The Star Citizen Thread v5

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My all-time favorite excuse is when backers try to use the "he's a perfectionist" argument. Which doesn't explain the crappy patches, missed schedules, lies etc. One would think that a perfectionist would strive for that in all areas. But what I do know, right? I'm just a semi-retired jealous failed autistic nobody gamedev who knows nothing about game development.

Even when I was a backer that attitude from the community never sat well with me. Hate excuses at the best of times but when I'm paying for it I hate it even more. That guy with all his big promises broken or otherwise, lies unthinking or otherwise, delays unforeseeable or otherwise needs to have the pressure kept on to deliver. The money gone into this and the output the other end is just disgusting.
 
It's the integration fallacy. What Chris Roberts just doesn't understand is that you can't develop 3 different parts of a game in a vacuum and then just sew them together.

SC subreddit was very convinced yesterday he can :D

Nevermind reworking/refactoring/making things from scratch will be expensive again :D

edit: if I am honest, I will repeat myself, but I never, EVER understood this feature scope creep obsession of making "game of everything". Reading comments on reddit and CIG forums sometimes it feels half of players want just a trashy GTAV style sandbox where they can do whatever they want ("imagine everything" LOL), then some actually understand that some roles of engagement will be required and some of them actually care about whole picture of MMO. It is toxic mix of expectations.
 
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Intergalactic Aerospace Expo, Day Three: Drake
Star Citizen: Galactic Tour Drake Ships
[video=youtube;2eKotGpwjbE]https://www.youtube.com/watch?v=2eKotGpwjbE[/video]

A Word from Drake Interplanetary
Drake Interplanetary continues to defy expectations. When the original Cutlass design lost out on a government contract, we brought it to the civilian market to great success. When the critics claimed no one would buy the Dragonfly because flying it “looked dangerous”, we broke sale records for open canopy ships.

With every year they attend the Expo, Drake’s line up grows more dynamic and diverse. From hauling cargo with the Caterpillar and info with the Herald, to protecting convoys with the Cutlass and Buccaneer, and speeding above planet surfaces on a Dragonfly, we make sure that you can live the life you want to lead.

To those who say it can’t be done, Drake Interplanetary says “challenge accepted.”

Where are they now?

The Cutlass Black is currently flight ready and the Caterpillar and Herald will join it in Star Citizen Alpha 2.6. The Black is also undergoing a major overhaul, which is almost complete. The Red and Blue variants will follow. Work on the Drake Dragonfly (in multiple colors!) has been completed and it will launch alongside planetary exploration in Star Citizen Alpha 3.0. The Drake Buccaneer is undergoing initial modeling and will be one of our next targets for flight ready status.
Source: https://robertsspaceindustries.com/...-Intergalactic-Aerospace-Expo-Day-Three-Drake
 
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It's weird reading these things - it is like ship fantasy fanfiction. Seriously, CIG, you are *years* away from playable game. There's no surface to fly over to.

That's just it, and precisely why it's so annoying. All the fluff, the woefully poor "lore", the "rich history and background" is all just so much waffle it's painful to read.

It's great that games have a history and a backstory - it's an essential part of most games and something I really enjoy - but with SC there's endlessly conflicting stuff and absolutely no game for any of it to reference.
 
SC is everything and nothing at the same time.

Some people prefer to look at a book's cover and imagine how great it is without reading it, while others decide to turn the pages and find out the book is nothing but a few disjointed pointless short stories stapled together with the majority of the book being blank pages.
 
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SC is everything and nothing at the same time.

Some people prefer to look at a book's cover and imagine how great it is without reading it, while others decide to turn the pages and find out the book is nothing but a few disjointed pointless short stories stapled together with the majority of the book being blank pages.

Atleast the pages are made with the most expensive paper money can buy...
 
In 2.6 eh? I admit I'm not the most au-fait with SC ship sizes but will a Caterpillar fit on a pad at Port Olisar when a commando makes it pop into existence in front of everyone?
 
SC is everything and nothing at the same time.

Some people prefer to look at a book's cover and imagine how great it is without reading it, while others decide to turn the pages and find out the book is nothing but a few disjointed pointless short stories stapled together with the majority of the book being blank pages.

Yeah, but have you *seen* it?

QJYBi9L.png


Who would not want this? Nobody, that's who.

(in case you're wondering, here)
 
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You can be perfectionist, and know nothing about subject matter you try to work with. It is really very weak defense, and actually means he can't figure out how to make things work in real life. If I was perfectionist, I would hire best people for task, and would try to work hard to ensure they have everything they need, everyone is on same page and everything runs smoothly like well oiled engine. None of these things are true about Chris. He is not a perfectionist, he's control freak.
I just see a tech-illiterate trying to develop a video game. It explains all those completely bogus decisions in this project.

My personal theory for how someone allegedly writing assembler code for Wing Commander praised as a genius during the 90s turns into someone who doesn't understand a HOTAS and a chat box is that he didn't do the former in the first place, but most likely sold the work of someone else as his own. I'm now convinced, that this con didn't start with the Star Citizen Kickstarter, it just exposed it.
 
I just think he should change his name to Chris "Refactor" Roberts. I have never seen a guy spout the same word so often, it just screams in big flashing neon lights everytime I hear or see him say it, maybe he should try "refactoring" Sandi, she's looks like she needs cheering up.
 
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I just see a tech-illiterate trying to develop a video game. It explains all those completely bogus decisions in this project.

My personal theory for how someone allegedly writing assembler code for Wing Commander praised as a genius during the 90s turns into someone who doesn't understand a HOTAS and a chat box is that he didn't do the former in the first place, but most likely sold the work of someone else as his own. I'm now convinced, that this con didn't start with the Star Citizen Kickstarter, it just exposed it.

I think it's possible he was quite good at that, and simply hasn't realised that the technology has changed. In the 80's and early 90's, you *could* sit down with a computer and hand-craft every byte, simply because there weren't that many of them to play with and you only had a single processor to schedule: Fiddling around with individual lines and refactoring (in the proper sense) every function until it ran smoother than a freshly buttered car salesman was the way to go.

But now with processor cores heading towards double digits, graphics processors measured in tflops, and a safe assumption that everyone has at least 200Gb of storage spare, you just can't muck around like that: You're doomed to failure, simply because you'll die of old age before you finish.

I don't think Chris has noticed this.

Edit: The days when I could pick up a box and learn everything about it are long past, and it *think* I'm right in saying Lord Braben hasn't actually coded any of ED because he knows the world has moved on. That's why the Raspberry Pi is a thing: So kids might learn about processor cycles and management, and not just import libraries for everything. But this is the wishful thinking of a greybeard, and it may be too late.
Maybe Derek can weigh in here, he's also ancient :)
 
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My personal theory for how someone allegedly writing assembler code for Wing Commander praised as a genius during the 90s turns into someone who doesn't understand a HOTAS and a chat box is that he didn't do the former in the first place, but most likely sold the work of someone else as his own. I'm now convinced, that this con didn't start with the Star Citizen Kickstarter, it just exposed it.

Bam! You hit it dead on, he didn't build the engine that ran WC or SC or any of his games, it was a "refactored" engine that was already in existence - he just re-purposed it like he did with CryEngine.

All he did was pitch ideas, and kept saying "You can do it!" (I can't believe that actually happened in real life) to the programmers far more capable than him.
 
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