The prices are not fine, if you fly the ship 22000LYs and it costs you 18 hours & 400,000.00 credits fuel (with fuel scoop backup) at a cost to you of 18000.00 credits labour does not even get a million credits, unfortunately it's a time sink for the user, but still it's less than a million credits.
Now take into account an employed person transferring your ship that distance, plus there return trip will still be under the million credits, how can you equate this to real life, well lets see:
I have a car that needs to be transported 400 miles, I travel to collect the car by train at £150.00, it takes 5 hours and a taxi to the cars location @ £10 per hour labour and £25.00 for the taxi a total of £225.00 to collect the car, I buy a second car from the same place, but this time I ask them to deliver it to me at house, the cost for this service is £195.00 inclusive, WOW a saving.
ED charge a whopping 1,300,000,000.00 (1.3 billion credits) which in reality would costs no more than 1,000,000.00 (1 million) credits, so even charging out the service at 86,000,000.00 (86 million) credits is incredibly exspensive but far more acceptable then the 1.3 billion credits currently being charged.
Even if the ship was transfered via a large bulk hauler, it would still not cost that much, yet to a lot of players these charges are more than acceptable using the analogy that you MUST HAVE A HUGH COST to provide this service, well, sorry I just do not agree, these costs need to be balanced out and made realistic, fair and competitive inline with CMDRCHORUSLINDARR spreadsheet.