Patch Notes Update Beta 2.2 - Update 7

I noticed a really nice little touch with ship-launched fighters last night.. if you launch a fighter for low-level planetary exploration, the mothership hovers above you facing downwards, illuminating the surface with its lights. I doubt if it's deliberate, but it's really, really useful.
 
- Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it

Frontier, I love you [heart]

EDIT: However, now I've skim-read the whole thread... I see I may be in the minority :(
 
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Freeze frame the station bit. I think it's just another ship behind the first

Mmm, you might be right! I'm also not sure what the big ship on fire is - doesn't look like either of the capital ships. Could they possibly have added bulk-carriers already?
 
Re unexplored systems, after you use the discovery scanner but not the surface scanner, I think the system map should still show the miniature planet images and play the planet audio as before, but you shouldn't be able to zoom in to the surface map until you've done a surface scan.

Just had a chance to look at the new system - and I agree completely with VerticalBlank's comment. The current (beta 7) implementation is a massive step in the wrong direction.

I have also to add my voice to the calls for a re-think on the HUD design.
 
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Pretty sure it's just a Conda. The F63 and the Taipan make it look big :)

You're right. :( First few times through I was looking at it thinking that's the top-side, but when viewing it as the underside/side profile it's obvious. Booh. No mysterious thing.
 
FD are adding various bits of info that POPUP in the Middle of Screen, although the BOOM STATE arcade animation has now gone, they still use it for other items, e.g. "YOU'VE BEEN PROMOTED!" which popped up on me just 1.5s away from the Station, I seen something but reacted to the exact same sound of "SAFE TO DISENGAGE" resulting in me still far away from the Station, which would have gotten me killed if followed by NPC as they'd drop into my Instance too!

The Hyperspcae takes about 10secs or more sometimes. I often need this time to do checks to plan as I had only Jumped for Safety reasons by fleaing being killed! There is now less panic supposedly upon exit as there should NOT be any Instant Interdictions and also NO Interdictions beside Stars apparently (?) but when running from Pirates/Bounty Hunters/Cops on Missions I often must make fast calculations as to whether I will Jump again OR need to Dock and find a Station for Restock/Refuel. We do need this and would keep up the immersion whilst loading.

This has been like this since Beta (don't know about Alpha as I wasn't part of it) and part of that time all we had was a spinning ship icon like we do when starting the game so if you haven't gotten used to it by now...

...however assuming you got the game around the same time you registered on here then it's still a fair amount of time to prepare for the worse.
 
Like the Beta iterations, so thanks for that FD.

For above, +1; I support a thorough update/rethink pass on the HUD UI for 2.3.

I don't know if the HUD got into the QOL thread from a few days ago, but hope so.

There is a lot of room for QOL win on this topic. (I'd like a lights On indicator like for the scoop, mass-lock, and landing gear)

And I still think the super-cruise schematic of stars and planets on the sensor disc should have a switch to put the central star in the center instead of the player to create a sort-of Orrey as we fly around... I know maybe not easy but it seems the code is there to display the system on the sensor display already, so . . .

Yes,Yes,Yes.
Yeah I turned off the ship voice cause I couldn't stand to hear the scooping repeated anymore, just a flashing light in a corner somewhere would be fine.
 
I've been lurking for a while, and this is my first forum post. Regarding the detailed planetary maps, I have a suggestion that might(?) be a good compromise.

What if we could "honk" the discovery scanner, and that would give us the option to zoom in on the planetary surface map (so no more wireframe), BUT we can't rotate the view around - the view is locked to the side of the planet that at any time faces the ship, so simulating a powerful telescope. Possibly also with some restriction with how far in we can zoom, but not too restricted, as an important feature here would be the ability to discern planet types and make a judgement on whether it is worth it to fly out there for a detailed scan.

With a basic or advanced surface scan, the view of that planet could then be unlocked for rotating the view and unrestricted zoom. This would allow for a more detailed survey where one can look for interesting places, mountain ranges, canyons etc.

This way, there will be a reason to fly out there (however scanning for materials and getting extra credits is already a reason, as is landing on the planet), but the new feature of being able to zoom in and have a much more detailed look at the planet, would make life much easier for those of us who want to find interesting worlds but don't want to look at that spinning scanner symbols for X seconds over and over and over and over and over again. It makes it easier to be selective about the planets we explore, without giving away everything about it.

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But as I say, don't make the zoom too restricted after the first discovery scan. Let us zoom enough in to be able to judge wheter that little ice world has interesting geological features that we wish to explore further.
 
Interesting patch, I noticed a big reduction in AI ships which was nice.

The way the shader maps are pre-loading seems different, im not going to comment-if this is good or bad until my new gfx card arrives... Did anyone else notice this?

The high texture surface areas are just stunning though...

This build feels quite stable so far, thx for all the hard works...
 
Could someone point me to a comparison between the high res textures and previous vanilla? I can't seem to tell the difference. I don't have a potato PC either.

FD still waiting on the Wing Netcode instancing fix. The support tickets could at least be updated "with we are working on it."
 
FD won't release until the critical bugs have been fixed
That's not true: In the past most major releases have contained "critical" bugs (IMHO). Just witness all the post-release bug fixes.

HOWEVER, I greatly appreciate that this time they are taking the time to actually fix most of the important bugs during beta testing. Frankly I was getting worn-out playing the non-beta game, and continually running into game-breaking bugs all the time (e.g. uncompletable missions that heavily affect your reputation). THANKS FRONTIER :)
 
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- Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases

Can anybody comment on what this actually means?
 
- Changed cargo scanner text to Manifest Scanner

Hm.. IMHO: The idea is not looking good. What about smuggling?
Special smuggler's manifest:
I have 110tn of illegal goods,see the list below:
Landmines - 50tn,
...
... :D

P.S. Russian translation of this looks (self-censored...)
 
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- Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases

Can anybody comment on what this actually means?

In some systems the controlling faction owned only a settlement (the ones where you can't dock), meaning that the ways of interacting with the faction were limited (i.e. no missions etc.). So they have been changed to outposts where you can dock.
 
Zac, Michael, Sandro, & Dave: why no development on the under-used HUD Panels to have System Security & Star Class moved beside the System Name on the lower left HUD?

Why the Name in 3 different places at the same time?

Why clutter the Middle of screen on an unconvincing HUD area (no Panel in centre) when you already have Panels for all things to display in?

Why have the lower left HUD not function whilst in Hyperspace and even add the suggested info as it has space for it as CLEAN/ANARCHY/LAWLESS & +++ & O.B.A.F.G.K.M. etc. and besides that why not keep all Panels in use for us to make our checks and plans whilst we jump?
I totally agree with this and want to add that the left side of the line showing the distance on the lower left panel can as well show the ETA too.
Might sound pointless at first but I find it irritating that the only place where the ETA is shown is directly under the target but not in the target info panel.
And it's not like the space there below the name and left of the distance is used, that's a HUGE free area just being wasted, so please put the ETA there.

and not forget to say again, we need a commodity storage on stations, at least for the stuff required by engineers[/COLOR]
Yeah this too, I am STILL carrying around modules from short after 2.1 release because I haven't found the remaining parts to use them nor did I feel like throwing them away since I have no control over whenever or not I will get them again.
 
Sorry, havent been following the system scan discussion, whats the latest news regarding that?

- You will still find all the planets and stars of the system when using ADS
- To see the planets terrain shapes when zooming in you need DDS, otherwise its that wireframe model?
- In the system map you can still see if theres ELW/WW/anything nice 100000Ls away from the main star?

Correct?
 
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