just a few ideas
1- Color blind settings: anything red (text and sensor indicators) must be turned to a color that contrast the dark backgrounds.
2- Color blind settings: hostile npc or player ships that are normally red, should have circles that flash when they fire their weapons.
3- Color blind settings: Canisters (though, can stay white) should change shape to a diamond.
4- Color blind settings: on sensors, npc and authority npc, (though can stay the colors they are for now) should change shapes. Particularly authority npc should change to a star shape when hard points are deployed and a hexagon when retracted.
5- HUD color controls for customization like PC Mod with color pickers for elements.
6- in galaxy map> bookmarks, the delete option and plot route options should switch places to prevent accidental deletions.
7- bookmarks should be in the left nav panel above system map and galaxy map buttons.
8- contacts tab of the left nav panel should have filters like (canisters, materials, mining fragments, unscanned objects or ships, scanned objects or ships, hostile, friendly, neutral [authority])
9- while watching a live stream from commander Josh hawkin, a suggestion to show the schematic of where the module is to be placed during outfitting.
10- debug camera should always be behind and above the ship (not under the ship like my experience with my type 7, where it is stuck under the landing pad)
11- griefers and pirates are not the same. Pirates will ask for something but griefers shoot and ruin the game for everyone. Therefore:
11A) killing a pilot (human) should have exponentially more severe repercussions. For example, bounties should be in millions or billions where a large portion the griefed rebuy cost is deducted from all the griefers involved or in the same wing.
11B) griefers are to be hunted by all authority vessels are are marked for all pilots to see and hunt them with great rewards.
11C) to distinguish between pirates and griefers a 30 second window should be allowed for commanders to communicate (text or voice) after the interdiction, allowing the interdicted ship to escape or "parley". Otherwise this is a griefer and punishment is due if the interdicted ship is destroyed.
11D) NPC pirates do not count as they are not human.
11E) deploying hard points by the interdicted first is a defensive sign. If the interdictor deployed first without firing, it is a sign of aggression and a fine is issued.
11F) if the interdicted fires first fines are issued. Unless the interdictor is wanted.
11G) if the interdicted is wanted, it is open season.
12- the ability to bind 2 or more buttons to an action for Xbox....
13- Space Loach accessory to sprawl across the dashboard where it can be affected by turns and turbulence but never fall or cover the sensors.