The Star Citizen Thread v5

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I think most people get that. In the first year, they'd pretty much got their funding model down to an art, and it's at that point they really should have been looking to a final budget and scope. However, they seem to work on a very ad-hoc basis and feature creep has been happening throughout the project. Because they don't have a set budget they are *always* marketing the product, which effectively means spending money to make money. They will necessarily make high-quality polished assets that end up getting thrown away, or incurring huge amounts of technical debt by promising things that aren't straightforward (e.g. all that work on procedural damage, explosions, etc. with little to no thought on how that's going to be possible with tens or hundreds of players in the same instance all having to sync up).

What I saw from the CitizenCon demo was (again) something that *looks* pretty great, that demonstrates the type of gameplay that they're aiming for, and that once again incurs a large amount of technical debt as the developers have to produce something that's at least as good as the demo, but that's actually playable. Either that or they have to hope that the backers will forget what was originally promised.

Great point. Fans of SC often depict the growth of the project as if that was something that happened without intention by the company. But they just had to define a defined funding goal to create a defined roadmap. The ongoing collection of money created its own dynamic of marketing fluff or was created intentionally as such.
 
I am not making this up. This is what those guys now think:


What's really amazing to me is how tightly derek has the people at Elite forums tied around his fingers. They are lapping up everything he throws out. Their hatred boner for Star Citizen is so strong I think they forgot about who derek is.
We might even see derek hired on at Frontier at some point.

Oh derek, pls tie me around your fingers tightly, I wrote an email to DB to hire you as the CEO, your fingers deserve it (EDIT: and just like last time, poe's law, not sure if goon trolling r/ds or an actual citizen)
 
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Great point. Fans of SC often depict the growth of the project as if that was something that happened without intention by the company. But they just had to define a defined funding goal to create a defined roadmap. The ongoing collection of money created its own dynamic of marketing fluff or was created intentionally as such.

They've only themselves to blame at any point they could have said that's all the funding we need, you've one week to buy anything you want and then the shop closes.

Instead they've gone with permanent scope creep justified by permanent fundraising, which requires permanent ship sales. Unfortunately the constant sales and adverts have distracted them from the game which they hope to start working on after the next office move.
 
Remember that citizencon 2016 presentation? About the new forum? Well, guess what? FD just unleased Forum 2.0 in the Highest Fidelity. For an example, check out the amazing new thumb next to the rep button. Work on the thumb started in 2011 2012 2013 2014 2015 yesterday and gaming media are overwhelmingly reporting it is undoubtedly the best thumb in all of gaming history.

Buy a paint job!
 
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They've only themselves to blame at any point they could have said that's all the funding we need, you've one week to buy anything you want and then the shop closes.

Instead they've gone with permanent scope creep justified by permanent fundraising, which requires permanent ship sales. Unfortunately the constant sales and adverts have distracted them from the game which they hope to start working on after the next office move.

Stretch goals = False promises.
 
Great point. Fans of SC often depict the growth of the project as if that was something that happened without intention by the company. But they just had to define a defined funding goal to create a defined roadmap. The ongoing collection of money created its own dynamic of marketing fluff or was created intentionally as such.

Yes - the trouble is that they have worked so hard on designing their funding model, they've forgot to design how the game will play.

It seems that all they are doing is designing stuff that looks nice, nice ships, nice planets, cute worms, space stations and characters who can keep all their limbs on. The gameplay has been ignored - it looks like it's all secondary to the "let's make it pretty" stuff.

Cryengine is great at making good looking games, but good games need well thought out gameplay features to make the game playable for more than a few hours. Things like a balanced economy, well thought out piracy and bounty hunting mechanics and an exploration system more interesting than playing golf (I know it's a placeholder - but a placeholder for what?).

Questions I would like answered is "How can you have a balanced economy when a starter ship with a 12t cargo hold can reasonably progress in the game, while a 'bought' cargo ship with a 93 000t hold won't make so much money that it unbalances the game"? Trading and bounty hunting are due in 3-6 months.

I honestly know more about how drink mixing on posh passenger ships works than I know about how trading will work.

I get the impression that CR thinks he can just tack this stuff on at the end and it'll be fine, when these things should have been worked out before the first jpeg was sold.



*Edit - I had this conversation with a friend who had backed SC for quite a lot and he told me to "have faith". I just said "fine" 'cos friends are worth more than dream games :)
 
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I think there was a point somewhere around the 30 million mark where they could have made and released what they had on the stretch goals table or at the very least made an "MVP" of it. Continued with funding in a more limited sense. But now they are so stretch heavy and studio heavy even the consideration of an MVP at this point seems to be an utter joke when they could done it 100million dolla ago.
 
The well-thought-out gameplay features are that you can buy ships so you can stomp on the poor people :D
I am quite sure, there will be in the game a lot of "poor" griefers ;D

And this can ruin a dream about proper piracy (and not only that, mining trading,too) in the game, since proper piracy (as we can see already in Elite Open mode) requires proper roleplay from both sides..

And if SC will not have Solo or private modes = there is no place for "Carebears" to hide...
 
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I also am quite sure that anyone flying something bigger than a Freelancer will be set upon by hordes of shrieking Aurora owners and exploded for the lulz :D
 
Who was it that said scope creep wasn't a thing and that additional features absolutely would not lead to a delay in the games release?

A certain section of the SC audience says that there's no scope creep because CIG haven't added and stretch goals since 65 million.

One-word answer: Farming
 
I also am quite sure that anyone flying something bigger than a Freelancer will be set upon by hordes of shrieking Aurora owners and exploded for the lulz :D

Exactly, I quite sure after some time Alfa Whales will demand to implement private servers asp, as those were promised loooong time ago...
 
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