What do you want to see added to the game?

Player created content is a problem in procedurally generated game worlds. All procedurally generated content is static (or cyclic, e.g. planet orbits). It can only change if the procedures generating it are changed. That is why the new stations along the way to Colonia will not be in-game until 2.2 is released. Overrides for dynamic and persistent content can be placed in a separate database but then the procedural generation process would have to check the database for overrides for every modifiable item in the game world. That would quickly lead to performance problems. Dynamic but non-persistent changes are supported in ED but they are lost if you leave the instance (hence RES resetting is possible).

All dynamic content in ED (Rank progression, Powerplay stats, CGs, BGS, Missions, etc) reside in the database and only show up in the game as text strings. Already we see performance problems with the Mission system and that is without them causing persistent changes to the game world. ED would need a full redesign to make the game world support dynamic and persistent content.

Using coords and planet info the only dynamic thing to render would be base of cmdr y at coords x y z

It would stil give performance issues on overpopulated worlds though
 
I'd pay $100 to get this feature in the 2.3 patch (seriously), since my only other choice is to spend a lot more on a new video card which is fast enough to run 4K with SS = 2.

Same here, I also have huge problems with this :/
 
Things I would like to see:

Personal storage - A place to store plain old stuff. Why? Because it happens often enough that we need more space than our cargo bays allow for things relevant to missions. Mining missions come to mind - collect 80 Methonol Monohydrate Crystals. Yes, I've the cargo space for 80, but I also need room for Limpets, and the more of those I can carry the more I can mine, so if I can store say, 60 tons of MMC, I can carry more limpets, which means I can mine more MMC, and then when I'm out of Limpets, I can retrieve the ones I've stored.

Personal Base - A place to land without having to ask permission first. Who wouldn't want that? A place to store my extra ships, display accolades, or simply park myself without having to worry about anyone else complaining I'm hogging the landing pad.

More complex and detailed missions - We have a good framework, now just add the meat and potatoes.

SVR Trailers - Things to pull along behind an SRV, preferably things with additional cargo space, because 2 tons is just not enough.

Surface Mining - Not blow up a rock, but actually find meaningful sized deposits of materials.

That would suffice for now.

I agree with everything IndigoWyrd listed. Also, I need a luggage rack on my T6.
 
Need For Speed (NFSU2, NFS-MW) style ship modification!
If I feel like lighting my ship up like a christmas tree then I want to be able to! :D
 
Can't remove Power Play and Engineers. Coded into the game, and a ton of developer time went into making those two major updates function.

Missions are by far and beyond above the most requested thus far.

So with Better BGS, you're looking for something that many MMO's have with player titles?
PowerPlay just make it part of the same game and give it a 2.1 Missions style makeover to bring it out and make it more apparent.

All players play the same BGS, all the actions aggregate to affect politics, economy, etc. from one system to the top powers to the 3 main factions.

Keep PP pledging and benefits but do the above. If anyone doesn't sign up for PP their actions still drive PP stuff.

Then, get more of it procedurally / programmatically into the newsfeeds.

Engineers are OK but crafting isn't my thing. I do hate the wheel of chance that makes the engineers screen look like a cheap las-vegas gambling machine. Also, would like to see more player crafting so we don't have to fly all over the place unlocking an engineer. I'm not sure garage tinkerers need to be unlocked if you've got the dosh they will usually talk business.

Missions, yes. More persistent characters from commander log, make some procedural magic to plug characters I've met into some series of missions and thus "fake" some story telling type missions.

And 100%, just keep working to implement the DDF ideas, all of them possible. That was brilliant. FD have no reason to abandon that.

- - - - - Additional Content Posted / Auto Merge - - - - -

I would love to see more SRV types, fighters, and some Alliance navy ships
One new SRV should be coming soon, with a larger gun SRV MKII. Fighters I've no idea but also the dolphin.
 
What would I like to see added to the game?
1. Pledging to minor factions
I think factions are the most important and underdeveloped entity in the game. They offer in my opinion the most potential to grow and turn into something awesome. They are already nicely developed, and playing the BGS makes Elite into a totally new and even longer lasting fun game.
The first thing I'd like to see would be to be able to pledge to a faction. No strings attached. Nothing positive or negative at first, just the faction name under my name.

2. Building minor factions
We already can expand factions.
We can make factions retreat.
We can conquer and lose stations and outpost.
I'd love to be able to influence the assets. I'd love to have a building pool (queue) for each faction, that can be filled with missions, trading, exploration, bounties and combat bonds. It can be lowered with adversial effects (killing ships, smuggling, doing counter missions, etc.). Once this pool reaches a threshold, all people that are longer than a month(?) pledged to a faction can vote to spend these points.
For
- building new stations (outposts, settlements, starports) in inhabited systems
- colonizing uninhabited systems
- expanding existing stations
- improving tech level (more ships and outfitting)
depending on existing structures
(EDIT:) - increasing population (thx Apos)

If the pool gets exhausted, stations deteriorate and get smaller (not abandoned).

That'd be great.
+1 rep to ya for good ideas. Lots of potential with the Minor Faction and BGS stuff.

I've said a long time ago that FD should have developed from minor factions up and not layered PP as a separate game. Build the BGS up so everyone is playing the same BGS and it reflects top to bottom. As the minor faction stuff expands it should naturally feed up into the Powers and also the 3 major factions, how their territory expands, collapses, etc. It should all be linked. Likewise some PP stuff is very cool, like the visualizations on the galactic map- that would be cool to see on a system map Orrey with minor faction influence, war zones, etc.

Pledging to a minor faction might be a pre-req to pledging to a power; i.e. the minor faction works for a certain Power and that is the entry into the bigger relationship.

It's easy to theory-craft of course. Hard to do. But this is where FD need to keep the DDF / poll players more way before they start coding features. (Oddly it seems slightly like they are doing more of that of late but being all very vague and not direct at all, which is frustrating).

Likewise, SLF is OK but I'm not sure it is a headline feature as implemented. Few ships can use them and they are fighters only. I had envisioned more "ship's boat" versatility and to say keep a shuttle in a T-9 to land on High-G Planets the Type-9 did not have the power to take off from (PvE in action). Same with Engineers, players will play them just because they are there and new and not necessarily because it was how they would have implemented crafting.

I hope Planet Coaster is such a success that FD can plow more of the ED profits back into ED as they have been splitting them in half for some time. Not my company or my call, and a healthy FD means a healthy ED which I fully accept. But, I really don't buy stuff in ED to fund a coaster park game that I have no interest in; just saying.
 
In answer to the question:

Correct planet illumination.
More planet and moon variety.
More varied terrain types on planets and moons.
Lakes and rivers (water, lava, other chemicals).
Active vulcanism.
Seasonal weather (rain, dust storms, etc.).
All planets landable.
A proper HUD colour customizer.
Greater range of exploration rewards, more CR for scanning planets right up close.
Walking around ships, stations, planet and moon surfaces.
Ship-to-ship docking and CR/fuel/commodities/materials/modules/SRV/SLF transfer.
Ship capture (boarders).
Exploration limpets: can be fired into planets and moons for bonus data, or placed in orbit to monitor a planet for visitors, or planted by SRVs as beacons or flags or message-boards.
Player-placeable [MB4] Mining Machines.
Player-placeable landing pads which serve as basis for player settlements.
Other player-placeable crafting modules (defence turrets, hangars, etc.).
Interactable NPC explorers (around locations like charted nebulae, Sag A or BP).
Station message-boards.
Lifeboats.
Variety of SRVs.
Galactic events (star-formation, supernovae, stellar flares)
Supernova remnants.
Globular clusters.
Satellite galaxies.
Rock hermits.
Pirate bases.
Generation ships.
 
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