 of the ships that interdict me don't even shoot back. I turn to face them, weapons ready, but they don't shoot. Eventually I get bored and kill them. :D
 
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This my best argument AGAINST dumbing down the AI and probably why many CMNDR's feel the same way. You have to persevere and work towards certain goals, difficult but reachable. You will note that there is little difficult maneuver in this clip, anyone can do it, with the right ship/equipment.

https://goo.gl/photos/EjUVr3Nt2dcJjri88
 
Oh man, as Mercury said, space is dangerous and Elite is living by thy name :) I had so many interdictions and seen so many AI that will die for just 1 piece of cargo so many times as I don't even pay attention to them anymore. They are what they are, mindless pixel "pirates" that lives to the BOT name till the end. That said, if you keep in mind this game mechanic you have to be on your watch everytime you haul something, it's that simple. If you haul with a fighter or with a hauler is the same thing for this BOTS. As many others pointed out in this thread an many other, if you are not prepared for a fight, just submit and don't fight it while boost as much as you can and try to run away, and this will be a rule till they fix this game mechanic or replace it with something else. I also never ever didn't had problems with submitting to an interdiction as I immediately drop speed and don't move a bit and when I wanna play with the BOT a bit and have with what to fight it, I play the mini-game as much as I can. For my pov this game mechanics works, but it needs some tweaking on the AI and how determined are they to fight for just a simple piece of cargo and especially those that spawn right next on your back. But, you can't just expect to play an online game and all to be easy to achieve right?
 
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Got interdicted this morning. Red was high up. Blue was about a third of the way up. I submitted to zero but game didn't allow it.
While the colors were as I said the mini game disappeared and I spun a bit. Not much.
Have NPC's got a super interdicter?

A couple days ago I was interdicted about fifteen to twenty times and ten times I submitted but still gut spun violently.
The other several times was reasonably normal submissions.
Not good! Any comments?

Remember to follow the escape vector!!!!
Just because you submitted, this doesn't mean you can stop paying attention to it. The submission take up to 3 seconds i have experienced. If you loose in this 3 seconds the escape vector massively, you loose the interdiction before the drives have shut down for submission.

Remember, you still should follow the escape vector even if you have submitted to avoid any pull-out!!!
 
Remember to follow the escape vector!!!!
Just because you submitted, this doesn't mean you can stop paying attention to it. The submission take up to 3 seconds i have experienced. If you loose in this 3 seconds the escape vector massively, you loose the interdiction before the drives have shut down for submission.

Remember, you still should follow the escape vector even if you have submitted to avoid any pull-out!!!

Not really, I never follow the escape vector while submitting and never had a problem with that and submitting for me is sometimes instant. Interdicted, throttle to 0, submitted. When they are not instant and takes a little longer I usually follow the station I was heading on and never payed any attention to escape vector and still submitted. Actually the only problem I had with this was one time when I had huge lag while interdicted and when lag was over my ship was already getting destroyed. But I'm not saying isn't a good advice and it actually sounds logical, I just say I never use it :p
 
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Remember, you still should follow the escape vector even if you have submitted to avoid any pull-out!!!

You don't have too. Just throttling back to zero is enough.

Anyway it's the chain interdictions that really annoy me. Once I've escaped 2 times from an NPC, then as far as I'm concerned that should be enough. That's my signal that I don't want to play shooty bang bang right now thank you, I just want to deliver this last bit of cargo and go to bed. I had 2 last night that just kept coming back over and over again, 7 times from one of them in the end before I just quit back to the main menu and relogged. And if you manage to pick up 2 different NPC pirates as happened last night as well, then you can just forget it, as they just take turns re-interdicting you. You can either hi-wake, not good if you're half way along a 60k ls cruise, or you can out distance them get out of danger and quit back to the main menu, re-log and continue on your way. Frankly I choose the latter option. Having an NPC reappear right behind you and re-interdict you 4 seconds after you've just re-entered SC after the last interdiction, and have it happen again and again, just takes the Micheal. All because I have a few engineer commodities in my hold. Really, who at Frontier thinks this is fun? And no they weren't mission related goons and it's far from the first time this has happened.

Some folks might consider quitting out to the main menu to clear away persistent NPC interdictors immersion breaking, but personally in their current state I find the interdictions themselves immersion breaking and certainly not fun. Once in a while if I'm not pressed for time I might turn around and fight them, but otherwise I consider them a major annoyance and interruption to my game. When I want combat I go get my iCourier and take some combat missions. If I want a change of pace and go mining I go grab my mining ship and head out to a quiet ring somewhere. Unfortunately this game feels it ought to force a steady diet of combat down my throat no matter what I chose to do, even if I'm flying a ship that is woefully inadequate for it. The odd one now and then wouldn't bother me, I understand the galaxy isn't risk free. When it's multiple times in a 1-2 hour game session, it just gets old pretty damn fast and really becomes frustrating and annoying when you just want to be left to get on with what you want to do. I mean, who starts an evenings session thinking "I want to get interdicted 20 times tonight."?
 
I love interdictions, particularly since everything that jumps me is an elite FDL or Anaconda. They pay out anywhere from 150k to 250k, nice little bonus added to my mission pay off.

Today an Anaconda jumped me, I KWS while he started to shoot, then I maneuvered and rammed it amidships at the same time throttled forward to keep it pinned to my nose. While this was happening it was trying to jump, so I thought it's mass locked, I am in a Corvette, it can't go anywhere!

Lo and behold, while pinned to my nose, under continuous fire and it had no forward thrust, I was pushing it sideways, the damn thing jumped and disappeared! Should never have happened, that is a bug if I ever saw one. Unfortunately, no video.

Darned interdictions.
 
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Interdicted while Frame Drive charging 4,3,2,1 still in the tether. Align with vector, still in the tether. Ok try to play the tether game and lose that. smh. Lucky it was a big ship I could out run, then jumped again.
 
Remember to follow the escape vector!!!!Just because you submitted, this doesn't mean you can stop paying attention to it. The submission take up to 3 seconds i have experienced. If you loose in this 3 seconds the escape vector massively, you loose the interdiction before the drives have shut down for submission. Remember, you still should follow the escape vector even if you have submitted to avoid any pull-out!!!
This is good advice, as on occasion I used to have the same problem. I have advised the same after I heard it from a CMDR on the Lave Radio podcast back in June and have had other CMDRS reply to say it helped. Does not work 100% of the time in case you get you get lag/connection issues at the same time when you submit but does work most of the time.
 
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Got interdicted this morning. Red was high up. Blue was about a third of the way up. I submitted to zero but game didn't allow it.
While the colors were as I said the mini game disappeared and I spun a bit. Not much.
Have NPC's got a super interdicter?

A couple days ago I was interdicted about fifteen to twenty times and ten times I submitted but still gut spun violently.
The other several times was reasonably normal submissions.
Not good! Any comments?
How long was there between you submitting and you spinning out?
Generally people miss that submitting takes a good bit of time 5-6 seconds or so I would say, it isn't instant.
 

careBear1

Banned
Has the interdiction mechanic changed. I am sure I have just had two in a row where the escape vector did not appear on the screen, but the red bar was increasing, blue bar decreasing, then I lost.
 
A couple days ago I was interdicted about fifteen to twenty times and ten times I submitted but still gut spun violently.
The other several times was reasonably normal submissions.
Not good! Any comments?

That used to happen to me also. It was user error on my part. I was not throttling down all the way to 0. Also I was taking to long to submit. I usually stack 20 missions of "industry needs something"
or "bring us something". These missions guaranty interdictions multiple times. My submitting never spins me out now.


Has the interdiction mechanic changed. I am sure I have just had two in a row where the escape vector did not appear on the screen

I still notice that keeping your target in the center of the escape vector will sometimes not adjust your blue.
 
Judging by Beta experience, the Interdiction mechanic has improved and is much fairer to the ship being interdicted .... i.e. you stand a fair chance if you keep it in, or near, the blue zone - and it doesn't jump all over the place. So hold on for 2.2 :)

I was curious about that in Beta 2.2 .. hope that will be so.

Currently in 2.1, I have not been able to escape interdiction once and it happens almost every time if I hauling cargo or have mission to complete.
IMO before Engineers the odds to win mini game were bigger and in between I have not changed my ship (A-rate Python) or lost sense for flying and how to avoid interdiction.
 
Oh man, as Mercury said, space is dangerous and Elite is living by thy name :) I had so many interdictions and seen so many AI that will die for just 1 piece of cargo so many times as I don't even pay attention to them anymore. They are what they are, mindless pixel "pirates" that lives to the BOT name till the end. That said, if you keep in mind this game mechanic you have to be on your watch everytime you haul something, it's that simple.

Mindless AI? Not always. The damn things are high waking out when I get the best of them. I don't have wake chasing modules, but I wonder if anybody has chased an AI bot to another system. I think it would be interesting to know if they disappear from the instance or are still in the neighbouring system with the % damage you gave them.
If anybody is interested in chasing a fleeing bot please do so and give us the outcome.
 
Has the interdiction mechanic changed.

Not in my experience......

Generally I find that if my throttle range is "in the blue" in SC (most effective optimum speed for maneuvering in other words) out-flying attempted interdictions is generally "a piece of cake" (easy in other words).
 
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How long was there between you submitting and you spinning out?
Generally people miss that submitting takes a good bit of time 5-6 seconds or so I would say, it isn't instant.
I'm thinking I wasn't fast enough with the submitting. I'm trying to see the escape target and forget to submit instantaniously.

Has the interdiction mechanic changed. I am sure I have just had two in a row where the escape vector did not appear on the screen, but the red bar was increasing, blue bar decreasing, then I lost.

I have had that from time to time. You don't submit immediately because you want to escape sometimes, then the target is behind you. The ships can't turn quickly so you don't see it before you spin. Happens sometimes.
 
For me the interdiction mechanic has changed. It was pretty easy to evade at one point but now even if I'm spot on the escape vector I'm often seeing the red bar increase and blue bar decreasing.

One way I have found to reduce the number of interdictions is to not have any engineers materials on me. Once I got rid of them, interdictions pretty much vanished. Seems like it's related to the engineers update and trying to make life more interesting for those part hunting or read annoying for those not actively chasing the engineers upgrades.
 
For me the interdiction mechanic has changed. It was pretty easy to evade at one point but now even if I'm spot on the escape vector I'm often seeing the red bar increase and blue bar decreasing.

One way I have found to reduce the number of interdictions is to not have any engineers materials on me. Once I got rid of them, interdictions pretty much vanished. Seems like it's related to the engineers update and trying to make life more interesting for those part hunting or read annoying for those not actively chasing the engineers upgrades.

I'm still finding it easy to evade and my materials inventory is full and I have been hauling tonnage for the past three weeks. Best wishes CMDR!
 
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There is a reported bug on interdiction submits where you submit by going to zero throttle with no directional input (what you're supposed to do to "submit") but when you drop (submission) you "crash" into submission and take hull damage anyways which is NOT supposed to happen if you throttle to zero and leave the helm alone. The few times of recent that this has happened to me its been a fairly violent spin. Sometimes I can pull out of the spin by coming up on the throttle. Other times not.
 
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