The Star Citizen Thread v5

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Do i have CIG toolset?
http://i.imgur.com/UTnDSna.png
created under 5 mins. Solution is scalable for biomes painting since its mostly material applied to a height map. only need to place some scenery using scenery brush in ue4 editor and i too could do citizencon demo.

You are basically saying that they created a cry engine editor in this citizencon.
Thats the progress they have made.

Now do an entire planet with different biomes using that level of detail and post a video of it running in-engine at a good framerate.
I'm not asking you to do a big planet, of course. A small planet of 2000Km radius will be enough.
 
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Is there any way I can block all the deluded ramblings of a certain poster, including quotes? If not, please stop quoting them. I will need to buy a new monitor otherwise.
And to stay on topic get your SC refunds while you can.
 
Wait so now "dumbing down" a game refers to its graphics??

I thought it meant its gameplay, but then I guess Star Citizen has barely anything in this department, and citizens need to feel superior about something
 

jcrg99

Banned
You know this wont be a dumbed down Xbox game, right? People want maximum eye candy. They wont dumb down the game so it runs on a poor i3 with 4 gigs of RAM and a 2 gigs GPU.
So no, i'm not mistaken.

Good luck to satisfy the public that was brought to this, gave their money, spreaded the word in their social cycle or even in the internet and won't be able to play the "uber" game.
 
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Wait so now "dumbing down" a game refers to its graphics??

I thought it meant its gameplay, but then I guess Star Citizen has barely anything in this department, and citizens need to feel superior about something

If you want a game to run in old hardware, you must dumb down the graphics. Isn't it obvious enough?
 

jcrg99

Banned
If you want a game to run in old hardware, you must dumb down the graphics. Isn't it obvious enough?

That is pretty much what is going to happen with Star Citizen, if they want to have their game with all the features/gameplay promised really working on people's machine. But then, when that happen (if they ever achieve that mark, which is hard to believe), you will claim that knew that would happen, was necessary, and everyone do that anyway, so, there is no issue.
 
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except the fact that is tedious to drive ...

get gud, nub :p

Kidding, sort of. Like any vehicle in Elite, it takes practice to be good at it. At first, I would always spin out and crash into things but after some hours trying to push the SRV to the limits, I feel I've got a pretty good handle on it. I understand when too much throttle will be bad and my SRV 'flying' skills keep my ride going.

Love how Mike Evans, from FDev, demonstrated it as an upcoming feature in the following stream:

https://www.youtube.com/watch?v=b3jlcPe8cII

That is how you do a live demo, take a cue CIG

Whereas in SC, it seems the focus is to make every ship as easy as possible to fly and be deadly in. I assume their buggy will be much the same...with little challenge to driving it hard or like a boss.
 
That is pretty much what is going to happen with Star Citizen, if they want to have their game with all the features/gameplay promised really working on people's machine. But then, when that happen (if they ever achieve that mark, which is hard to believe), you will claim that knew that would happen, was necessary, and everyone do that anyway, so, there is no issue.

By the way, what do you consider to be "people's machine"? what specs?
 
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Wait so now "dumbing down" a game refers to its graphics??

I thought it meant its gameplay, but then I guess Star Citizen has barely anything in this department, and citizens need to feel superior about something

Thats one of the very odd things about the SC community: its nearly all graphics-driven hype. Its not just that that is the only thing CIG shows, it truly appears to be the only thing SC fans care about it. It also appears to be the thing CR cares about. Constantly re-working visual stuff with almost zero attention to gameplay of any kind. 'fidelity' suddenly means 'high-res textures'. Now 'deep gamplay' also means 'high-res textures'. Can't wait for the superb farming with, I can only assume, amazingly high-res space bananas.

If anyone is curious about the next SC show, here's what you'll get: more high-res textures, plus vague promises of awesome gameplay in the patch after the patch after the patch after next patch, none of them having any release date but all of them coming 'really soon'.
 
Thats one of the very odd things about the SC community: its nearly all graphics-driven hype. Its not just that that is the only thing CIG shows, it truly appears to be the only thing SC fans care about it. It also appears to be the thing CR cares about. Constantly re-working visual stuff with almost zero attention to gameplay of any kind. 'fidelity' suddenly means 'high-res textures'. Now 'deep gamplay' also means 'high-res textures'. Can't wait for the superb farming with, I can only assume, amazingly high-res space bananas.

If anyone is curious about the next SC show, here's what you'll get: more high-res textures, plus vague promises of awesome gameplay in the patch after the patch after the patch after next patch, none of them having any release date but all of them coming 'really soon'.

They do like their jpegs pretty.
 
Another gentleman answered your question...
By the way, I ask you again... what were the specs of the machine that the demo was run?

If you don't mind I will answer that. Care of Gamers Nexus.

GN Parts List
Component
Retail Price
CPU
Intel i7-5820K 3.3GHz Stock
$389
GPU
ASUS ROG GTX 1080 Strix
$710
Memory
64GB Corsair Vengeance DDR4 (speed unspecified)
~$230~$400
Motherboard
ASUS X99-A (model unspecified)
No specific model
Case
Corsair Vengeance C70
$101
Total w/o PSU, SSD, etc.
 
~$1700 +/- $300 for board & RAM
 
Whereas in SC, it seems the focus is to make every ship as easy as possible to fly and be deadly in. I assume their buggy will be much the same...with little challenge to driving it hard or like a boss.

Certainly. I don't see the SC buggy being all that great for drifting, donuts, base jumping (and I believe the latest thing is 'geyser goosing'?). In other words, I can't see you driving (SC vehicle) purely for the fun of driving the vehicle which, whether anyone else's opinion of SRV is tedium, I believe you can do in ED. I've certainly spent a whole evening mogul jumping to get across a crater before now, and spoiler tagged my favourite SRV Scarab video.

[video=youtube;m9wL78LHRJA]https://www.youtube.com/watch?v=m9wL78LHRJA[/video]

Star Citizen won't have this kind of emergent driving play I think. Which is fair enough but leaves Call of Duty (in space)?
 
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