A Guide to Minor Factions and the Background Sim

I have got a question regarding states.

Let's assume that a faction is in charge in two systems: A and B
The faction got undermined in system B and is now in the state lockdown.
Is it possible to end this lockdown by activities in system A?

nobody tested that really.

i personally think those are faction wide states, and can be countered everywhere. other claim, those are system specific. my counterargument is, that with many states you can't tell from where they are coming.

same goes for state buckets of faction wide states - are they system specific or system specific?

e.g. - in your case iw ould assume you can end lockdown by bounty hunting in all your systems.
 
Hello, my player faction just got added and I've never do BGS before so i'm pretty much useless [cry]

How do you increase your faction influence if they do not control any station, and do not give you any missions, and when they do give you missions it's locked behind "Cordial/Friendly/Allied" requirement which I am now Neutral since it just got added recently.

The controlling faction is 43% influence and a Federation faction.
My faction is atm 10% influence and a Federation faction.

So I guess I can't just shoot everything in sight on the system that isn't my faction? Since we are all federations.
 
Hello, my player faction just got added and I've never do BGS before so i'm pretty much useless [cry]

How do you increase your faction influence if they do not control any station, and do not give you any missions, and when they do give you missions it's locked behind "Cordial/Friendly/Allied" requirement which I am now Neutral since it just got added recently.

The controlling faction is 43% influence and a Federation faction.
My faction is atm 10% influence and a Federation faction.

So I guess I can't just shoot everything in sight on the system that isn't my faction? Since we are all federations.

Your first step is to try and do missions for your chosen faction in order to get allied. That *should* result in more and better missions coming your way. Passenger missions will also help get you allied.
Shooting cops/innocents will certainly drop the controlling faction influence, but it redistributes to all other factions, so you will at least need to do some mission work for your faction to ensure you get a better influence jump than others.
 
Your first step is to try and do missions for your chosen faction in order to get allied. That *should* result in more and better missions coming your way. Passenger missions will also help get you allied.
Shooting cops/innocents will certainly drop the controlling faction influence, but it redistributes to all other factions, so you will at least need to do some mission work for your faction to ensure you get a better influence jump than others.

I've relog dozen times and it's always 0/0

And whenever it has missions, it needs cordials or above
 

_trent_

Volunteer Moderator
I've relog dozen times and it's always 0/0

And whenever it has missions, it needs cordials or above

Are there any passenger missions for your faction? Doing those also helps your rep and your faction's influence.

Also, if you have any res zones, shooting wanted ships from the other factions will lower their influence which should indirectly boost your own faction's influence.
 
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Hello, my player faction just got added and I've never do BGS before so i'm pretty much useless [cry]

How do you increase your faction influence if they do not control any station, and do not give you any missions, and when they do give you missions it's locked behind "Cordial/Friendly/Allied" requirement which I am now Neutral since it just got added recently.

The controlling faction is 43% influence and a Federation faction.
My faction is atm 10% influence and a Federation faction.

So I guess I can't just shoot everything in sight on the system that isn't my faction? Since we are all federations.

Fit Kill Warrant Scanner and bounty hunt in your system (navigation beacon or RES site). You will get cordial\friendly pretty fast.

Sounds like an anarchy factions. Those also never elect and always wage war. Bad choice for a PMF.
(Not true) Federation factions can't be anarchy.
 
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I've relog dozen times and it's always 0/0

And whenever it has missions, it needs cordials or above

As mentioned, missions or murder are pretty much your only realistic options. There appears to be a problem with the mission generation system. Either the generation system is broken, or there are factors that reduce mission spawn that are not immediately apparent. We are not always told what the BGS changes are and have to retro-engineer theories based on available facts and testing.

In far too many instances there are 0 missions available. Its a killer for where you don't have an in system asset.
 
Fit Kill Warrant Scanner and bounty hunt in your system (navigation beacon or RES site). You will get cordial\friendly pretty fast.

This will generate some bounties to raise rep by cashing, and this will have an influence effect. But this will take a little time as specific faction bounties are much rarer than ruling faction and superpower bounties.

Cashing in the other bounties gained will help raise the influence of your competitors.
 
Are there any passenger missions for your faction? Doing those also helps your rep and your faction's influence.

Also, if you have any res zones, shooting wanted ships from the other factions will lower their influence which should indirectly boost your own faction's influence.

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0/0 on mission boards
0/0 on passenger missions

I don't remember how many relog i've did, i've lost count.

How do I start? I've read first post about how bounty hunting would just help the station owner/controlling faction
 
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_trent_

Volunteer Moderator
0/0 on mission boards
0/0 on passenger missions

I don't remember how many relog i've did, i've lost count.

How do I start? I've read first post about how bounty hunting would just help the station owner/controlling faction

When a ship dies it hurts the faction it belongs to, that drop in the owners influence indirectly becomes a boost to all the other factions. If you were able to kill ships from every faction but your own, the cumulative effect would be that your faction should go up because all of the others will drop. Not an efficient way to do it I have to concede.

All I can suggest you do other than that is put in a bug report. It's something that has been raised a few times with support. Mission generation since 2.2 came out has been rather buggy.
 
0/0 on mission boards
0/0 on passenger missions

I don't remember how many relog i've did, i've lost count.

How do I start? I've read first post about how bounty hunting would just help the station owner/controlling faction

Cash in bounties for you faction. You need to scan wanted ships with kill warrant scanner before killing for it. Don't kill ships of your faction. Bounty hunting will raise your reputation. Missions will appear sooner or later, but they will appear. Good reputation with your faction will help you to do more missions.
 
Rebel factions????? First time I have heard of any 'Rebel' faction in this game.

There are some NPC ones, especially on the fringes. The one in Sorbacoc though is a PMF... or was. Seems rather dead. Imperial Assassins, albeit calling themselves "Knights".

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Cash in bounties for you faction. You need to scan wanted ships with kill warrant scanner before killing for it.

They got inserted, not gift wrapped a station. They can NOT cash in.
 
nobody tested that really.

i personally think those are faction wide states, and can be countered everywhere. other claim, those are system specific. my counterargument is, that with many states you can't tell from where they are coming.

same goes for state buckets of faction wide states - are they system specific or system specific?

e.g. - in your case iw ould assume you can end lockdown by bounty hunting in all your systems.

Hmm, don't think we have testing this specifically, too many systems and activity for a clean test or even anecdotal evidence with our main factions.

Factionwide states appear to be triggered in a source system (they only show pending in that system right?). Then the state (and influence modifiers) goes active across the faction. It would seem logical then that the state can be "cured" faction wide too. But we have far too much experience in the BGS to assume that superficial logic is the basis for the mechanic. It worth a test.

Conflicts are resolved in the system. As conflict results are influence based they may work differently in this regard to the economic states which are activity based (bucket filling and emptying)

- - - Updated - - -

They got inserted, not gift wrapped a station. They can NOT cash in.

This is incorrect. With a KWS you will earn bounties for most factions in the system. Cashing specific faction bounties helps that faction.
 
Federation factions can't be anarchy.

to quote vasious very good thread about it:

"Anarchy

Independent
Unfettered:
This Group is known to have a distain for any laws outside its own attempts to govern its members behavior

Federation
Rebel:
A Faction that engages in activity that quite often places them at odds with members of the Federation Law Enforcement agencies

Alliance
Freemen:
A Group that refuses to recognize the legal construct as defined by the Alliance of Independent systems.
Often, but not always, these groups act as a front for some organised criminal syndicate

Empire
Rebel
An organisation that is actively engaged in activity that goes against the Imperial status quo. Members openly defy Imperial law, although not all known associates are involved in criminal activity"

https://forums.frontier.co.uk/showthread.php/132071-Help-me-find-all-the-Government-Descriptions

___

@elliv only superpower bounties help the station owner, all other help the minor faction that issued them.

and --- "don't panic." (from an old book of the twentieth century)
 
This is incorrect. With a KWS you will earn bounties for most factions in the system. Cashing specific faction bounties helps that faction.

Absolutely. Take it a step further, go to the Nav Beacon or CNB, or a RES of any kind, use the KWS and kill those wanted ships.

ONLY cash in for your faction, no other. It will raise your standing with if nothing else. And then hopefully help you get some missions.
 
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