Darkoff - is sweetcorn or peanuts a stretch goal or future DLC? 
Do i have CIG toolset?
http://i.imgur.com/UTnDSna.png
created under 5 mins. Solution is scalable for biomes painting since its mostly material applied to a height map. only need to place some scenery using scenery brush in ue4 editor and i too could do citizencon demo.
You are basically saying that they created a cry engine editor in this citizencon.
Thats the progress they have made.
You know this wont be a dumbed down Xbox game, right? People want maximum eye candy. They wont dumb down the game so it runs on a poor i3 with 4 gigs of RAM and a 2 gigs GPU.
So no, i'm not mistaken.
Wait so now "dumbing down" a game refers to its graphics??
I thought it meant its gameplay, but then I guess Star Citizen has barely anything in this department, and citizens need to feel superior about something
If you want a game to run in old hardware, you must dumb down the graphics. Isn't it obvious enough?
except the fact that is tedious to drive ...
That is pretty much what is going to happen with Star Citizen, if they want to have their game with all the features/gameplay promised really working on people's machine. But then, when that happen (if they ever achieve that mark, which is hard to believe), you will claim that knew that would happen, was necessary, and everyone do that anyway, so, there is no issue.
By the way, what do you consider to be "people's machine"? what specs?
Over on the SA forums The Agent had this to say. "Guess what "I AM A PC GAME" developer just requested SCORPIO dev kits lol"
That's not really unexpected though![]()
Wait so now "dumbing down" a game refers to its graphics??
I thought it meant its gameplay, but then I guess Star Citizen has barely anything in this department, and citizens need to feel superior about something
Thats one of the very odd things about the SC community: its nearly all graphics-driven hype. Its not just that that is the only thing CIG shows, it truly appears to be the only thing SC fans care about it. It also appears to be the thing CR cares about. Constantly re-working visual stuff with almost zero attention to gameplay of any kind. 'fidelity' suddenly means 'high-res textures'. Now 'deep gamplay' also means 'high-res textures'. Can't wait for the superb farming with, I can only assume, amazingly high-res space bananas.
If anyone is curious about the next SC show, here's what you'll get: more high-res textures, plus vague promises of awesome gameplay in the patch after the patch after the patch after next patch, none of them having any release date but all of them coming 'really soon'.
By the way, what do you consider to be "people's machine"? what specs?
If you want a game to run in old hardware, you must dumb down the graphics. Isn't it obvious enough?
Another gentleman answered your question...
By the way, I ask you again... what were the specs of the machine that the demo was run?
Whereas in SC, it seems the focus is to make every ship as easy as possible to fly and be deadly in. I assume their buggy will be much the same...with little challenge to driving it hard or like a boss.
Of course, there are still going to be people who close their eyes, put their fingers on their ears and sing "lalalala i can't hear anything", but those are an insignificant minority.