The Star Citizen Thread v5

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The question you should be asking Orlando is how much the game has invested in him.

I seem to recall the stock response was something like "I've got the $45 starter pack which is enough for me to have fun. I'm only here to force you to examine your position..." or was that bri?
 
In fairness to Orlando he did say having a "BIT" of fun.

A bit of fun amongst a plethora of crashes, slow downs, and other jankiness is to be reasonably expected with SC in its current state. Even I can laugh and have fun with nipple jetting :)

Given how much some people have shelled out in hard currency, the state the game is in currently is seriously embarrassing. 130 MILLION dollars later, there is still no game as such. How much was originally thought to be sufficient? Roughly a quarter of that, if memory serves me right.

I'm amazed how people continue to give up their readies for this. TWO THOUSAND dollars for a JPEG? A ship that will be available later on for in-game money? Imagine the outrage if FD announced a new ship, say, the Bushmaster, and demanded two hundred quids for it (which is very little, compared to the sums charged for SC frigates, mind you...). Nope. I'm definitely staying away from this.

Say whatever you want to, but this begins looking to me like a snowball scheme. The overhead of having so many employees (400?) is costing them a great deal of money as it is, every month. Small wonder they are constantly asking for more cash. Combine this with their constant promises and "videos" which are supposed to show-case what they are working on, and I get downright depressed.

I won't hold my breath for this to be finished. Personally, I'd be surprised if anything even resembling what they announced was released in 2019 . . . and I'd be pleasantly surprised if it contained half of what was originally promised.
 
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Relatively slow basic flight, and sprinting with afterburner is Wing Commander gameplay. They should have gone with that right away, but instead we had years of "fun" with the pseudo newtonian mess.

Oh, newtonian!
I remember the first demo of Arena Commander, CR exclaimed "You wanted newtonian, you got it!" - and this was in reference to the awful "de-coupled" mode, where newtonian supposedly means travelling in a straight line while being able to change pitch, roll and yaw, with a bit of strafing.
Not exactly my idea of newtonian, but then the coupled (managed) mode was so bad and slip-slidey it was beyond sucky.

OK, that's all water under the bridge, and I am hoping 2.6 can obliterate the awful memories :D
 
Oh, newtonian!
I remember the first demo of Arena Commander, CR exclaimed "You wanted newtonian, you got it!" - and this was in reference to the awful "de-coupled" mode, where newtonian supposedly means travelling in a straight line while being able to change pitch, roll and yaw, with a bit of strafing.
Not exactly my idea of newtonian, but then the coupled (managed) mode was so bad and slip-slidey it was beyond sucky.

OK, that's all water under the bridge, and I am hoping 2.6 can obliterate the awful memories :D

And replace them with all new awful memories.

I have always felt that the problem CIG had was they did not know what they wanted the FM to be. They keep saying realistic, but what CR really means by that is full blown arcade. So we ended up with something in-between that sucked at either. It is almost like CR does not actually know what he wants and has no idea what he is doing.
 
I would say that FPS engine such as Cryengine, wasn't meant for big open space flights. If it had any built in FM, it was probably rudimentary at best.

Great foundation for a big open space sim wannabe...
 
And replace them with all new awful memories.

Without a doubt, the most likely outcome! :D

- - - Updated - - -

It had, and similarities with SC's can't be unseen.

https://youtu.be/PaHfd9A1GcE

I actually enjoyed playing that.
Along with the helicopter missions/segments in CoD: BLOPS, and the Jackal missions in CoD: IW - the "flight" bits actually fit in within the context of the game, and don't stray away from the core gameplay of an FPS. Yes the flight models are sucky compared to a "proper" flight or space sim, but then they don't claim to be anything other than FPS games with these elements added in.
 
I seem to recall the stock response was something like "I've got the $45 starter pack which is enough for me to have fun. I'm only here to force you to examine your position..." or was that bri?

That was Bri. With the end of year looming and 3.0 fairly sure not to be out by then, it's curious indeed that there is no sign of him 'reexamining' his position like he promised
 
I actually enjoyed playing that.
Along with the helicopter missions/segments in CoD: BLOPS, and the Jackal missions in CoD: IW - the "flight" bits actually fit in within the context of the game, and don't stray away from the core gameplay of an FPS. Yes the flight models are sucky compared to a "proper" flight or space sim, but then they don't claim to be anything other than FPS games with these elements added in.
I did too. And loved the zero G level. I get to the same point as you (in bold) and I basically question the amount of work CIG pretended to have done with the FM, FP, physics, apart from breaking Cryengine's stock components to make them worse (though I concede their physics grids have potential yet buggy).
 
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Just had to steal this from over at SA.

Apparently, in a new bid to deliver unprecedented levels of fidelity, CIG has forgotten how a shirt works…

reLJ3q5.png


Buttons sit on the right side, guys, and go through holes on the left. If you glue the shirt closed, you don't really need buttons to begin with. Also, there doesn't seem to be any way to close the jacket up.
 
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That was Bri. With the end of year looming and 3.0 fairly sure not to be out by then, it's curious indeed that there is no sign of him 'reexamining' his position like he promised


Have you considered...

That 3.0...

Is already in ?

:O
 
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Just had to steal this from over at SA.

Apparently, in a new bid to deliver unprecedented levels of fidelity, CIG has forgotten how a shirt works…

http://i.imgur.com/reLJ3q5.png

Buttons sit on the right side, guys, and go through holes on the left. If you glue the shirt close, you don't really need buttons to begin with. Also, there doesn't seem to be any way to close the jacket up.

Hahaha great spot. I was too busy bugging out at the terrible animation - you could see a huge amount of effort had gone in but the end result was seriously Meh and not stand-out at all.
 
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Hahaha great spot. I was too busy bugging out at the terrible animation - you could see a huge amount of effort had gone in but the end result was seriously Meh and not stand-out at all.

Let's hope they didn't use Imaginarium for this! So much money and time wasted in such useless and cheesy material.
 

dsmart

Banned
Bad comparison. Interstellar Marines is in many ways the same as Star Citizen in that they promised the world, they claimed themselves to be the "first AAA indie dev" etc., yet their vision changed from a intriguing story-driven campaign with genetically modified sharks and mechs and whatnot to a bland generic team deatchmatch shooter.

Agreed.
 
Just had to steal this from over at SA.

Apparently, in a new bid to deliver unprecedented levels of fidelity, CIG has forgotten how a shirt works…

http://i.imgur.com/reLJ3q5.png

Buttons sit on the right side, guys, and go through holes on the left. If you glue the shirt closed, you don't really need buttons to begin with. Also, there doesn't seem to be any way to close the jacket up.

Here's the rub with this...that only a modern married man would know. Women's shirts button opposite to mens. Maybe the guy is a Tranny in the picture and he's too tight to buy new mens stuff so just wears his women's garb.

Shrug :)
 
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