Ship Transfer Costs - These Prices are Nutty!

The price for the ship transfers are totally ok for me.
It takes a little too much time but still ok.
I'm curious how much they charge for ship transfer to the Jaques station lol
 
Ship transfer was supposed to be a QoL improvement. Now it's a luxury item. I don't know how or when but something definitely went wrong in the process.
 
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i think is totally fine to have my 700 million credit corvette shiped at a cost of 10 million 1/70th of the cost of the ship
 
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The price for the ship transfers are totally ok for me.
It takes a little too much time but still ok.
I'm curious how much they charge for ship transfer to the Jaques station lol

The prices are not fine, if you fly the ship 22000LYs and it costs you 18 hours & 400,000.00 credits fuel (with fuel scoop backup) at a cost to you of 18000.00 credits labour does not even get a million credits, unfortunately it's a time sink for the user, but still it's less than a million credits.

Now take into account an employed person transferring your ship that distance, plus there return trip will still be under the million credits, how can you equate this to real life, well lets see:

I have a car that needs to be transported 400 miles, I travel to collect the car by train at £150.00, it takes 5 hours and a taxi to the cars location @ £10 per hour labour and £25.00 for the taxi a total of £225.00 to collect the car, I buy a second car from the same place, but this time I ask them to deliver it to me at house, the cost for this service is £195.00 inclusive, WOW a saving.

ED charge a whopping 1,300,000,000.00 (1.3 billion credits) which in reality would costs no more than 1,000,000.00 (1 million) credits, so even charging out the service at 86,000,000.00 (86 million) credits is incredibly exspensive but far more acceptable then the 1.3 billion credits currently being charged.

Even if the ship was transfered via a large bulk hauler, it would still not cost that much, yet to a lot of players these charges are more than acceptable using the analogy that you MUST HAVE A HUGH COST to provide this service, well, sorry I just do not agree, these costs need to be balanced out and made realistic, fair and competitive inline with CMDRCHORUSLINDARR spreadsheet.
 
And that is what this whole transfer-mechanic FD added to the game to facilitate us to do, be able to switch from exploring to CZ's, BHing or trade/freight at our leasure.

It wasn't supposed to cost anything, it wasn't supposed to have any kind of delay, it was just supposed to make the game more accessible for people who like doing more than one single ship can do without having to do I.E an hour and a half of jumping back and forth to switch ships...and then the 70%'ers came along and demolished that idea because it would ruin their immersion, alittle delay wasn't too bad IMHO, but the some of the more masochistic of the 70%'ers apparently managed to lobby for a cost in addition to delay.

Some of the justifications I've read for the costs is that everyone and their brother is apparently a griefer who'd love nothing more than to transfer their entire fleet of Corvettes out to Jaques to do a wild west thing there, some seem to think that it is some kind of extravagant luxury that needs the Empress' wallet to pay for just because it can't be found in ED's lore, and others have just decided that this is done by FD to have more restrictions on the use of the mechanic...that FD wanted to give us for 0 credits and 0 delivery-time in the first place Oo
Hi! :)

I am Ziggy, and I'm a 70%-er.
(support group: Hi Ziggy)
I voted for delay, but it had nothing to do with immersion
(support group gasps)
I also argued for a delay similar to the more slower ships, which is about half the delay it was
(support group applauds supportidly)
The reason I have for delay means the costs would be low
(support groups smiles and nods)

some of the more masochistic of the 70%'ers apparently managed to lobby for a cost in addition to delay
This is odd, since Sandro commented from the start that the instant transfer would be more expensive than the delayed. So if cost is your problem, you'd have a real blast if the feature had been instant.

But I might have missed previous communications. Did FD ever state they were planning the feature for free?

Lastly, are all instanters incapable of rational thought since they need to generalise a large part of the community constantly?

I see what I did there :D
 
I think the mistake made was making a potentially very useful feature a limited use feature by adding both a time sink and a credit sink to it. If you are going to add a high time sink don't added a high credit sink as well, if you add a high credit sink don't add a high time sink. FD broke MMO law.
 
The prices are not fine, if you fly the ship 22000LYs and it costs you 18 hours & 400,000.00 credits fuel (with fuel scoop backup) at a cost to you of 18000.00 credits labour does not even get a million credits, unfortunately it's a time sink for the user, but still it's less than a million credits.

Now take into account an employed person transferring your ship that distance, plus there return trip will still be under the million credits, how can you equate this to real life, well lets see:

I have a car that needs to be transported 400 miles, I travel to collect the car by train at £150.00, it takes 5 hours and a taxi to the cars location @ £10 per hour labour and £25.00 for the taxi a total of £225.00 to collect the car, I buy a second car from the same place, but this time I ask them to deliver it to me at house, the cost for this service is £195.00 inclusive, WOW a saving.

ED charge a whopping 1,300,000,000.00 (1.3 billion credits) which in reality would costs no more than 1,000,000.00 (1 million) credits, so even charging out the service at 86,000,000.00 (86 million) credits is incredibly exspensive but far more acceptable then the 1.3 billion credits currently being charged.

Even if the ship was transfered via a large bulk hauler, it would still not cost that much, yet to a lot of players these charges are more than acceptable using the analogy that you MUST HAVE A HUGH COST to provide this service, well, sorry I just do not agree, these costs need to be balanced out and made realistic, fair and competitive inline with CMDRCHORUSLINDARR spreadsheet.

I appreaciate this feature and since money is not my intention to play this game i dont care for money.
Leave the real life comparsion out of the game.
If you dont like this feature, you dont need to use it - simple [wacko]
 
I appreaciate this feature and since money is not my intention to play this game i dont care for money.
Leave the real life comparsion out of the game.
If you dont like this feature, you dont need to use it - simple [wacko]

Depending on what you do will depend on wether this feature needs to be used or not, I think the work done in getting 2.2 out to us is fantastic.

The real world example only came about as others wanted it, not normally my cup of tea.

Thanks for your input, stay & fly safe.
 
My imperial Courier is 160 Ly away. Ship transfer costs 193000 credits; which is pricey but would be acceptable if... the transit time wasn't 32 minutes. 32 minutes for 160Ly? Come on now...

EDIT:
My (not A-rated) Fer-De-Lance is 48 Ly away, 375000 credits and 13 minutes. Great.
 
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I think the mistake made was making a potentially very useful feature a limited use feature by adding both a time sink and a credit sink to it. If you are going to add a high time sink don't added a high credit sink as well, if you add a high credit sink don't add a high time sink. FD broke MMO law.
Basically this. Either make it expensive but very convenient (almost instant) or make it cheap but with a drawback (longer transfer time than it should be).

Now we have both cons and no pros.
 
He likely bought his ship and modules with a 15% discount and you did not. An Anaconda doesn't cost that much to move for 1 jump, even a 58ly one.

No not really mate

we both got them at Diaguandri at the same exact time. The only difference was the target location in the bubble to get them back from Jaques...1 jump apart! So i was really confused with the dirrences...needless to say i remotely sold it at a loss and will rebuy it again and fit it out...almost 66% cheaper to do it this way
 
If you dont like this feature, you dont need to use it - simple [wacko]
That gets said a lot.

Power play is broken? Don't use it.
RNG and lack of material storage makes Engineers a grindfest? Don't use it.
Ship and module transfers too expensive/slow? Don't use them.
Nothing much to do planetside? Don't use it.
Missions killed to non-profitability? Don't use them.
Passenger missions kind-of useless? Don't use them.

At some point you have moved from "you don't have to use every feature" to "the game lacks useful features".

Which is an argument to not buy/use the game - simple
 
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