The Star Citizen Thread v5

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The word 'refund' doesn't appear to be found anywhere in the thread. And without knowing how much CIG have had to pay out, the numbers are more or less meaningless.
 
Someone remind me. How many systems was SC supposed to have?
Somehow, I doubt the End of the Road thread would happen in a SC universe...
They would be busy trying to figure out which jpeg to fly out there....
:D
 
Yes.

https://robertsspaceindustries.com/about-the-game/universe

"Star Citizen will launch with one hundred star systems, each with multiple landing points to explore."

It's OK I'm sure the fans will soon begin to argue the definition of star system and explain to those of us that don't understand game development that two satellites and a space shopping mall with no orbital mechanics is far more than was ever promised and is somehow bigger than ED's universe.
 
It's OK I'm sure the fans will soon begin to argue the definition of star system and explain to those of us that don't understand game development that two satellites and a space shopping mall with no orbital mechanics is far more than was ever promised and is somehow bigger than ED's universe.

They'll argue it's about "quality over quantity" yet what's funny is that for now SC's so called quality rely on quantity of polygons, of pixels in the textures, of textures applied to the assets, and of lines of code in the shaders.
 
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dayrth

Volunteer Moderator

First, second and sixth replies to that thread. The times they are a changin.


"I won't be spending more money on SC until I see 2.6 or perhaps 3.0, depending on how awesome 2.6 is. I feel the ball is in CIGs court right now.
I am totally shipped out, new ships could not interest me less at this moment. I've also bought $600+ worth of them, that should be enough. Now I want to see some mechanics!"

"I think this is a very common sentiment in the community.
2.6 is a big deal. If Star Citizen can have good, stable flight and FPS combat then it will go a long way to getting people re-invested.
Gameplay mechanics are going to be main focus of the community from now until the end of the project. They are by far the most important thing at this stage."

"Exactly. This was literally what CR told us at the end of last year, how the backend/engine work is mostly finished and now they'll be focusing on actual gameplay and game content. How 2016 will be the time of ramped up production and massive reveals. And yet here we are. The closest thing to new gameplay was planetary environments, which definitely is an amazing tech... but it's hardly gameplay on its own. And we still don't have any new info about the network, or SQ42.. barely any info about SM, or interface rework, or item 2.0, or subsystems and pipelines...
And it doesn't seem like throwing more money at them helped with this in any way, so... I for once welcome this shift towards a skeptical disillusioned community."
 
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Some good replies in that thread. What amazes me more is the actual premise of the thread in the first place.

Its almost like the poster assumes the be all and end all of the development of SC is about raising cash rather than making a game. I don't think that sort of thread is very good for the image of SC/CIG.
 
Some good replies in that thread. What amazes me more is the actual premise of the thread in the first place.

Its almost like the poster assumes the be all and end all of the development of SC is about raising cash rather than making a game. I don't think that sort of thread is very good for the image of SC/CIG.
Hits too close to home?

Like smack in the center of bullseye...

(emphasis in the quote mine)
 
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Some good replies in that thread. What amazes me more is the actual premise of the thread in the first place.

Its almost like the poster assumes the be all and end all of the development of SC is about raising cash rather than making a game. I don't think that sort of thread is very good for the image of SC/CIG.

It smacks of desperation.
Help us keep this dream alive Obi-whales you're our only hope.

But it's also good to see some rational common sense creeping in to those threads.
There's nothing wrong with questioning and critiquing, heaven knows Frontier has it's fair share.
 
The "we didn't fund a company - we funded a game. Remember the pledge."-thread has been going for six days without any response from CIG now. OP is pretty critical of the current state of affairs, but apparently has still absolute faith that Chris Roberts will come through. Personal highlight: One person coming in and outright stating they think the best option for CIG was to just ban everybody who voted "Yes (we think The Pledge has been broken)" in the OP's poll in order to spare their community the "friction". Pure gold. :D


Sure, he'll come out, admit he's been a collossal buffoon, has been blowing 130$ Mio. or so backer money into the wind for the past four years, pledge to having been shown the error of his big headed ways and reveal that a MVP with all promised Star Citizen features is just around the corner (about one to ten years from now). But you all have to buy this new limited LTI concept ship for 700$ first! Any moment now. :p


At this point, if what it takes to make Star Citizen happen, even in it's originally promised form, was another five years and another 130$ Mio, I'm honestly of a mind that the better option was for CIG to just crash and burn today. The money can be better spend by potential future backers on all kinds of things, rather than being thrown after Chris Roberts. Edit: Just as much as the bound dev talent would be better invested in games that aren't run into a wall by their management.


But it's also good to see some rational common sense creeping in to those threads.

I hope it won't go away. But Citizencon has been such a thorough kick into the privates for many of the faithful, I don't think it will. Unless CIG releases a "3.0" Jesus patch tomorrow and it turns out to be everything they ever dreamed it would be. The disappointment in comments from them right after Citizencon was notable, especially compared to the enthusiasm beforehand. Like present hungry children who expected the best Christmas ever only to find that Santa Clause lost all presents for this year and only showed them, what they might get next year instead.
 
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The "we didn't fund a company - we funded a game. Remember the pledge."-thread has been going for six days without any response from CIG now. OP is pretty critical of the current state of affairs, but apparently has still absolute faith that Chris Roberts will come through. Personal highlight: One person coming in and outright stating they think the best option for CIG was to just ban everybody who voted "Yes (we think The Pledge has been broken)" in the OP's poll in order to spare their community the "friction". Pure gold. :D

I find the lack of reply from CR on things raised in this thread telling.

After all, he spent 8 hours writing a reply to the Escapist article to correct their "errors", yet here we have a thread 32 pages long on their own forums, criticising the communication & focus of the company (including a poll of 600 dissatisfied backers) and it's met with silence.

Maybe he just doesn't have an answer?
 
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I find the lack of reply from CR on things raised in this thread telling.

After all, he spent 8 hours writing a reply to the Escapist article to correct their "errors", yet here we have a thread 32 pages long on their own forums, criticising the communication & focus of the company (including a poll of 600 dissatisfied backers) and it's met with silence.

Maybe he just doesn't have an answer?

Maybe he thinks it will go away if he ignores it ?
 
First, second and sixth replies to that thread. The times they are a changin.


"I won't be spending more money on SC until I see 2.6 or perhaps 3.0, depending on how awesome 2.6 is. I feel the ball is in CIGs court right now.
I am totally shipped out, new ships could not interest me less at this moment. I've also bought $600+ worth of them, that should be enough. Now I want to see some mechanics!"

"I think this is a very common sentiment in the community.
2.6 is a big deal. If Star Citizen can have good, stable flight and FPS combat then it will go a long way to getting people re-invested.
Gameplay mechanics are going to be main focus of the community from now until the end of the project. They are by far the most important thing at this stage."

"Exactly. This was literally what CR told us at the end of last year, how the backend/engine work is mostly finished and now they'll be focusing on actual gameplay and game content. How 2016 will be the time of ramped up production and massive reveals. And yet here we are. The closest thing to new gameplay was planetary environments, which definitely is an amazing tech... but it's hardly gameplay on its own. And we still don't have any new info about the network, or SQ42.. barely any info about SM, or interface rework, or item 2.0, or subsystems and pipelines...
And it doesn't seem like throwing more money at them helped with this in any way, so... I for once welcome this shift towards a skeptical disillusioned community."

And yet...the focus of this year's livestream will be.....ummmm

MOAR SHIPSSSSSSSS

No sign of them making focus on actual gameplay mechanics which is what people are desperate to see not more bloody ships.
 
Maybe he thinks it will go away if he ignores it ?

200w.gif
 
Maybe he just doesn't have an answer?

He doesn't have a proper answer to critique. Because he doesn't admit personal failure.

When Star Marine was delayed the first time, did he openly discuss the reasons that led to the delay? No! He tried to spin it eventually in a manner, that made it look as if Star Marine was already part of Alpha 2.0, just not as dedicated game mode. When the flight model was criticized by backers over a long stretch of time after the Arena Commander release, did he come out and discuss it? No! About a year later there was a longwinded, useless begrudging post by CIG about flight model adaptions, that did not really address the backer dissatisfaction with the original model. Etc.


You will not be able to confront Chris Roberts with these topics unless his hands are forced to. And what happens then has been shown by the Escapist article. Lashing out at scapegoats.
 
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I find the lack of reply from CR on things raised in this thread telling.

After all, he spent 8 hours writing a reply to the Escapist article to correct their "errors", yet here we have a thread 32 pages long on their own forums, criticising the communication & focus of the company (including a poll of 600 dissatisfied backers) and it's met with silence.

Maybe he just doesn't have an answer?

The thing is he's already told everyone that everything's all that naughty Derek's fault (see spoiler), so there's no point in him wasting valuable time on it when he could be saving PC gaming single handed.



Escapist article mentions Derek zero times.
CR's reply mentions Derek twenty four times.
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist
 
NMS designer joining CIG sounds like regular hire - it really depends what he worked on. Some parts of NMS work gameplay design wise, some parts of them didn't. Maybe he feels he can contribute and actually lift SC off - good for him! Without knowing more, hard to comment on this. Joining this late however feels a bit daring.

As for asking for gameplay - FINALLY! If they want SC ever come out, they should keep asking for that.
 
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