Mmmmm dessert.
Yeah bit of a slip there, I was eating a really nice chocolate cream cake when I typed it out, so it's a bit obvious what my train of thought was at the time.
I'm leaving it as is.
Mmmmm dessert.
I think most people get that. In the first year, they'd pretty much got their funding model down to an art, and it's at that point they really should have been looking to a final budget and scope. However, they seem to work on a very ad-hoc basis and feature creep has been happening throughout the project. Because they don't have a set budget they are *always* marketing the product, which effectively means spending money to make money. They will necessarily make high-quality polished assets that end up getting thrown away, or incurring huge amounts of technical debt by promising things that aren't straightforward (e.g. all that work on procedural damage, explosions, etc. with little to no thought on how that's going to be possible with tens or hundreds of players in the same instance all having to sync up).
What I saw from the CitizenCon demo was (again) something that *looks* pretty great, that demonstrates the type of gameplay that they're aiming for, and that once again incurs a large amount of technical debt as the developers have to produce something that's at least as good as the demo, but that's actually playable. Either that or they have to hope that the backers will forget what was originally promised.
I am not making this up. This is what those guys now think:
What's really amazing to me is how tightly derek has the people at Elite forums tied around his fingers. They are lapping up everything he throws out. Their hatred boner for Star Citizen is so strong I think they forgot about who derek is.
We might even see derek hired on at Frontier at some point.
I am not making this up. This is what those guys now think:
Great point. Fans of SC often depict the growth of the project as if that was something that happened without intention by the company. But they just had to define a defined funding goal to create a defined roadmap. The ongoing collection of money created its own dynamic of marketing fluff or was created intentionally as such.
They've only themselves to blame at any point they could have said that's all the funding we need, you've one week to buy anything you want and then the shop closes.
Instead they've gone with permanent scope creep justified by permanent fundraising, which requires permanent ship sales. Unfortunately the constant sales and adverts have distracted them from the game which they hope to start working on after the next office move.
Who was it that said scope creep wasn't a thing and that additional features absolutely would not lead to a delay in the games release?
Great point. Fans of SC often depict the growth of the project as if that was something that happened without intention by the company. But they just had to define a defined funding goal to create a defined roadmap. The ongoing collection of money created its own dynamic of marketing fluff or was created intentionally as such.
The well-thought-out gameplay features are that you can buy ships so you can stomp on the poor people![]()
I am quite sure, there will be in the game a lot of "poor" griefers ;DThe well-thought-out gameplay features are that you can buy ships so you can stomp on the poor people![]()
I also am quite sure that anyone flying something bigger than a Freelancer will be set upon by hordes of shrieking Aurora owners and exploded for the lulz![]()
Who was it that said scope creep wasn't a thing and that additional features absolutely would not lead to a delay in the games release?
I also am quite sure that anyone flying something bigger than a Freelancer will be set upon by hordes of shrieking Aurora owners and exploded for the lulz![]()