It's pure and utter rubbish. So no, it's NOT going to work. For one thing, he's not the one developing it; and thus has absolutely NO idea HOW it's even supposed to work.
I've built and/or integrated all kinds of multiplayer game tech, what he described is i) not the way to do it ii) simply cannot be done iii) if they could do it, then the cloud instance costs alone would be prohibitive
Note that "networking" didn't appear in ANY of the CitizenCon slides. So they're probably not even going to touch that in 2017. Unless they've been working on tweaking it for 2.6.
Sure Derek I notice that they avoid to talk about netcode&networking on Citizen Con and very quietly they mention that "soon"we will be able to play 4vs4 and 12Vs12 in AC and Star Marine which is almost no improvement from the vanilla CE netcode.....but here they are on new episode of Reverse the Verse and the man himself was explaining this magical new tech and how SC is going to be able to handle this"crazy"numbers of players per instance....So I don´t know I need it to ask.....that really sounds all great&perfect almost as a dream but kind of possible in the future then yet it was never done before.....well who knows....I wish that this goes"live"not just for the sake of SC but for the sake of all future gaming......
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