2.2 is rather a disappointment

Don't mean to get overly salty about this, but I don't have the same rose tinted opinion about FD...I never really bothered with them in the past because apart from the elite name, I'd be hard pressed to name just one other game they wrote. They are an unknown quantity to me ergo my only real experience with them has been interesting to say the least.

Rollercoaster Tycoon? (You know, the only version people say is worth playing even today?)

I hope they do sort their game out...and thanks fer the offers but I shall politely decline and simply say this will be my last reply here...fer today at least. Gaming is supposed to relieve stress and FD are failing in that respect...I'm gonna go chill someplace else tonight.

I don't get you. You have a specific issue which, as it turns out, is simply FD breaking a habit you developed by changing things up a bit, and you reduce all the problems of the game to that one thing?

Let me tell you, Elite has many problems, but this is simply not one of them. The instancing sucks. Powerplay is pointless. The game lacks rewards beyond credits (like, rewarding players with access to other gameplay elements like massive, persistent, decisive battles). Capships are underused and instanced. Missions are nowhere near solid. All the randomized stuff (some of which was improved in 2.1, but there's a lot still).

I don't defend FD for these things, they need to improve those - and they know it.
 
...Gaming is supposed to relieve stress and FD are failing in that respect...
[haha][haha]
Are you serious?

Thank you for relieving my stress today! Reading forum posts like yours is supposed to relives stress and you have not failed in this respect!:D

We must both be chilled out now.:)
 
Another person with zero understanding of agile development. Many bugs have been fixed and some new bugs introduced, that is perfectly normal in software development. However, at some point in the QA process, the known and critical bugs appear to be below the set threshold and the version is released. Typically, scaling from a smaller test environment to a much larger live environment will reveal additional bugs.

If Frontier were building software for real airplanes, the approach would have to be "squash all bugs" before release and the development model would be different. This would mean development cycles measured in years, not months, even for small changes. Translated to Elite Dangerous, they might still be working on 1.1 with that approach. However, ED is a game and not life critical software, so the development approach is perfectly acceptable.

TL;DR: It is a game. Some bugs are to be expected if you want new features.

That´s what I hear every day in the office. The defenders of agile dev are claiming a faster delivery time on a cost of quality. Modern software has a tendency to have a couple, well lets say MANY bugs when we hit the release date. And the release date is set by contracts, project managers or whatever non-directly involved person.

Problem is: The quality of the software is the one and only measure of the company. And it´s a mess that "bad quality" is accepted or at least tolerated by the customers nowadays. But this is clearly a tendency that will return back to "normal" in the next few years.
 
What? Finding stuff out for yourself? Thinking on your own? Learning the basics of the game? Heck no! We want endless Sothis loops, and its fun because its not grindy like everything else. Why its not grindy? Because you get a lot of money fast if you follow the little youtube guide! What? Thats not what 'grindy' means? Well, at least Sothis is balanced by being by far the best solution without any doubt! What? That is not what balanced mean?

Well, err, then ehm, just go away and stop stealing my fun!

Have some virtual rep for your posts on this thread, as I cannot rep you any more. A voice of reason [up]

- - - - - Additional Content Posted / Auto Merge - - - - -

What? Nerfing the payout of every hauling mission type by 80% for no reason isn't balanced? Stop stealing my immersion!

You continue to ignore that this is

a confirmed bug being work on at this moment.

As you are incapable of accepting facts (posted by various people on the thread, a moderator and even Michael Brooks) and keep on telling lies, it is apparent that you are unfit to discuss things in a reasonable and civil fashion. Good Bye.



 
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Have some virtual rep for your posts on this thread, as I cannot rep you any more. A voice of reason [up]

- - - - - Additional Content Posted / Auto Merge - - - - -



You continue to ignore that this is

a confirmed bug being work on at this moment.

As you are incapable of accepting facts (posted by various people on the thread, a moderator and even Michael Brooks) and keep on telling lies, it is apparent that you are unfit to discuss things in a reasonable and civil fashion. Good Bye.




Just to add that there are SEVERAL other GREAT possibilities in 2.2 that gives you really good money. The OP is just too lazy to finding them.
 
another thread about Sothis-Ceos being the must have in game moneymakers...
These discussions are only good if you sit back and enjoy the ensuing flamewar.

But I love one element which is forgotten by all those who cry about it. Before you guys looked at a youtubefilm or whatever, proclaiming that Ceos was the place to be to make money in Elite, there was Robigo. and before that another station and so the saga goes on. FD is just forcing you guys to stop twidling your thumbs and go looking for other lucrative locations or activities.
Has it ever occurred to you guys that before anyone knew about Ceos, somebody had to stumble on it? There have always been places like this in game but they rotate. so get over it and actually learn to use the other features to this game and you might actually be the one who finds a location with missions offering insane payouts.

Same thing with the OP in this thread. saying that an entire update with a load of new features is disappointing because the place where you, harmless pilot, got your Anaconda is now gone, is rather pathetic. We can debate about the utility or the way certain features have been developed sure enough and I'll gladly participate to it! These kind of posts in which people just go on ranting sprees about a little element which is nowhere near unique in game, only goes to show that you're a recent addition and lack the understanding of the game's concept and the game mechanics.

Some players are just unable to do anything which requires actual agency or self-reliancy. THey will bang against the walls, helpless, until some shepherd comes along and finally herds them to green pastures, where they will happily graze until the field runs dry. When the field is dry, they will start bleating loudly, hungry and helpless, until some new shepherd comes along, feels compassionate about these poor souls, and patiently herds them the next pasture.

Right now we are in the middle of that process. The part where the field ran dry and the bleating is ongoing. Moronic threads like these are opened, where a major update with patch notes so large it would take a roll of toilet paper to transcribe them, is deemed as "a disappointment" because of a small change in one particular activity in a handful of places in a whole galaxy. I kind of understand why. After all, from the the herds point of view, this particular detail in the game was actually the whole game.

Sooner or later some shepherd will come along, and drive the herd to new pastures and the bleating will stop for another while until the next field dries.
 
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Just to add that there are SEVERAL other GREAT possibilities in 2.2 that gives you really good money. The OP is just too lazy to finding them.

To be fair, many people are simply incapable of doing that. There is a reason why most major labels pretty much exclusively release games that are dumb as a rock. Bethesda is a great example of such a studio, who with every new game in the TES/Fallout series dumb things down to sadder and sadder depths. Find the amazing secret everyone has been searching for for ages! How? Follow the giant blinking arrow!

Technology may improve rapidly, the mental capacities of our species does not. Finding answers to questions using google, reading a manual and finding relevant parts, coming up with ideas and trying them, these are all skills many people simply do not have. As bizarre as it sounds.
 
That´s what I hear every day in the office. The defenders of agile dev are claiming a faster delivery time on a cost of quality. Modern software has a tendency to have a couple, well lets say MANY bugs when we hit the release date. And the release date is set by contracts, project managers or whatever non-directly involved person.

Problem is: The quality of the software is the one and only measure of the company. And it´s a mess that "bad quality" is accepted or at least tolerated by the customers nowadays. But this is clearly a tendency that will return back to "normal" in the next few years.

Warning: going off topic here.

I can see where you come from and I am not saying that your position is wrong. Agile development is an approach not suitable to mission-critical software where substantial investments or even lives depend on error-free functionality. Waterfall and Prototyping are among the dev models much more appropriate to that type of software. But look at the disadvantages: it is a very costly and slow process.

With non-critical, complex systems (including games like ED), agile is appropriate. And yes, that means that bugs are present. Some bugs accepted at release time is not necessarily "bad quality", but more of a balance between release schedules, budgets, user experience and software reliability. Further, some bugs that are seemingly easy to fix on the surface may turn out to be tough nuts, due to interdependencies of software modules/ objects an requiring more extensive code modifications, which in turn can introduce new bugs.

Add to that the complexity of a large software project like ED - and it becomes clear that this type of software cannot be completely error-free anymore. Software 30 years ago was a few thousand lines of code at most. A single person could read and understand the complete code. Now we are at millions of lines of code and many people need to cooperate and communicate on a project. Code objects need to interact, APIs be correctly documented and thousands of likely system configurations considered. There will be bugs - and this is not likely to get better. Just take a look at Microsoft and Windows 10 updates. :D
 
In turn, I just don't get your post. Double standards when you apply a logic to others that you will not apply to yourself.

A lot of posts here that personally criticise, on this forum, seem to boil down to this:

"Hey OP (not just this thread) - be MORE like me. Think like me, express yourself more like me."

When you think about it, isn't that actually the bullying behaviour?

Ironically, that's what actually passes as "normal human behaviour" these days. I may agree or disagree with your points, whatever, but count me out of it.

EDIT - oh, and for the record, likening ED to a 'really nice kid in school' is patently ridiculous. Really nice kids don't float on the stock exchange, crowdfund with promises slowly fulfilled, and have a history of legal action behind them (coughFirstEncounterscough). Ask Ian Bell (not the Warwickshire run-machine) if ED is a 'really nice kid'. I am certainly not anti-Braben, but I am certainly not blinkered towards FD being perfect, as I am sure they are not, nor did they ever claimed to be. They are a company and a business - you seem to forget this. Those hours of pouring their 'heart and soul' into it? That's your opinion, that isn't a fact. It's their jobs and they get paid for it. I respect them but don't worship them. The players definitely pour their heart and soul into it - we have this in common.

2.2 is about selling more, and that has to be a fundamental. Hence why there is still so many bugs. A step in the right direction? In some ways yes, maybe not in the ways which some people care for.

I think the thread title is very appropriate. The cesspool that follows, those that caused it must take responsibility. :D

Perhaps you should sit down and understand that other people can have opinions too. We've already had one person admit the passenger missions are "boring" and they've only just come out. What else was added - the new fighters? More shallow content on top of shallow content is the criticism here. I think people are getting fed up because they want FD to start adding some content with meat on it.

- - - - - Additional Content Posted / Auto Merge - - - - -

Thinking about it, didn't FDev nerf the challenge of these missions as well? I thiought they were now even easier to do or something is that true?


Oh boy, I'm going to have so much fun systematically dismantling your posts and shredding you both up...In fact I've decided To take my sweet sweet time doing it.

Buckle up, peasants.

Like all things, to fully understand all aspects about the great mystery one must start at the very beginning. Shall we re-examine the OP together?

Original post is here:

Well, i was excited for the new update. Just logged on. But you guys already ticked me off to the point i dont even care to try out the new features. You guys took away a certain element of the game, that WASNT HURTING ANYONE!!!! You know, Ceos, Sothis, Aditi.... Oh wow, some of the guys and gals who didnt learn about them in time before griding hundreds of hours to buy an Andaconda were a little mad and upset, and you couldnt just leave it with the option of UA bombing, I mean that balanced it out pretty well because it renders a star port pretty much useless. There was honestly nothing wrong with the LRM's. You stooped pretty low Frontier. You catered to a smaller minority of people who were whining, when the other 75% of us loved it. Thanks for ruining my excitement for 2.2.

I came from xbox one, just bought Elite for PC a few days ago when i bought a T.Flight/HOTAS. I needed those LRMs to span the gap to that of my Xbox Profile. I regret buying it for PC now, because i have to put in months of playing just to get back to where i was. I work full time, i dont have the time to do all of that grinding, and i dont think the cost to benefit ratio here is sufficent.

Lets be honest here. 2.2 feels beneficial only to those who were financially well off before tte update, and from an experienced, long time player of Elite: Dangerous, the hopes of being able to enjoy this game on PC greatly diminished.

Yeah, Im going to go ahead and say it.

This is completely unfair and uncalled for.

Yes....breathe it in. Look at the words and attempt to understand where the poster is coming from, taking note specifically of how absolutely NONE of the new features or improvements of 2.2 were mentioned anywhere in the entire post.

So, No Jex. The criticism here is not the lack of content, nor is it the addition of shallow content upon shallow content. There isn't even criticism here - only complaint.

And what is the reason of this complaint? The dude bought Elite for PC 2 days before patch day, which everyone and their dog knew would nerf the Ceos/Sothis mission output and now he's so unhappy that he regrets switching to PC because how on earth is he supposed to get back to the same fortune he had accumulated on Xbox without the help of such a broken system?

Also, No Spacebaboy. This is not a double standard and I'm not telling you that you should be more like me and less like you, although interestingly, now that I think about it I reckon it would probably benefit you in the long run to do so. intriguing conclusion to draw from my post, though.

As I said above, none of the features of 2.2 were mentioned in the OP, and yet the title was all-inclusive of 2.2 being a disappointment as a whole. No, that's not an appropriate name for the thread. And you know it isn't.

Now we come to the point of "decent human behavior" and I go into this with the understanding that this may be difficult for you to follow, so I'll try to break it down for you as best I can:

- You agreeing or disagreeing with my or anyone else on points they made as a coherent argument is your absolute right, and nobody can or is trying to take that away from you.
- Similarly, nobody can force you to be correct about a given fact or idea that you may come across or have. Facts are facts, and you choosing to acknowledge them and consider them objectively is a characteristic, and is thus not present in everyone you'd like it to be present in.
- What people can force you to do is be polite. Some people can force you to be polite by punching you in the face when you say something rude. This will forcfully teach you not to run your mouth like that again in their presence. Other people can force you to be polite through less violent means.
- It is not polite to lump up the (significant) efforts of a game developing company like Frontier and deem them as "disappointing" just because they changed (I wanted to say balanced instead of changed, but that might be subjective to me) an aspect of the game that you had relied upon in becoming a billionaire. This is selfish. This is rude. This is unacceptable and should be condemned appropriately. I am here to be said reckoning.

Let me go into a little more detail about that last bit:-

First, let me again say that I have no issues whatsoever with you or anyone else expressing their distaste for a particular component or balance change added to any patch, Ceos/Sothis in 2.2 or otherwise. What I do take issue with is when a toxic, ill-considered title becomes a breeding ground for hostile inbreds who have no notion of what the words "objective criticism" means.

You do not need to be financially well off to enjoy SLFs. The cheapest compatible ship is the Keelback which can be purchased for 3 million credits or even less if you have a discount. SLFs are not designed to be gameplay for everyone. They are designed to add further incentive to running larger ships, which needed something more to justify the extra risks involved with flying them. Also, I've personally met with people who feel that SLFs are too weak and don't want to waste their internals on outfitting them (I disagree with this, but again they are entitled to that opinion).

You do not need to be financially well off to enjoy passenger missions. Jex, I don't care if one person came out and said they were boring or if one hundred people came out and said they were boring. I find trading boring and I find exploration daunting. I will not play as a trader, and I will not play as an explorer. As you say, everyone is entitled to their opinion and I don't need to agree with you just as you don't need to agree with me. Passenger missions are not my type of gameplay, but they are gameplay nonetheless.

Let's look at that first post again and note that:-

Nothing in the OP mentioned the quality of life improvements. Which require no finance.
Nothing in the OP mentioned the addition of a new power play faction. Which requires no finance.
Nothing in the OP mentioned the significant amount of pvp balance changes that went into 2.2. Which require no added finance.
Nothing in the OP mentioned the new engineer blueprints that were added. Which require no finance.
Nothing was mentioned about the random cool stuff that were added, like the neutron star and white dwarf graphics/effects, the new hyperspace animations, or the new space structures for capital ship docks and military installments. All of which require no finance.
Nothing was mentioned about the ground breaking alien archeology discoveries and the artifacts found there. Which require no finance.
Nothing was said about the visual improvements done to the planet textures and asteroid fields. Which require no finance.
And nothing was even mentioned about the awesome addition of lore nodes! Which, you guessed it, require no finance.

The only thing that's shallow here is the width and depth of your cerebral cortex.

What it "all boils down to" is that this kid wants credits, and now he's being forced to find an alternate means to do so. This added effort requirement has caused so many to raise their pitchforks and baby bottles in rebellion.

Go find something worthy to complain about. There's plenty, even in Elite. But be fair and give credit where credit is due.

And then there is this crap....

EDIT - oh, and for the record, likening ED to a 'really nice kid in school' is patently ridiculous. Really nice kids don't float on the stock exchange, crowdfund with promises slowly fulfilled, and have a history of legal action behind them (coughFirstEncounterscough). Ask Ian Bell (not the Warwickshire run-machine) if ED is a 'really nice kid'. I am certainly not anti-Braben, but I am certainly not blinkered towards FD being perfect, as I am sure they are not, nor did they ever claimed to be. They are a company and a business - you seem to forget this. Those hours of pouring their 'heart and soul' into it? That's your opinion, that isn't a fact. It's their jobs and they get paid for it. I respect them but don't worship them. The players definitely pour their heart and soul into it - we have this in common.

2.2 is about selling more, and that has to be a fundamental. Hence why there is still so many bugs. A step in the right direction? In some ways yes, maybe not in the ways which some people care for.

I think the thread title is very appropriate. The cesspool that follows, those that caused it must take responsibility. :D

I don't even know what height you must have been dropped from as a baby to gain the ability to switch this up to an argument about stock exchange, Ian Bell and David Braben. I'm not even going to justify this garbage with a response.

What I will respond to is that last bit about me not knowing it was a fact that the devs poured their heart and soul into it and how it's their job that they get paid for doing. I'm going to give you the simplest of examples.

Go take a look in the 2.2 feedback archives. Search For the post times of some of these greedy, useless and stupid developers.

Heck, I'll even direct your dumb to one such instance.

https://forums.frontier.co.uk/showt...igame-fixed-in-2-2-beta?p=4575028#post4575028

Look at post 14 and note that this man posted it at 9:08 BST.

It is not my opinion, based on zero facts as you claim. This dude posted well beyond his work hours for a game that he obviously cares about for reasons greater than just being something he's paid to do. I've seen posts even later than this, and these are just forum posts. What do you know how the long hours spent in development? Do you remember when we sent out those pizzas to Frontier because of just how hard we all felt they were working?

I don't "worship" FD nor do I praise them without reason. I observe, and I comment intelligently as to what I have observed with the most objective lense I can muster - A skill set that most people posting on these forums would do well to aquire.

And you say that 2.2 is about selling more, man? Exactly what universe do you live in?

One of the biggest criticisms and actual real disappointments of/with 2.2 is that we didn't get the ship kits and paint jobs we all wanted.

Let me repeat that:

People are genuinely unhappy with 2.2, not because it had crappy features or because it launched with glitches or because it added no new content. They are genueinly disappointed because they wanted to give Frontier vast amounts of money for specific cosmetic changes to their ships and accessories, and Frontier wasn't able to deliver that with the launch of the patch, presumably because they were focusing on the actual patch, instead stating that the paint jobs and ship kits will be coming over the next few weeks/months.

If anyone has a negative opinion about any component of Elite, be it in 2.2 or otherwise, then let them post their opinions freely, and they can be discussed however people want. But don't be a d-bag, choosing to focus on one selfish balance act and using it to say that the entire thing is a waste of effort.

/mic drop.
 
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Oh boy, I'm going to have so much fun systematically dismantling your posts and shredding you both up...In fact I've decided To take my sweet sweet time doing it.

Buckle up, peasants.

Like all things, to fully understand all aspects about the great mystery one must start at the very beginning. Shall we re-examine the OP together?

Original post is here:


Yes....breathe it in. Look at the words and attempt to understand where the poster is coming from, taking note specifically of how absolutely NONE of the new features or improvements of 2.2 were mentioned anywhere in the entire post.

So, No Jex. The criticism here is not the lack of content, nor is it the addition of shallow content upon shallow content. There isn't even criticism here - only complaint.

And what is the reason of this complaint? The dude bought Elite for PC 2 days before patch day, which everyone and their dog knew would nerf the Ceos/Sothis mission output and now he's so unhappy that he regrets switching to PC because how on earth is he supposed to get back to the same fortune he had accumulated on Xbox without the help of such a broken system?

Also, No Spacebaboy. This is not a double standard and I'm not telling you that you should be more like me and less like you, although interestingly, now that I think about it I reckon it would probably benefit you in the long run to do so. intriguing conclusion to draw from my post, though.

As I said above, none of the features of 2.2 were mentioned in the OP, and yet the title was all-inclusive of 2.2 being a disappointment as a whole. No, that's not an appropriate name for the thread. And you know it isn't.

Now we come to the point of "decent human behavior" and I go into this with the understanding that this may be difficult for you to follow, so I'll try to break it down for you as best I can:

- You agreeing or disagreeing with my or anyone else on points they made as a coherent argument is your absolute right, and nobody can or is trying to take that away from you.
- Similarly, nobody can force you to be correct about a given fact or idea that you may come across or have. Facts are facts, and you choosing to acknowledge them and consider them objectively is a characteristic, and is thus not present in everyone you'd like it to be present in.
- What people can force you to do is be polite. Some people can force you to be polite by punching you in the face when you say something rude. This will forcfully teach you not to run your mouth like that again in their presence. Other people can force you to be polite through less violent means.
- It is not polite to lump up the (significant) efforts of a game developing company like Frontier and deem them as "disappointing" just because they changed (I wanted to say balanced instead of changed, but that might be subjective to me) an aspect of the game that you had relied upon in becoming a billionaire. This is selfish. This is rude. This is unacceptable and should be condemned appropriately. I am here to be said reckoning.

Let me go into a little more detail about that last bit:-

First, let me again say that I have no issues whatsoever with you or anyone else expressing their distaste for a particular component or balance change added to any patch, Ceos/Sothis in 2.2 or otherwise. What I do take issue with is when a toxic, ill-considered title becomes a breeding ground for hostile inbreds who have no notion of what the words "objective criticism" means.

You do not need to be financially well off to enjoy SLFs. The cheapest compatible ship is the Keelback which can be purchased for 3 million credits or even less if you have a discount. SLFs are not designed to be gameplay for everyone. They are designed to add further incentive to running larger ships, which needed something more to justify the extra risks involved with flying them. Also, I've personally met with people who feel that SLFs are too weak and don't want to waste their internals on outfitting them (I disagree with this, but again they are entitled to that opinion).

You do not need to be financially well off to enjoy passenger missions. Jex, I don't care if one person came out and said they were boring or if one hundred people came out and said they were boring. I find trading boring and I find exploration daunting. I will not play as a trader, and I will not play as an explorer. As you say, everyone is entitled to their opinion and I don't need to agree with you just as you don't need to agree with me. Passenger missions are not my type of gameplay, but they are gameplay nonetheless.

Let's look at that first post again and note that:-

Nothing in the OP mentioned the quality of life improvements. Which require no finance.
Nothing in the OP mentioned the addition of a new power play faction. Which requires no finance.
Nothing in the OP mentioned the significant amount of pvp balance changes that went into 2.2. Which require no added finance.
Nothing in the OP mentioned the new engineer blueprints that were added. Which require no finance.
Nothing was mentioned about the random cool stuff that were added, like the neutron star and white dwarf graphics/effects, the new hyperspace animations, or the new space structures for capital ship docks and military installments. All of which require no finance.
Nothing was mentioned about the ground breaking alien archeology discoveries and the artifacts found there. Which require no finance.
Nothing was said about the visual improvements done to the planet textures and asteroid fields. Which require no finance.
And nothing was even mentioned about the awesome addition of lore nodes! Which, you guessed it, require no finance.

The only thing that's shallow here is the width and depth of your cerebral cortex.

What it "all boils down to" is that this kid wants credits, and now he's being forced to find an alternate means to do so. This added effort requirement has caused so many to raise their pitchforks and baby bottles in rebellion.

Go find something worthy to complain about. There's plenty, even in Elite. But be fair and give credit where credit is due.

And then there is this crap....



I don't even know what height you must have been dropped from as a baby to gain the ability to switch this up to an argument about stock exchange, Ian Bell and David Braben. I'm not even going to justify this garbage with a response.

What I will respond to is that last bit about me not knowing it was a fact that the devs poured their heart and soul into it and how it's their job that they get paid for doing. I'm going to give you the simplest of examples.

Go take a look in the 2.2 feedback archives. Search For the post times of some of these greedy, useless and stupid developers.

Heck, I'll even direct your dumb to one such instance.

https://forums.frontier.co.uk/showt...igame-fixed-in-2-2-beta?p=4575028#post4575028

Look at post 14 and note that this man posted it at 10:08 BST.

It is not my opinion, based on zero facts as you claim. This dude posted well beyond his work hours for a game that he obviously cares about for reasons greater than just being something he's paid to do. I've seen posts even later than this, and these are just forum posts. What do you know how the long hours spent in development? Do you remember when we sent out those pizzas to Frontier because of just how hard we all felt they were working?

I don't "worship" FD nor do I praise them without reason. I observe, and I comment intelligently as to what I have observed with the most objective lense I can muster - A skill set that most people posting on these forums would do well to aquire.

And you say that 2.2 is about selling more, man? Exactly what universe do you live in?

One of the biggest criticisms and actual real disappointments of/with 2.2 is that we didn't get the ship kits and paint jobs we all wanted.

Let me repeat that:

People are genuinely unhappy with 2.2, not because it had crappy features or because it launched with glitches or because it added no new content. They are genueinly disappointed because they wanted to give Frontier vast amounts of money for specific cosmetic changes to their ships and accessories, and Frontier wasn't able to deliver that with the launch of the patch, presumably because they were focusing on the actual patch, instead stating that the paint jobs and ship kits will be coming over the next few weeks/months.

If anyone has a negative opinion about any component of Elite, be it in 2.2 or otherwise, then let them post their opinions freely, and they can be discussed however people want. But don't be a d-bag, choosing to focus on one selfish balance act and using it to say that the entire thing is a waste of effort.

/mic drop.

Holy cow, Redan. I'm going to hit you with some rep right up front before I even finish reading your post just because I'm a sucker for feisty attitudes and walls of text!
 
What? Finding stuff out for yourself? Thinking on your own? Learning the basics of the game? Heck no! We want endless Sothis loops, and its fun because its not grindy like everything else. Why its not grindy? Because you get a lot of money fast if you follow the little youtube guide! What? Thats not what 'grindy' means? Well, at least Sothis is balanced by being by far the best solution without any doubt! What? That is not what balanced mean?

Well, err, then ehm, just go away and stop stealing my fun!

Glorious! simply glorious sir!

btw, based on your forum-nick, any chance you're from the low countries?
 
There are always ways to make good credits in this game - always has and always will be. But i gotta say, having been in this game right from the start, you really have no idea what it's like to grind for credits.....
Things have never been so easy now... back in the day... hmmm, you woulda freaked out and crumbled...
 

Jex =TE=

Banned
You dont get

You dont get it. NMS was a failure because Sony shackled the creative genius of Sean Murray. Donald Trump will lose the election because the media never pictured him fairly and the elections are rigged. Unless he wins.

So when Frontier does something you dont like, its because of whiners. But if they do what you like, its because FD is reasonable and cares about the community. :D

errrrr from what I heard, Sony had practically no say on anything nor that much involvment and the failure was all on SM - all Sony did, afaik, was to distribute it...here look....

No Man’s Sky was criticized for being a full $60 release, with many feeling that the game didn’t do enough to justify itshigh price point, and that it ultimately would have avoided a lot of criticisms around its launch if it would have been cheaper. However, with Sony being responsible for the distribution of the game, many concluded that Hello Games likely weren’t responsible for its price point being increased ahead of its release, though Geoff Keighley has now stated that this was not the case.

Speaking during his new Live with YouTube Gaming show Keighley addressed the No Man’s Sky controversy, after it was revealed that the UK’s Advertising Standards Agency were investigating whether or not Hello Games were guilty of misguiding consumers ahead of the game’s launch. Keighley was present for the game’s unveiling during the gaming awards show VGX 2013, but said that he had not been in contact with Hello Games since March 2016 as a result of the studio’s founder Sean Murray believing that he was being “a little too negative” about the space exploration title.

Read more at http://www.craveonline.com/entertai...d-no-mans-sky-60-not-sony#U4kC0tj98V3m1gIG.99
 

Jex =TE=

Banned
Oh look at all the people who want everything given to them on a silver platter... work you lazy sods... work for your ships and credits....

It's a game, mate ;)

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The problem with that is that new players are not going to understand what happened. They've just done the tutorial and don't know that other player can affect their potentially solo game in such a manner. They just know that nothing works and are confused and frustrated.

That is not how new players should be made to feel without necessity. Not in te first hours of a game they are supposed to be enjoying and which already has a steep learning curve.

Then place the players in a starting system that has massively hugh security and cannot be affected by any outside influence whatsoever - jeeez this is 101 game design why is this so hard?? We have 400 BILLION system and FD can't make a starting "zone" of 30 systems?

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LOL I'm with you, mate! I pop into Elite from time to time to see what's new, what's changed, if I like it, and then go play Fallout 4 instead.

Arma 3 Exile Mod right now is soaking up my game time - it's awesome :)
 

Jex =TE=

Banned
I wonder how these thread always keep going for so long. People do like their mudfights, don't they.

OP doesn't like one feature out of four A4 pages of other changes. Boohoo. [rolleyes]

Because FD are pretty clueless in making games I think. They keep changing and breaking things so much is it any wonder why everyone is arguing. They break one thing you like one day and you're told "suck it up" - the next day, you're saying that to somebody else on a feature they liked.

I think the other issue is that people only really like one or 2 things in the game so yes, who cares if they added in 4 pages of rubbish when the changes affect the only 2 things you liked doing.

It's FDev's game. They keep changing it - why can't they make up their frikkin minds and stick with something - this is not how you make a game!

Oh silly me, I forgot myself. This is how you make an EARLY ACCESS which ED clearly is...but charging AAA prices for each "season" - has anyone seen £30 of content yet?
 

Jex =TE=

Banned
I remember those days (well, close to that - I started playing in January 2015). I was unlucky enough to start in a cluster of systems that I could not leave with my basic Sidewinder's 7 ly range. Also, due to some bug, I started with 100 credits instead of a 1000. My initial experience was being hounded by NPCs while doing these couple of hundred credits runs. 3 hours relaxed playing to earn 12 million credits is completely OK for me and in line with other professions in the game, as I stated before.

I don't know what the issue is then. 12 million for 3 hours work is bad because what reasons please? Anyone?

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Totally right FD have created an "Elite" Class of pre-patch millionaires and made the rest of us poor cousins. I have not played the game since the patch and have no desire to.

How does someone else owning more money than you affect your game?
 
Because FD are pretty clueless in making games I think. They keep changing and breaking things so much is it any wonder why everyone is arguing. They break one thing you like one day and you're told "suck it up" - the next day, you're saying that to somebody else on a feature they liked.

I think the other issue is that people only really like one or 2 things in the game so yes, who cares if they added in 4 pages of rubbish when the changes affect the only 2 things you liked doing.

It's FDev's game. They keep changing it - why can't they make up their frikkin minds and stick with something - this is not how you make a game!

Oh silly me, I forgot myself. This is how you make an EARLY ACCESS which ED clearly is...but charging AAA prices for each "season" - has anyone seen £30 of content yet?

Yes. I have, thank you for asking.

What I don't understand is how so many people who play Arma 3 and Fallout that take up all their game time have the balls to come in to a Elite Dangerous Forum and argue the toss about a single pixel when they are clearly not engaged.

And then put people on their ignore lists when they don't like discussion (sound or otherwise, but you just have to put up with that.) It's rude, like going "La La La La I can't hear you, but you're wrong, you're all wrong and I'm right." (Of course you can't read this because I'm on your ignore list because you can't stand to consider that what I'm saying might actually have some reason to it.)

So you agree with the OP because you spend all your gaming time playing Arma 3. Thank you!
 
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