Why do the devs keep destroying every form of making income?

My Brother got me into this game a number of months ago. hes been at this game for over a year and he is high ranked and elite and has a billion credits.. this game is so grind heavy it sucks any fun out of playing it.. im currently on a trip to Sag A. I was lucky to be able to mission stack a bunch of $40.mill missions i am going to make just enough to buy a cutter when i get back to the bubble.. but honestly im getting sick of this game and the constent nerfing that goes on. Fdev's if you are reading this mark my words if you dont stop screwing this game up you are going to drive away just about everyone that cares about this game. Drive them right into the arms of Star Citizen! (if it ever comes out), But for real this game could be so great but honestly i wont recommend this game to anyone since its a grind f uck fest..
 
My Brother got me into this game a number of months ago. hes been at this game for over a year and he is high ranked and elite and has a billion credits.. this game is so grind heavy it sucks any fun out of playing it.. im currently on a trip to Sag A. I was lucky to be able to mission stack a bunch of $40.mill missions i am going to make just enough to buy a cutter when i get back to the bubble.. but honestly im getting sick of this game and the constent nerfing that goes on. Fdev's if you are reading this mark my words if you dont stop screwing this game up you are going to drive away just about everyone that cares about this game. Drive them right into the arms of Star Citizen! (if it ever comes out), But for real this game could be so great but honestly i wont recommend this game to anyone since its a grind f uck fest..

Then don't grind it...learn how it works, simples.
 
[... snip...] I made 400 million last weekend cruising around systems I'm allied in. So money is not impossible to come by, it's just your personal shortcoming.

Whoa, alright - I'm perfectly okay with admitting I have a personal shortcoming with making money then. I average around 8 to 10 million an hour when I'm trying via trading or having a good run with bounty hunting (Anaconda for trading, FDL for bounty hunting). I'm genuinely curious and open to learning, so I'm not trying to take a shot at you with this - how do you do that? I mean, if it's not stacking skimmer/CZ missions or something similar now (I don't care if it is or isn't) I literally don't know how one makes that amount of money in presumably a few hours (though admittedly I'm rather dense at times).
 
Maybe, its because they dont want us to make more than what the devs can give us as far as content currently available/ being implemented. When you have billions or hundreds of billings in credits, what is there for you to do except a) earn ranks b) engineer mods c) something creative with whats available.

Theres no solid foundation of something to do or game play direction. Earning credits (some will say no, but....), is mostly the driving force/motivation for a lot of us to accomplish something within ED. Look what the threads have been dominated by. "this now being nerfed" and "now this is being nerfed".

If your making too many credits for what content is available, what is there for you to do? what direction do you go? People are outpacing the devs. This is why we are seeing such imbalance and the devs scrambling trying to change these elements which indirectly affect others on the other spectrum. When new players see missions paying only 10,000 for a lot of work yet hear about others figure out how to make 100mil in a day, this creates this gross imbalance in game play and animosity towards it on both sides.

I for one am stuck in my own battle of trying to find my sense of purpose in this game. I dont know what I want to motivate myself with. I initially find something but then within a short period of time im like "why am i wasting my time this way?" "there must be something better I could try or mess around with" and the cycle repeats.

I feel the devs are not happy about people becoming billionaires in a couple weeks or few months (whatever the fast timeframe is). Its making them feel behind the curve. Heck, as a player that doesnt make me too happy either. Its affecting the balances that the devs keep trying to tweak.

I dont like how things keep having to me nerfed. It makes me feel foamy
 
The thing is, it doesn't even unbalance the game. It makes absolutely no difference to you whether I have 100,000,000,000 or 100cr. It makes a huge difference to me though, it means I can actually access the modicum of content available in the game.

Frontier desperately need to add some more engaging content, beyond simple proc-gen missions. People can argue until they're blue in the face that there is no grind in this game, but the fact remains EVERYTHING requires credits. You must have credits in order to do anything. So, that means you need to pursue credits. When the goal becomes to procure as many credits as possible as fast as possible you end up grinding, this is only exacerbated when players have limited game time and they end up spending months to get anywhere close to access what is available.

Elite desperately needs more ways to interact with the galaxy and those within it that don't require money and doesn't involve directly procuring money.
 
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Cus the only thing this game has is grind, no story, no lore, no villains, no arch villain leading said villains, no depth, no goal, no end in sight or height to achieve

There are currently several storylines developing; the crashed alien ships, the alien (another kind of alien) ruins, the military maneuvering by factions and Powers attempting to control access to the meta-alloy barnacles and crash sites, the Formadine Rift mystery, the strange transmitting beacons...

As for lore... there was quite a bit packed into this manual, as well as a book by Drew Wagar and several extensive websites.

If you can't find any story or lore or whatnot, I think either you don't know how to access these resounces or you want everything handed to you all at once on a palladium platter.
 
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The thing is, it doesn't even unbalance the game. It makes absolutely no difference to you whether I have 100,000,000,000 or 100cr. It makes a huge difference to me though, it means I can actually access the modicum of content available in the game.

Frontier desperately need to add some more engaging content, beyond simple proc-gen missions. People can argue until they're blue in the face that there is no grind in this game, but the fact remains EVERYTHING requires credits. You must have credits in order to do anything. So, that means you need to pursue credits. When the goal becomes to procure as many credits as possible as fast as possible you end up grinding, this is only exacerbated when players have limited game time and they end up spending months to get anywhere close to access what is available.

Elite desperately needs more ways to interact with the galaxy and those within it that don't require money and doesn't involve directly procuring money.

Yes they do.
And the imbalance comes from the devs nerfing things and everything gets out of wack so only some got the chance to make a ton of credits in a short amount of time while the others who find out after the fact are stuck with the low payout nerfage and the negative after effects. The other part of the imbalance is exactly what you said, what are you gonna do after you have that much money? because so far the design of the content is that you have done the things that are available to do by time you have that much.

There are currently several storylines developing; the crashed alien ships, the alien (another kind of alien) ruins, the military maneuvering by factions and Powers attempting to control access to the meta-alloy barnacles and crash sites, the Formadine Rift mystery, the strange transmitting beacons...

As for lore... there was quite a bit packed into this manual, as well as a book by Drew Wagar and several extensive websites.

If you can't find any story or lore or whatnot, I think either you don't know how to access these renounces or you want everything handed to you all at once on a palladium platter.

whats sad is that you must get that lore or story development outside of the game. its not a part of it within the fabric of gameplay. Newcomers have no clue to many things from merely playing the game. they have to research outside of the game instead of learning it with interacting with meaningful gameplay. Read it in galnet. read on forums/internet. You dont get to experience it in realtime play. Read about it, then go to it/do it. Thats sad.

I understand theres things to be researched and learned about outside the game. But it be 100% just that, is one of the biggest disappointments.
 
Yeah, that's more an issue of Fdev not leaving things well enough alone for the game to form any sort of rhythm than any inherent design imbalance. They need to stop fiddling with garbage like this and give the game some meaningful content, then the "Credit" balance will cease to be an issue.
 
I like ED I really do, I was lucky though, a freind of mine helped me get a cobra to start.
I spent my time grinding, probably a months worth, before getting a T6. I love that T6 so much i still have it as my main long range jumper. I spent months grinding to get a T9. and even then i didnt use it till i had at least 5 times the insurance. After that i spent more months just hauling cargo. This was fine as it got me an FDL in the end. At one point I even bought an Annie and did cargo in that. However I just didnt like it. So back to the T9 I went to do more cargo runs. There was a point when the cargo was nerfed, and after losing my T9 to getting mass locked by a vulture, I had to stop playing the game. it really hurt when that happened it it would take a month just to recoupe the insurance costs where normally it would take me a week.
I started playing agian about 2 weeks ago when 2.2 came out. I had enough for a beluga and some cabins and so started that again, i loved it, i wasnt racking in the credits, enough for a rebuy every week with some left over. (im a casual player at the moment) But then they crippled the passenger missions and sadly it reminds me too much of what happened before. I have even started to play less again becuase I fear losing the Beluga to many times (im not the greatest pilot) and unable to make back the insurance. If i could make it back in a week i would be happy, but at the moment I am not able.

During the boom times, i would happily zoom about in my FDL and not worry too much about money. In the last two weeks i bought a Imperial eagle and kitted it out and was having an absolute blast playing with it.
So while this game holds many great things, at low costs for me. I wish they didnt cripple the passenger missions like they did. They were what brought me back, and to lose them so quickly, makes me sad again.

ED is a great game, i love the graphics, im in space again (i miss freelancer) and its just fun to play.
But I am one who looks at my credit balance and likes to see it tick upwards.
I hope they bring the passenger missions up again to where I am not scared of losing the ship.
 
Yeah, that's more an issue of Fdev not leaving things well enough alone for the game to form any sort of rhythm than any inherent design imbalance. They need to stop fiddling with garbage like this and give the game some meaningful content, then the "Credit" balance will cease to be an issue.

Agreed.
 
The thing is, it doesn't even unbalance the game. It makes absolutely no difference to you whether I have 100,000,000,000 or 100cr.

There is an assumption that it does matter. This flawed assumption has lead to endless nerfing requests because people ignore context. There is no inflation, outside of a very simplistic BGS model. Credits have no intrinsic value beyond being an enabler.

It matters little if I take a mission for 100 million, or 100 credits, to anyone's experience. Because the game is built to consider varying commander priorities and credit acquisition preferences. As for the BGS, then it's influence anyway, so the credits litterally have no meaning.

Result? This always expresses itself as hot-takes on how much is too much. And that's entirely personal preference. The problem here, is that Frontier is demanded to make personal preference, public outcome. We all suffer for the needs of the few. Frontier is aware of this. It's rare these changes are called out by many. But they happen anyway. The game is having the value and life sucked out of missions because of endless needling from commanders.

I spent the time of my life yesterday, harvesting data from low-sec bases to collect materials. Why? Missions are utterly broken and it's actually more efficient on time and credits to scan bases than perform missions. Despite missions having a payout.

That's how bad it's gotten. As for adding more dynamic content? They can't do that and answer endless demands to tweak missions. Because the team is small and can only do so much in parallel. So if people want more engaging content? Stop wasting the developer's valuable time on endlessly tweaking missions.

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As for lore... there was quite a bit packed into this manual, as well as a book by Drew Wagar and several extensive websites.

Core game "lore" doesn't exist in the game. It's made up science-fiction to help flesh out a sandbox game built by Frontier. Suggesting a person has to ignore the game to find game lore, is exactly as busted as it sounds. Apart from Frontier basically tossing content in to keep the Canonn and Colonia player groups happy, there isn't any in game lore. It's all external.

Why? Same people who could do this, end up feeding time into endless nerfs and changes, ironically mostly demanded by the same people saying "just read all the stuff outside of the game, are you stupid or can you not read?". I'd not be so quick to slam people for not bothering with lore and context and logic and reason in game, when it's mostly devoid of it, frankly. Because that'll almost sound foolish, and I'm pretty sure that wasn't your intent. :)
 
Until you drop 20-40 million on a rebuy then it becomes very noticeable.

Only is you have the money earmarked for something else. Since we're talking top end ships and there's nothing else to spend money about we're pretty much into the abstract here.

So it does sting them?? I'm a little confused now :)..

Sting < Severe. Does that clear things up? But we're completely into the realms of the subjective here. My point has always been that the penalty can be recovered with a few hours of gameplay and providing dying is not a routine occurance in your top end ship then it's not really anything to worry about.

The problem with the re buy is that players care too much about losing their ship which limits their game play some what.

Maybe for YOU. But since I ALWAYS play like death is serious it has no impact on my playstyle. As I said, it's all subjective.

It also helps drive (along with the cost of upgrades) the quest for credits.

Hmmm, if you're in that size of ship isn't the quest for credits largely over?
 
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Core game "lore" doesn't exist in the game. It's made up science-fiction to help flesh out a sandbox game built by Frontier. Suggesting a person has to ignore the game to find game lore, is exactly as busted as it sounds. Apart from Frontier basically tossing content in to keep the Canonn and Colonia player groups happy, there isn't any in game lore. It's all external.

I really wonder why they never bought back the journals from FFE, they were enough IMO to bring story to the game.
When I first saw galnet thats exactly what I thought it was until I read it :).

There are the tourist beacons that give a little lore/backstory apparently, but it feels disjointed to me.

Edit//
I was just reading the galnet in-game and there are some interesting articles in there, but what it lacks is a way to sort through the article categories, such as powerplay or galactc news ect.
 
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Left after they nerfed smuggling and not coming back til it is buffed either.

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Awesome post!

For me, money = fun.

When I started Elite, all I wanted to do was explore. This was back in Gamma at the end of 2014. I was desperate to get to a nebula, access to them had only just been made available.

I was going to go to the Pelaides in a Sidewinder. There was no route plotting then, at least not like we have today. Navigation took time, often with many dead ends. But that was all fun.

What wasn't fun, was the days upon days of searching for the grade A jump drive. There were no databases to help locate modules, so I had to go from station to station looking for that FSD, using the pathetically low stock jump range. It was immensely frustrating.

People said the lack of modules adds to the game, "do you want instant gratification?!" they said.

Nope. I just wanted to be an explorer. And it took me weeks to become one.

Hunting for a grade A jump drive didn't add anything to the game. Aside from frustration and a time sink that is.

Today money still equals fun. It's what I can do with the money which makes the game fun. It's the ability to have a quality exploration ship which keeps me coming back. I love knowing that if I fly a kitted out T9 or beluga I can have fun and not worry about the insurance costs. The ins. Is enough to make me feel I have failed, but it isn't punishing. So the game remains fun.

So yep, having money = fun.

Yet there seems to be many people that want obtaining money to be WORK.

I can't say I understand that, because that approach doesn't add anything aside from frustration and time-sinks.

There have been a ton of big money earners over the past few years, and they have always been fun. Building money allows me to do fun things. Obtaining money should also be fun.

I tend to believe that the idea we should have to work for money in a game, displays a distinct lack of imagination.

The more fun I can have, the more I play.

Add if we need money sinks, then by all means, make those fun too.

And this
 
But hey, gimbal accuracy is tied to sensor class now.

Apparently Frontier's policy is "if you don't do PVP, go pound sand".

As a PvPer, I will say that it often feels the other way around as well.

FD is an equal opportunity offender when it comes to poor game design. :p

Also, I had no idea about the gimbal accuracy change. That's interesting.
 
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout.

Because they always create new ways to farm money. Since the rares, there has always been (at least) one way to make indecent amounts of money in the game. Including in 2.2.
 
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.

I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....

I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.


The issue here is that there really is no other worthwhile content that has any long term effect on you in-game. The great credit chase has created a game where FD has had to slow down our pace through the credit gathering process until they have content in place, then maybe you will see a change.
 
This simple answer to the OP is that there is no point to earning income in this game. It's a sandbox or so they claim. In reality earning money does nothing for you except let you get a bigger ship, its not really any better then the last one, sure it may have more space for weapons or cargo, which in turn just lets you earn credits a little faster but then what are you going to do when you have the biggest ships in the game? They "nerf" every form of income to lengthen the time it will take you to learn that the game has almost no depth. I love this game but its a sandbox that's only a few grains of sand deep. There is also nothing you can do in an Anaconda they you can't also do in a Cobra.
 
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