The thing is, it doesn't even unbalance the game. It makes absolutely no difference to you whether I have 100,000,000,000 or 100cr.
There is an assumption that it does matter. This flawed assumption has lead to endless nerfing requests because people ignore context. There is no inflation, outside of a very simplistic BGS model. Credits have no intrinsic value beyond being an enabler.
It matters little if I take a mission for 100 million, or 100 credits, to anyone's experience. Because the game is built to consider varying commander priorities and credit acquisition preferences. As for the BGS, then it's influence anyway, so the credits
litterally have no meaning.
Result? This always expresses itself as hot-takes on how much is too much. And that's entirely personal preference. The problem here, is that Frontier is demanded to make personal preference, public outcome. We all suffer for the needs of the few. Frontier is aware of this. It's rare these changes are called out by many. But they happen anyway. The game is having the value and life sucked out of missions because of endless needling from commanders.
I spent the time of my life yesterday, harvesting data from low-sec bases to collect materials. Why? Missions are utterly broken and it's actually more efficient on time and credits to scan bases than perform missions. Despite missions having a payout.
That's how bad it's gotten. As for adding more dynamic content? They can't do that and answer endless demands to tweak missions. Because the team is small and can only do so much in parallel. So if people want more engaging content?
Stop wasting the developer's valuable time on endlessly tweaking missions.
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As for lore... there was quite a bit packed into
this manual, as well as a book by
Drew Wagar and several extensive websites.
Core game "lore" doesn't exist in the game. It's made up science-fiction to help flesh out a sandbox game built by Frontier. Suggesting a person has to ignore the game to find game lore, is exactly as busted as it sounds. Apart from Frontier basically tossing content in to keep the Canonn and Colonia player groups happy, there
isn't any in game lore. It's all external.
Why? Same people who could do this, end up feeding time into endless nerfs and changes, ironically mostly demanded by the same people saying "just read all the stuff outside of the game, are you stupid or can you not read?". I'd not be so quick to slam people for not bothering with lore and context and logic and reason in game, when it's mostly devoid of it, frankly. Because that'll almost sound foolish, and I'm pretty sure that wasn't your intent.
